Neural Radiance Field (NeRF) technology has made significant strides in creating novel viewpoints. However, its effectiveness is hampered when working with sparsely available views, often leading to performance dips due to overfitting. FreeNeRF attempts to overcome this limitation by integrating implicit geometry regularization, which incrementally improves both geometry and textures. Nonetheless, an initial low positional encoding bandwidth results in the exclusion of high-frequency elements. The quest for a holistic approach that simultaneously addresses overfitting and the preservation of high-frequency details remains ongoing. This study introduces a novel feature matching based sparse geometry regularization module. This module excels in pinpointing high-frequency keypoints, thereby safeguarding the integrity of fine details. Through progressive refinement of geometry and textures across NeRF iterations, we unveil an effective few-shot neural rendering architecture, designated as SGCNeRF, for enhanced novel view synthesis. Our experiments demonstrate that SGCNeRF not only achieves superior geometry-consistent outcomes but also surpasses FreeNeRF, with improvements of 0.7 dB and 0.6 dB in PSNR on the LLFF and DTU datasets, respectively.
Recent advances in self-supervised learning, predominantly studied in high-level visual tasks, have been explored in low-level image processing. This paper introduces a novel self-supervised constraint for single image super-resolution, termed SSC-SR. SSC-SR uniquely addresses the divergence in image complexity by employing a dual asymmetric paradigm and a target model updated via exponential moving average to enhance stability. The proposed SSC-SR framework works as a plug-and-play paradigm and can be easily applied to existing SR models. Empirical evaluations reveal that our SSC-SR framework delivers substantial enhancements on a variety of benchmark datasets, achieving an average increase of 0.1 dB over EDSR and 0.06 dB over SwinIR. In addition, extensive ablation studies corroborate the effectiveness of each constituent in our SSC-SR framework. Codes are available at https://github.com/Aitical/SSCSR.
Monocular depth estimation is a crucial task in computer vision. While existing methods have shown impressive results under standard conditions, they often face challenges in reliably performing in scenarios such as low-light or rainy conditions due to the absence of diverse training data. This paper introduces a novel approach named Stealing Stable Diffusion (SSD) prior for robust monocular depth estimation. The approach addresses this limitation by utilizing stable diffusion to generate synthetic images that mimic challenging conditions. Additionally, a self-training mechanism is introduced to enhance the model's depth estimation capability in such challenging environments. To enhance the utilization of the stable diffusion prior further, the DINOv2 encoder is integrated into the depth model architecture, enabling the model to leverage rich semantic priors and improve its scene understanding. Furthermore, a teacher loss is introduced to guide the student models in acquiring meaningful knowledge independently, thus reducing their dependency on the teacher models. The effectiveness of the approach is evaluated on nuScenes and Oxford RobotCar, two challenging public datasets, with the results showing the efficacy of the method. Source code and weights are available at: https://github.com/hitcslj/SSD.
Sampling is widely used in various point cloud tasks as it can effectively reduce resource consumption. Recently, some methods have proposed utilizing neural networks to optimize the sampling process for various task requirements. Currently, deep downsampling methods can be categorized into two main types: generative-based and score-based. Generative-based methods directly generate sampled point clouds using networks, whereas score-based methods assess the importance of points according to specific rules and then select sampled point clouds based on their scores. However, these methods often result in noticeable clustering effects in high-intensity feature areas, compromising their ability to preserve small-scale features and leading to the loss of some structures, thereby affecting the performance of subsequent tasks. In this paper, we propose REPS, a reconstruction-based scoring strategy that evaluates the importance of each vertex by removing and reconstructing them using surrounding vertices. Our reconstruction process comprises point reconstruction and shape reconstruction. The two aforementioned reconstruction methods effectively evaluate the importance of vertices by removing them at different scales for reconstruction. These reconstructions ensure that our method maintains the overall geometric features of the point cloud and avoids disturbing small-scale structures during sampling. Additionally, we propose the Global-Local Fusion Attention (GLFA) module, which aggregates local and global attention features of point clouds, ensuring high-quality reconstruction and sampling effects. Our method outperforms previous approaches in preserving the structural features of the sampled point clouds. Furthermore, abundant experimental results demonstrate the superior performance of our method across various common tasks.
