Sound Event Detection (SED) aims to predict the temporal boundaries of all the events of interest and their class labels, given an unconstrained audio sample. Taking either the splitand-classify (i.e., frame-level) strategy or the more principled event-level modeling approach, all existing methods consider the SED problem from the discriminative learning perspective. In this work, we reformulate the SED problem by taking a generative learning perspective. Specifically, we aim to generate sound temporal boundaries from noisy proposals in a denoising diffusion process, conditioned on a target audio sample. During training, our model learns to reverse the noising process by converting noisy latent queries to the groundtruth versions in the elegant Transformer decoder framework. Doing so enables the model generate accurate event boundaries from even noisy queries during inference. Extensive experiments on the Urban-SED and EPIC-Sounds datasets demonstrate that our model significantly outperforms existing alternatives, with 40+% faster convergence in training.
Existing action recognition methods are typically actor-specific due to the intrinsic topological and apparent differences among the actors. This requires actor-specific pose estimation (e.g., humans vs. animals), leading to cumbersome model design complexity and high maintenance costs. Moreover, they often focus on learning the visual modality alone and single-label classification whilst neglecting other available information sources (e.g., class name text) and the concurrent occurrence of multiple actions. To overcome these limitations, we propose a new approach called 'actor-agnostic multi-modal multi-label action recognition,' which offers a unified solution for various types of actors, including humans and animals. We further formulate a novel Multi-modal Semantic Query Network (MSQNet) model in a transformer-based object detection framework (e.g., DETR), characterized by leveraging visual and textual modalities to represent the action classes better. The elimination of actor-specific model designs is a key advantage, as it removes the need for actor pose estimation altogether. Extensive experiments on five publicly available benchmarks show that our MSQNet consistently outperforms the prior arts of actor-specific alternatives on human and animal single- and multi-label action recognition tasks by up to 50%. Code will be released at https://github.com/mondalanindya/MSQNet.
Existing action recognition methods are typically actor-specific due to the intrinsic topological and apparent differences among the actors. This requires actor-specific pose estimation (e.g., humans vs. animals), leading to cumbersome model design complexity and high maintenance costs. Moreover, they often focus on learning the visual modality alone and single-label classification whilst neglecting other available information sources (e.g., class name text) and the concurrent occurrence of multiple actions. To overcome these limitations, we propose a new approach called 'actor-agnostic multi-modal multi-label action recognition,' which offers a unified solution for various types of actors, including humans and animals. We further formulate a novel Multi-modal Semantic Query Network (MSQNet) model in a transformer-based object detection framework (e.g., DETR), characterized by leveraging visual and textual modalities to represent the action classes better. The elimination of actor-specific model designs is a key advantage, as it removes the need for actor pose estimation altogether. Extensive experiments on five publicly available benchmarks show that our MSQNet consistently outperforms the prior arts of actor-specific alternatives on human and animal single- and multi-label action recognition tasks by up to 50%. Code will be released at https://github.com/mondalanindya/MSQNet.
Video Question Answering (VideoQA) has been significantly advanced from the scaling of recent Large Language Models (LLMs). The key idea is to convert the visual information into the language feature space so that the capacity of LLMs can be fully exploited. Existing VideoQA methods typically take two paradigms: (1) learning cross-modal alignment, and (2) using an off-the-shelf captioning model to describe the visual data. However, the first design needs costly training on many extra multi-modal data, whilst the second is further limited by limited domain generalization. To address these limitations, a simple yet effective Retrieving-to-Answer (R2A) framework is proposed.Given an input video, R2A first retrieves a set of semantically similar texts from a generic text corpus using a pre-trained multi-modal model (e.g., CLIP). With both the question and the retrieved texts, a LLM (e.g., DeBERTa) can be directly used to yield a desired answer. Without the need for cross-modal fine-tuning, R2A allows for all the key components (e.g., LLM, retrieval model, and text corpus) to plug-and-play. Extensive experiments on several VideoQA benchmarks show that despite with 1.3B parameters and no fine-tuning, our R2A can outperform the 61 times larger Flamingo-80B model even additionally trained on nearly 2.1B multi-modal data.
Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods still struggle to create high-fidelity 3D head avatars in two aspects: (1) They rely mostly on a pre-trained text-to-image diffusion model whilst missing the necessary 3D awareness and head priors. This makes them prone to inconsistency and geometric distortions in the generated avatars. (2) They fall short in fine-grained editing. This is primarily due to the inherited limitations from the pre-trained 2D image diffusion models, which become more pronounced when it comes to 3D head avatars. In this work, we address these challenges by introducing a versatile coarse-to-fine pipeline dubbed HeadSculpt for crafting (i.e., generating and editing) 3D head avatars from textual prompts. Specifically, we first equip the diffusion model with 3D awareness by leveraging landmark-based control and a learned textual embedding representing the back view appearance of heads, enabling 3D-consistent head avatar generations. We further propose a novel identity-aware editing score distillation strategy to optimize a textured mesh with a high-resolution differentiable rendering technique. This enables identity preservation while following the editing instruction. We showcase HeadSculpt's superior fidelity and editing capabilities through comprehensive experiments and comparisons with existing methods.
