Multi-modal models have shown a promising capability to effectively integrate information from various sources, yet meanwhile, they are found vulnerable to pervasive perturbations, such as uni-modal attacks and missing conditions. To counter these perturbations, robust multi-modal representations are highly expected, which are positioned well away from the discriminative multi-modal decision boundary. In this paper, different from conventional empirical studies, we focus on a commonly used joint multi-modal framework and theoretically discover that larger uni-modal representation margins and more reliable integration for modalities are essential components for achieving higher robustness. This discovery can further explain the limitation of multi-modal robustness and the phenomenon that multi-modal models are often vulnerable to attacks on the specific modality. Moreover, our analysis reveals how the widespread issue, that the model has different preferences for modalities, limits the multi-modal robustness by influencing the essential components and could lead to attacks on the specific modality highly effective. Inspired by our theoretical finding, we introduce a training procedure called Certifiable Robust Multi-modal Training (CRMT), which can alleviate this influence from modality preference and explicitly regulate essential components to significantly improve robustness in a certifiable manner. Our method demonstrates substantial improvements in performance and robustness compared with existing methods. Furthermore, our training procedure can be easily extended to enhance other robust training strategies, highlighting its credibility and flexibility.
One primary topic of multi-modal learning is to jointly incorporate heterogeneous information from different modalities. However, most models often suffer from unsatisfactory multi-modal cooperation, which could not jointly utilize all modalities well. Some methods are proposed to identify and enhance the worse learnt modality, but are often hard to provide the fine-grained observation of multi-modal cooperation at sample-level with theoretical support. Hence, it is essential to reasonably observe and improve the fine-grained cooperation between modalities, especially when facing realistic scenarios where the modality discrepancy could vary across different samples. To this end, we introduce a fine-grained modality valuation metric to evaluate the contribution of each modality at sample-level. Via modality valuation, we regretfully observe that the multi-modal model tends to rely on one specific modality, resulting in other modalities being low-contributing. We further analyze this issue and improve cooperation between modalities by enhancing the discriminative ability of low-contributing modalities in a targeted manner. Overall, our methods reasonably observe the fine-grained uni-modal contribution at sample-level and achieve considerable improvement on different multi-modal models.
Sight and hearing are two senses that play a vital role in human communication and scene understanding. To mimic human perception ability, audio-visual learning, aimed at developing computational approaches to learn from both audio and visual modalities, has been a flourishing field in recent years. A comprehensive survey that can systematically organize and analyze studies of the audio-visual field is expected. Starting from the analysis of audio-visual cognition foundations, we introduce several key findings that have inspired our computational studies. Then, we systematically review the recent audio-visual learning studies and divide them into three categories: audio-visual boosting, cross-modal perception and audio-visual collaboration. Through our analysis, we discover that, the consistency of audio-visual data across semantic, spatial and temporal support the above studies. To revisit the current development of the audio-visual learning field from a more macro view, we further propose a new perspective on audio-visual scene understanding, then discuss and analyze the feasible future direction of the audio-visual learning area. Overall, this survey reviews and outlooks the current audio-visual learning field from different aspects. We hope it can provide researchers with a better understanding of this area. A website including constantly-updated survey is released: \url{https://gewu-lab.github.io/audio-visual-learning/}.
In this paper, we focus on the Audio-Visual Question Answering (AVQA) task, which aims to answer questions regarding different visual objects, sounds, and their associations in videos. The problem requires comprehensive multimodal understanding and spatio-temporal reasoning over audio-visual scenes. To benchmark this task and facilitate our study, we introduce a large-scale MUSIC-AVQA dataset, which contains more than 45K question-answer pairs covering 33 different question templates spanning over different modalities and question types. We develop several baselines and introduce a spatio-temporal grounded audio-visual network for the AVQA problem. Our results demonstrate that AVQA benefits from multisensory perception and our model outperforms recent A-, V-, and AVQA approaches. We believe that our built dataset has the potential to serve as testbed for evaluating and promoting progress in audio-visual scene understanding and spatio-temporal reasoning. Code and dataset: http://gewu-lab.github.io/MUSIC-AVQA/
Multimodal learning helps to comprehensively understand the world, by integrating different senses. Accordingly, multiple input modalities are expected to boost model performance, but we actually find that they are not fully exploited even when the multimodal model outperforms its uni-modal counterpart. Specifically, in this paper we point out that existing multimodal discriminative models, in which uniform objective is designed for all modalities, could remain under-optimized uni-modal representations, caused by another dominated modality in some scenarios, e.g., sound in blowing wind event, vision in drawing picture event, etc. To alleviate this optimization imbalance, we propose on-the-fly gradient modulation to adaptively control the optimization of each modality, via monitoring the discrepancy of their contribution towards the learning objective. Further, an extra Gaussian noise that changes dynamically is introduced to avoid possible generalization drop caused by gradient modulation. As a result, we achieve considerable improvement over common fusion methods on different multimodal tasks, and this simple strategy can also boost existing multimodal methods, which illustrates its efficacy and versatility. The source code is available at \url{https://github.com/GeWu-Lab/OGM-GE_CVPR2022}.
Audiovisual scenes are pervasive in our daily life. It is commonplace for humans to discriminatively localize different sounding objects but quite challenging for machines to achieve class-aware sounding objects localization without category annotations, i.e., localizing the sounding object and recognizing its category. To address this problem, we propose a two-stage step-by-step learning framework to localize and recognize sounding objects in complex audiovisual scenarios using only the correspondence between audio and vision. First, we propose to determine the sounding area via coarse-grained audiovisual correspondence in the single source cases. Then visual features in the sounding area are leveraged as candidate object representations to establish a category-representation object dictionary for expressive visual character extraction. We generate class-aware object localization maps in cocktail-party scenarios and use audiovisual correspondence to suppress silent areas by referring to this dictionary. Finally, we employ category-level audiovisual consistency as the supervision to achieve fine-grained audio and sounding object distribution alignment. Experiments on both realistic and synthesized videos show that our model is superior in localizing and recognizing objects as well as filtering out silent ones. We also transfer the learned audiovisual network into the unsupervised object detection task, obtaining reasonable performance.