Abstract:The proliferation of high resolution videos posts great storage and bandwidth pressure on cloud video services, driving the development of next-generation video codecs. Despite great progress made in neural video coding, existing approaches are still far from economical deployment considering the complexity and rate-distortion performance tradeoff. To clear the roadblocks for neural video coding, in this paper we propose a new framework featuring standard compatibility, high performance, and low decoding complexity. We employ a set of jointly optimized neural pre- and post-processors, wrapping a standard video codec, to encode videos at different resolutions. The rate-distorion optimal downsampling ratio is signaled to the decoder at the per-sequence level for each target rate. We design a low complexity neural post-processor architecture that can handle different upsampling ratios. The change of resolution exploits the spatial redundancy in high-resolution videos, while the neural wrapper further achieves rate-distortion performance improvement through end-to-end optimization with a codec proxy. Our light-weight post-processor architecture has a complexity of 516 MACs / pixel, and achieves 9.3% BD-Rate reduction over VVC on the UVG dataset, and 6.4% on AOM CTC Class A1. Our approach has the potential to further advance the performance of the latest video coding standards using neural processing with minimal added complexity.
Abstract:Billions of organic molecules are known, but only a tiny fraction of the functional inorganic materials have been discovered, a particularly relevant problem to the community searching for new quantum materials. Recent advancements in machine-learning-based generative models, particularly diffusion models, show great promise for generating new, stable materials. However, integrating geometric patterns into materials generation remains a challenge. Here, we introduce Structural Constraint Integration in the GENerative model (SCIGEN). Our approach can modify any trained generative diffusion model by strategic masking of the denoised structure with a diffused constrained structure prior to each diffusion step to steer the generation toward constrained outputs. Furthermore, we mathematically prove that SCIGEN effectively performs conditional sampling from the original distribution, which is crucial for generating stable constrained materials. We generate eight million compounds using Archimedean lattices as prototype constraints, with over 10% surviving a multi-staged stability pre-screening. High-throughput density functional theory (DFT) on 26,000 survived compounds shows that over 50% passed structural optimization at the DFT level. Since the properties of quantum materials are closely related to geometric patterns, our results indicate that SCIGEN provides a general framework for generating quantum materials candidates.
Abstract:Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still challenging in terms of quality and complexity, making it a major roadblock to achieve real-time 6-Degree-of-Freedom video streaming. In this paper, we address this problem by developing a point cloud compression scheme that generates a bit stream that can be directly decoded to renderable 3D Gaussians. The encoder and decoder are jointly optimized to consider both bit-rates and rendering quality. It significantly improves the rendering quality while substantially reducing decoding and rendering time, compared to existing point cloud compression methods. Furthermore, the proposed scheme generates a scalable bit stream, allowing multiple levels of details at different bit-rate ranges. Our method supports real-time color decoding and rendering of high quality point clouds, thus paving the way for interactive 3D streaming applications with free view points.
Abstract:This work applies an encoder-decoder-based machine learning network to detect and track the motion and growth of the flowering stem apex of Arabidopsis Thaliana. Based on the CenterTrack, a machine learning back-end network, we trained a model based on ten time-lapsed labeled videos and tested against three videos.
Abstract:Named Entity Recognition and Relation Extraction are two crucial and challenging subtasks in the field of Information Extraction. Despite the successes achieved by the traditional approaches, fundamental research questions remain open. First, most recent studies use parameter sharing for a single subtask or shared features for both two subtasks, ignoring their semantic differences. Second, information interaction mainly focuses on the two subtasks, leaving the fine-grained informtion interaction among the subtask-specific features of encoding subjects, relations, and objects unexplored. Motivated by the aforementioned limitations, we propose a novel model to jointly extract entities and relations. The main novelties are as follows: (1) We propose to decouple the feature encoding process into three parts, namely encoding subjects, encoding objects, and encoding relations. Thanks to this, we are able to use fine-grained subtask-specific features. (2) We propose novel inter-aggregation and intra-aggregation strategies to enhance the information interaction and construct individual fine-grained subtask-specific features, respectively. The experimental results demonstrate that our model outperforms several previous state-of-the-art models. Extensive additional experiments further confirm the effectiveness of our model.
Abstract:The natural interaction between robots and pedestrians in the process of autonomous navigation is crucial for the intelligent development of mobile robots, which requires robots to fully consider social rules and guarantee the psychological comfort of pedestrians. Among the research results in the field of robotic path planning, the learning-based socially adaptive algorithms have performed well in some specific human-robot interaction environments. However, human-robot interaction scenarios are diverse and constantly changing in daily life, and the generalization of robot socially adaptive path planning remains to be further investigated. In order to address this issue, this work proposes a new socially adaptive path planning algorithm by combining the generative adversarial network (GAN) with the Optimal Rapidly-exploring Random Tree (RRT*) navigation algorithm. Firstly, a GAN model with strong generalization performance is proposed to adapt the navigation algorithm to more scenarios. Secondly, a GAN model based Optimal Rapidly-exploring Random Tree navigation algorithm (GAN-RRT*) is proposed to generate paths in human-robot interaction environments. Finally, we propose a socially adaptive path planning framework named GAN-RTIRL, which combines the GAN model with Rapidly-exploring random Trees Inverse Reinforcement Learning (RTIRL) to improve the homotopy rate between planned and demonstration paths. In the GAN-RTIRL framework, the GAN-RRT* path planner can update the GAN model from the demonstration path. In this way, the robot can generate more anthropomorphic paths in human-robot interaction environments and has stronger generalization in more complex environments. Experimental results reveal that our proposed method can effectively improve the anthropomorphic degree of robot motion planning and the homotopy rate between planned and demonstration paths.
