We introduce AI2Apps, a Visual Integrated Development Environment (Visual IDE) with full-cycle capabilities that accelerates developers to build deployable LLM-based AI agent Applications. This Visual IDE prioritizes both the Integrity of its development tools and the Visuality of its components, ensuring a smooth and efficient building experience.On one hand, AI2Apps integrates a comprehensive development toolkit ranging from a prototyping canvas and AI-assisted code editor to agent debugger, management system, and deployment tools all within a web-based graphical user interface. On the other hand, AI2Apps visualizes reusable front-end and back-end code as intuitive drag-and-drop components. Furthermore, a plugin system named AI2Apps Extension (AAE) is designed for Extensibility, showcasing how a new plugin with 20 components enables web agent to mimic human-like browsing behavior. Our case study demonstrates substantial efficiency improvements, with AI2Apps reducing token consumption and API calls when debugging a specific sophisticated multimodal agent by approximately 90% and 80%, respectively. The AI2Apps, including an online demo, open-source code, and a screencast video, is now publicly accessible.
In this study, we introduce a methodology for human image animation by leveraging a 3D human parametric model within a latent diffusion framework to enhance shape alignment and motion guidance in curernt human generative techniques. The methodology utilizes the SMPL(Skinned Multi-Person Linear) model as the 3D human parametric model to establish a unified representation of body shape and pose. This facilitates the accurate capture of intricate human geometry and motion characteristics from source videos. Specifically, we incorporate rendered depth images, normal maps, and semantic maps obtained from SMPL sequences, alongside skeleton-based motion guidance, to enrich the conditions to the latent diffusion model with comprehensive 3D shape and detailed pose attributes. A multi-layer motion fusion module, integrating self-attention mechanisms, is employed to fuse the shape and motion latent representations in the spatial domain. By representing the 3D human parametric model as the motion guidance, we can perform parametric shape alignment of the human body between the reference image and the source video motion. Experimental evaluations conducted on benchmark datasets demonstrate the methodology's superior ability to generate high-quality human animations that accurately capture both pose and shape variations. Furthermore, our approach also exhibits superior generalization capabilities on the proposed wild dataset. Project page: https://fudan-generative-vision.github.io/champ.
Instruction fine-tuning has conventionally been employed to adapt Large Language Models (LLMs) to a variety of tasks. Nonetheless, this technique often necessitates substantial computational resources, making it impractical for deployment by individuals or small-scale entities. Recently, Low-Rank Adaptation (LoRA) has become a promising alternative, offering high capabilities on par with full tuning with reduced resource overhead. However, attaining satisfactory performance through the fine-tuning of LoRA is a non-trivial challenge. In this paper, we propose PILLOW, which aims to improve LoRA's performance by a discrimination-based prompting method, leveraging LLMs' In-Context Learning ability. PILLOW incorporates a matching network that selects prompts from a user-defined prompt pool, concatenates the selected prompts with the user instruction as input, and performs inference using the LoRA-fine-tuned LLMs. Trained with Reinforcement Learning, PILLOW exhibits commensurate performance on various evaluation metrics compared with typical instruction fine-tuning methods, utilizing only consumer-grade GPU resources and exhibiting a large reduction in computational costs.
Large language models (LLMs) have proven their remarkable versatility in handling a comprehensive range of language-centric applications. To expand LLMs' capabilities to a broader spectrum of modal inputs, multimodal large language models (MLLMs) have attracted growing interest. This work delves into enabling LLMs to tackle more vision-language-related tasks, particularly image captioning, visual question answering (VQA,) and visual grounding. To this end, we implemented a three-stage training scheme: starting with lightweight alignment pretraining, then moderate-weight multitask hybrid training, and finally, LLM fine-tuning to improve instruction following capability. Throughout the training process, the requirements on GPU memory gradually increase. To effectively manage the number of visual embeddings passed to the LLM while preserving their positional information, we introduce a straightforward visual adapter module dubbed pool-adapter. Our experiments demonstrate that preserving the positional information of visual embeddings through the pool-adapter is particularly beneficial for tasks like visual grounding. We name our proposed approach InfMLLM and have evaluated it extensively on various benchmark datasets. Our results demonstrate that InfMLLM achieves either state-of-the-art (SOTA) performance or performance comparable to recent MLLMs. The code and model will be made open-source at: \url{https://github.com/mightyzau/InfMLLM}.
