Automatic radiology report generation has attracted enormous research interest due to its practical value in reducing the workload of radiologists. However, simultaneously establishing global correspondences between the image (e.g., Chest X-ray) and its related report and local alignments between image patches and keywords remains challenging. To this end, we propose an Unify, Align and then Refine (UAR) approach to learn multi-level cross-modal alignments and introduce three novel modules: Latent Space Unifier (LSU), Cross-modal Representation Aligner (CRA) and Text-to-Image Refiner (TIR). Specifically, LSU unifies multimodal data into discrete tokens, making it flexible to learn common knowledge among modalities with a shared network. The modality-agnostic CRA learns discriminative features via a set of orthonormal basis and a dual-gate mechanism first and then globally aligns visual and textual representations under a triplet contrastive loss. TIR boosts token-level local alignment via calibrating text-to-image attention with a learnable mask. Additionally, we design a two-stage training procedure to make UAR gradually grasp cross-modal alignments at different levels, which imitates radiologists' workflow: writing sentence by sentence first and then checking word by word. Extensive experiments and analyses on IU-Xray and MIMIC-CXR benchmark datasets demonstrate the superiority of our UAR against varied state-of-the-art methods.
Locomotion has seen dramatic progress for walking or running across challenging terrains. However, robotic quadrupeds are still far behind their biological counterparts, such as dogs, which display a variety of agile skills and can use the legs beyond locomotion to perform several basic manipulation tasks like interacting with objects and climbing. In this paper, we take a step towards bridging this gap by training quadruped robots not only to walk but also to use the front legs to climb walls, press buttons, and perform object interaction in the real world. To handle this challenging optimization, we decouple the skill learning broadly into locomotion, which involves anything that involves movement whether via walking or climbing a wall, and manipulation, which involves using one leg to interact while balancing on the other three legs. These skills are trained in simulation using curriculum and transferred to the real world using our proposed sim2real variant that builds upon recent locomotion success. Finally, we combine these skills into a robust long-term plan by learning a behavior tree that encodes a high-level task hierarchy from one clean expert demonstration. We evaluate our method in both simulation and real-world showing successful executions of both short as well as long-range tasks and how robustness helps confront external perturbations. Videos at https://robot-skills.github.io
This paper presents a significant contribution to the field of repetitive action counting through the introduction of a new approach called Pose Saliency Representation. The proposed method efficiently represents each action using only two salient poses instead of redundant frames, which significantly reduces the computational cost while improving the performance. Moreover, we introduce a pose-level method, PoseRAC, which is based on this representation and achieves state-of-the-art performance on two new version datasets by using Pose Saliency Annotation to annotate salient poses for training. Our lightweight model is highly efficient, requiring only 20 minutes for training on a GPU, and infers nearly 10x faster compared to previous methods. In addition, our approach achieves a substantial improvement over the previous state-of-the-art TransRAC, achieving an OBO metric of 0.56 compared to 0.29 of TransRAC. The code and new dataset are available at https://github.com/MiracleDance/PoseRAC for further research and experimentation, making our proposed approach highly accessible to the research community.
With the rise of short videos, the demand for selecting appropriate background music (BGM) for a video has increased significantly, video-music retrieval (VMR) task gradually draws much attention by research community. As other cross-modal learning tasks, existing VMR approaches usually attempt to measure the similarity between the video and music in the feature space. However, they (1) neglect the inevitable label noise; (2) neglect to enhance the ability to capture critical video clips. In this paper, we propose a novel saliency-based self-training framework, which is termed SSVMR. Specifically, we first explore to fully make use of the information containing in the training dataset by applying a semi-supervised method to suppress the adverse impact of label noise problem, where a self-training approach is adopted. In addition, we propose to capture the saliency of the video by mixing two videos at span level and preserving the locality of the two original videos. Inspired by back translation in NLP, we also conduct back retrieval to obtain more training data. Experimental results on MVD dataset show that our SSVMR achieves the state-of-the-art performance by a large margin, obtaining a relative improvement of 34.8% over the previous best model in terms of R@1.
Video grounding aims to locate a moment of interest matching the given query sentence from an untrimmed video. Previous works ignore the \emph{sparsity dilemma} in video annotations, which fails to provide the context information between potential events and query sentences in the dataset. In this paper, we contend that providing easily available captions which describe general actions \ie, templated captions defined in our paper, will significantly boost the performance. To this end, we propose a Templated Caption Network (TCNet) for video grounding. Specifically, we first introduce dense video captioning to generate dense captions, and then obtain templated captions by Non-Templated Caption Suppression (NTCS). To utilize templated captions better, we propose Caption Guided Attention (CGA) project the semantic relations between templated captions and query sentences into temporal space and fuse them into visual representations. Considering the gap between templated captions and ground truth, we propose Asymmetric Dual Matching Supervised Contrastive Learning (ADMSCL) for constructing more negative pairs to maximize cross-modal mutual information. Without bells and whistles, extensive experiments on three public datasets (\ie, ActivityNet Captions, TACoS and ActivityNet-CG) demonstrate that our method significantly outperforms state-of-the-art methods.
How to solve the data scarcity problem for end-to-end speech-to-text translation (ST)? It's well known that data augmentation is an efficient method to improve performance for many tasks by enlarging the dataset. In this paper, we propose Mix at three levels for Speech Translation (M^3ST) method to increase the diversity of the augmented training corpus. Specifically, we conduct two phases of fine-tuning based on a pre-trained model using external machine translation (MT) data. In the first stage of fine-tuning, we mix the training corpus at three levels, including word level, sentence level and frame level, and fine-tune the entire model with mixed data. At the second stage of fine-tuning, we take both original speech sequences and original text sequences in parallel into the model to fine-tune the network, and use Jensen-Shannon divergence to regularize their outputs. Experiments on MuST-C speech translation benchmark and analysis show that M^3ST outperforms current strong baselines and achieves state-of-the-art results on eight directions with an average BLEU of 29.9.