Abstract:Modern large-scale recommender systems are built upon computation-intensive infrastructure and usually suffer from a huge difference in traffic between peak and off-peak periods. In peak periods, it is challenging to perform real-time computation for each request due to the limited budget of computational resources. The recommendation with a cache is a solution to this problem, where a user-wise result cache is used to provide recommendations when the recommender system cannot afford a real-time computation. However, the cached recommendations are usually suboptimal compared to real-time computation, and it is challenging to determine the items in the cache for each user. In this paper, we provide a cache-aware reinforcement learning (CARL) method to jointly optimize the recommendation by real-time computation and by the cache. We formulate the problem as a Markov decision process with user states and a cache state, where the cache state represents whether the recommender system performs recommendations by real-time computation or by the cache. The computational load of the recommender system determines the cache state. We perform reinforcement learning based on such a model to improve user engagement over multiple requests. Moreover, we show that the cache will introduce a challenge called critic dependency, which deteriorates the performance of reinforcement learning. To tackle this challenge, we propose an eigenfunction learning (EL) method to learn independent critics for CARL. Experiments show that CARL can significantly improve the users' engagement when considering the result cache. CARL has been fully launched in Kwai app, serving over 100 million users.
Abstract:Simulating the dynamics of open quantum systems coupled to non-Markovian environments remains an outstanding challenge due to exponentially scaling computational costs. We present an artificial intelligence strategy to overcome this obstacle by integrating the neural quantum states approach into the dissipaton-embedded quantum master equation in second quantization (DQME-SQ). Our approach utilizes restricted Boltzmann machines (RBMs) to compactly represent the reduced density tensor, explicitly encoding the combined effects of system-environment correlations and nonMarkovian memory. Applied to model systems exhibiting prominent effects of system-environment correlation and non-Markovian memory, our approach achieves comparable accuracy to conventional hierarchical equations of motion, while requiring significantly fewer dynamical variables. The novel RBM-based DQME-SQ approach paves the way for investigating non-Markovian open quantum dynamics in previously intractable regimes, with implications spanning various frontiers of modern science.
Abstract:Stereoscopic video conferencing is still challenging due to the need to compress stereo RGB-D video in real-time. Though hardware implementations of standard video codecs such as H.264 / AVC and HEVC are widely available, they are not designed for stereoscopic videos and suffer from reduced quality and performance. Specific multiview or 3D extensions of these codecs are complex and lack efficient implementations. In this paper, we propose a new approach to upgrade a 2D video codec to support stereo RGB-D video compression, by wrapping it with a neural pre- and post-processor pair. The neural networks are end-to-end trained with an image codec proxy, and shown to work with a more sophisticated video codec. We also propose a geometry-aware loss function to improve rendering quality. We train the neural pre- and post-processors on a synthetic 4D people dataset, and evaluate it on both synthetic and real-captured stereo RGB-D videos. Experimental results show that the neural networks generalize well to unseen data and work out-of-box with various video codecs. Our approach saves about 30% bit-rate compared to a conventional video coding scheme and MV-HEVC at the same level of rendering quality from a novel view, without the need of a task-specific hardware upgrade.
Abstract:Face recognition systems are frequently subjected to a variety of physical and digital attacks of different types. Previous methods have achieved satisfactory performance in scenarios that address physical attacks and digital attacks, respectively. However, few methods are considered to integrate a model that simultaneously addresses both physical and digital attacks, implying the necessity to develop and maintain multiple models. To jointly detect physical and digital attacks within a single model, we propose an innovative approach that can adapt to any network architecture. Our approach mainly contains two types of data augmentation, which we call Simulated Physical Spoofing Clues augmentation (SPSC) and Simulated Digital Spoofing Clues augmentation (SDSC). SPSC and SDSC augment live samples into simulated attack samples by simulating spoofing clues of physical and digital attacks, respectively, which significantly improve the capability of the model to detect "unseen" attack types. Extensive experiments show that SPSC and SDSC can achieve state-of-the-art generalization in Protocols 2.1 and 2.2 of the UniAttackData dataset, respectively. Our method won first place in "Unified Physical-Digital Face Attack Detection" of the 5th Face Anti-spoofing Challenge@CVPR2024. Our final submission obtains 3.75% APCER, 0.93% BPCER, and 2.34% ACER, respectively. Our code is available at https://github.com/Xianhua-He/cvpr2024-face-anti-spoofing-challenge.