Over the past few years, due to the rapid development of machine learning (ML) models for weather forecasting, state-of-the-art ML models have shown superior performance compared to the European Centre for Medium-Range Weather Forecasts (ECMWF)'s high-resolution forecast (HRES) in 10-day forecasts at a spatial resolution of 0.25 degree. However, the challenge remains to perform comparably to the ECMWF ensemble mean (EM) in 15-day forecasts. Previous studies have demonstrated the importance of mitigating the accumulation of forecast errors for effective long-term forecasts. Despite numerous efforts to reduce accumulation errors, including autoregressive multi-time step loss, using a single model is found to be insufficient to achieve optimal performance in both short and long lead times. Therefore, we present FuXi, a cascaded ML weather forecasting system that provides 15-day global forecasts with a temporal resolution of 6 hours and a spatial resolution of 0.25 degree. FuXi is developed using 39 years of the ECMWF ERA5 reanalysis dataset. The performance evaluation, based on latitude-weighted root mean square error (RMSE) and anomaly correlation coefficient (ACC), demonstrates that FuXi has comparable forecast performance to ECMWF EM in 15-day forecasts, making FuXi the first ML-based weather forecasting system to accomplish this achievement.
Recent deep generative models have achieved promising performance in image inpainting. However, it is still very challenging for a neural network to generate realistic image details and textures, due to its inherent spectral bias. By our understanding of how artists work, we suggest to adopt a `structure first detail next' workflow for image inpainting. To this end, we propose to build a Pyramid Generator by stacking several sub-generators, where lower-layer sub-generators focus on restoring image structures while the higher-layer sub-generators emphasize image details. Given an input image, it will be gradually restored by going through the entire pyramid in a bottom-up fashion. Particularly, our approach has a learning scheme of progressively increasing hole size, which allows it to restore large-hole images. In addition, our method could fully exploit the benefits of learning with high-resolution images, and hence is suitable for high-resolution image inpainting. Extensive experimental results on benchmark datasets have validated the effectiveness of our approach compared with state-of-the-art methods.
Communication overhead hinders the scalability of large-scale distributed training. Gossip SGD, where each node averages only with its neighbors, is more communication-efficient than the prevalent parallel SGD. However, its convergence rate is reversely proportional to quantity $1-\beta$ which measures the network connectivity. On large and sparse networks where $1-\beta \to 0$, Gossip SGD requires more iterations to converge, which offsets against its communication benefit. This paper introduces Gossip-PGA, which adds Periodic Global Averaging into Gossip SGD. Its transient stage, i.e., the iterations required to reach asymptotic linear speedup stage, improves from $\Omega(\beta^4 n^3/(1-\beta)^4)$ to $\Omega(\beta^4 n^3 H^4)$ for non-convex problems. The influence of network topology in Gossip-PGA can be controlled by the averaging period $H$. Its transient-stage complexity is also superior to Local SGD which has order $\Omega(n^3 H^4)$. Empirical results of large-scale training on image classification (ResNet50) and language modeling (BERT) validate our theoretical findings.
The scale of deep learning nowadays calls for efficient distributed training algorithms. Decentralized momentum SGD (DmSGD), in which each node averages only with its neighbors, is more communication efficient than vanilla Parallel momentum SGD that incurs global average across all computing nodes. On the other hand, the large-batch training has been demonstrated critical to achieve runtime speedup. This motivates us to investigate how DmSGD performs in the large-batch scenario. In this work, we find the momentum term can amplify the inconsistency bias in DmSGD. Such bias becomes more evident as batch-size grows large and hence results in severe performance degradation. We next propose DecentLaM, a novel decentralized large-batch momentum SGD to remove the momentum-incurred bias. The convergence rate for both non-convex and strongly-convex scenarios is established. Our theoretical results justify the superiority of DecentLaM to DmSGD especially in the large-batch scenario. Experimental results on a variety of computer vision tasks and models demonstrate that DecentLaM promises both efficient and high-quality training.
This paper studies the problem of semi-supervised video object segmentation(VOS). Multiple works have shown that memory-based approaches can be effective for video object segmentation. They are mostly based on pixel-level matching, both spatially and temporally. The main shortcoming of memory-based approaches is that they do not take into account the sequential order among frames and do not exploit object-level knowledge from the target. To address this limitation, we propose to Learn position and target Consistency framework for Memory-based video object segmentation, termed as LCM. It applies the memory mechanism to retrieve pixels globally, and meanwhile learns position consistency for more reliable segmentation. The learned location response promotes a better discrimination between target and distractors. Besides, LCM introduces an object-level relationship from the target to maintain target consistency, making LCM more robust to error drifting. Experiments show that our LCM achieves state-of-the-art performance on both DAVIS and Youtube-VOS benchmark. And we rank the 1st in the DAVIS 2020 challenge semi-supervised VOS task.