We propose a new formulation of temporal action detection (TAD) with denoising diffusion, DiffTAD in short. Taking as input random temporal proposals, it can yield action proposals accurately given an untrimmed long video. This presents a generative modeling perspective, against previous discriminative learning manners. This capability is achieved by first diffusing the ground-truth proposals to random ones (i.e., the forward/noising process) and then learning to reverse the noising process (i.e., the backward/denoising process). Concretely, we establish the denoising process in the Transformer decoder (e.g., DETR) by introducing a temporal location query design with faster convergence in training. We further propose a cross-step selective conditioning algorithm for inference acceleration. Extensive evaluations on ActivityNet and THUMOS show that our DiffTAD achieves top performance compared to previous art alternatives. The code will be made available at https://github.com/sauradip/DiffusionTAD.
We present Generative Semantic Segmentation (GSS), a generative learning approach for semantic segmentation. Uniquely, we cast semantic segmentation as an image-conditioned mask generation problem. This is achieved by replacing the conventional per-pixel discriminative learning with a latent prior learning process. Specifically, we model the variational posterior distribution of latent variables given the segmentation mask. To that end, the segmentation mask is expressed with a special type of image (dubbed as maskige). This posterior distribution allows to generate segmentation masks unconditionally. To achieve semantic segmentation on a given image, we further introduce a conditioning network. It is optimized by minimizing the divergence between the posterior distribution of maskige (i.e., segmentation masks) and the latent prior distribution of input training images. Extensive experiments on standard benchmarks show that our GSS can perform competitively to prior art alternatives in the standard semantic segmentation setting, whilst achieving a new state of the art in the more challenging cross-domain setting.
Garment pattern design aims to convert a 3D garment to the corresponding 2D panels and their sewing structure. Existing methods rely either on template fitting with heuristics and prior assumptions, or on model learning with complicated shape parameterization. Importantly, both approaches do not allow for personalization of the output garment, which today has increasing demands. To fill this demand, we introduce PersonalTailor: a personalized 2D pattern design method, where the user can input specific constraints or demands (in language or sketch) for personal 2D panel fabrication from 3D point clouds. PersonalTailor first learns a multi-modal panel embeddings based on unsupervised cross-modal association and attentive fusion. It then predicts a binary panel masks individually using a transformer encoder-decoder framework. Extensive experiments show that our PersonalTailor excels on both personalized and standard pattern fabrication tasks.
In the fashion domain, there exists a variety of vision-and-language (V+L) tasks, including cross-modal retrieval, text-guided image retrieval, multi-modal classification, and image captioning. They differ drastically in each individual input/output format and dataset size. It has been common to design a task-specific model and fine-tune it independently from a pre-trained V+L model (e.g., CLIP). This results in parameter inefficiency and inability to exploit inter-task relatedness. To address such issues, we propose a novel FAshion-focused Multi-task Efficient learning method for Vision-and-Language tasks (FAME-ViL) in this work. Compared with existing approaches, FAME-ViL applies a single model for multiple heterogeneous fashion tasks, therefore being much more parameter-efficient. It is enabled by two novel components: (1) a task-versatile architecture with cross-attention adapters and task-specific adapters integrated into a unified V+L model, and (2) a stable and effective multi-task training strategy that supports learning from heterogeneous data and prevents negative transfer. Extensive experiments on four fashion tasks show that our FAME-ViL can save 61.5% of parameters over alternatives, while significantly outperforming the conventional independently trained single-task models. Code is available at https://github.com/BrandonHanx/FAME-ViL.
Existing unsupervised hashing methods typically adopt a feature similarity preservation paradigm. As a result, they overlook the intrinsic similarity capacity discrepancy between the continuous feature and discrete hash code spaces. Specifically, since the feature similarity distribution is intrinsically biased (e.g., moderately positive similarity scores on negative pairs), the hash code similarities of positive and negative pairs often become inseparable (i.e., the similarity collapse problem). To solve this problem, in this paper a novel Similarity Distribution Calibration (SDC) method is introduced. Instead of matching individual pairwise similarity scores, SDC aligns the hash code similarity distribution towards a calibration distribution (e.g., beta distribution) with sufficient spread across the entire similarity capacity/range, to alleviate the similarity collapse problem. Extensive experiments show that our SDC outperforms the state-of-the-art alternatives on both coarse category-level and instance-level image retrieval tasks, often by a large margin. Code is available at https://github.com/kamwoh/sdc.