Depth estimation is a critical technology in autonomous driving, and multi-camera systems are often used to achieve a 360$^\circ$ perception. These 360$^\circ$ camera sets often have limited or low-quality overlap regions, making multi-view stereo methods infeasible for the entire image. Alternatively, monocular methods may not produce consistent cross-view predictions. To address these issues, we propose the Stereo Guided Depth Estimation (SGDE) method, which enhances depth estimation of the full image by explicitly utilizing multi-view stereo results on the overlap. We suggest building virtual pinhole cameras to resolve the distortion problem of fisheye cameras and unify the processing for the two types of 360$^\circ$ cameras. For handling the varying noise on camera poses caused by unstable movement, the approach employs a self-calibration method to obtain highly accurate relative poses of the adjacent cameras with minor overlap. These enable the use of robust stereo methods to obtain high-quality depth prior in the overlap region. This prior serves not only as an additional input but also as pseudo-labels that enhance the accuracy of depth estimation methods and improve cross-view prediction consistency. The effectiveness of SGDE is evaluated on one fisheye camera dataset, Synthetic Urban, and two pinhole camera datasets, DDAD and nuScenes. Our experiments demonstrate that SGDE is effective for both supervised and self-supervised depth estimation, and highlight the potential of our method for advancing downstream autonomous driving technologies, such as 3D object detection and occupancy prediction.
Depression Recognition (DR) poses a considerable challenge, especially in the context of the growing concerns surrounding privacy. Traditional automatic diagnosis of DR technology necessitates the use of facial images, undoubtedly expose the patient identity features and poses privacy risks. In order to mitigate the potential risks associated with the inappropriate disclosure of patient facial images, we design a new imaging system to erase the identity information of captured facial images while retain disease-relevant features. It is irreversible for identity information recovery while preserving essential disease-related characteristics necessary for accurate DR. More specifically, we try to record a de-identified facial image (erasing the identifiable features as much as possible) by a learnable lens, which is optimized in conjunction with the following DR task as well as a range of face analysis related auxiliary tasks in an end-to-end manner. These aforementioned strategies form our final Optical deep Depression Recognition network (OpticalDR). Experiments on CelebA, AVEC 2013, and AVEC 2014 datasets demonstrate that our OpticalDR has achieved state-of-the-art privacy protection performance with an average AUC of 0.51 on popular facial recognition models, and competitive results for DR with MAE/RMSE of 7.53/8.48 on AVEC 2013 and 7.89/8.82 on AVEC 2014, respectively.
This technical report presents our solution, "occTransformer" for the 3D occupancy prediction track in the autonomous driving challenge at CVPR 2023. Our method builds upon the strong baseline BEVFormer and improves its performance through several simple yet effective techniques. Firstly, we employed data augmentation to increase the diversity of the training data and improve the model's generalization ability. Secondly, we used a strong image backbone to extract more informative features from the input data. Thirdly, we incorporated a 3D unet head to better capture the spatial information of the scene. Fourthly, we added more loss functions to better optimize the model. Additionally, we used an ensemble approach with the occ model BevDet and SurroundOcc to further improve the performance. Most importantly, we integrated 3D detection model StreamPETR to enhance the model's ability to detect objects in the scene. Using these methods, our solution achieved 49.23 miou on the 3D occupancy prediction track in the autonomous driving challenge.
Monocular depth estimation from RGB images plays a pivotal role in 3D vision. However, its accuracy can deteriorate in challenging environments such as nighttime or adverse weather conditions. While long-wave infrared cameras offer stable imaging in such challenging conditions, they are inherently low-resolution, lacking rich texture and semantics as delivered by the RGB image. Current methods focus solely on a single modality due to the difficulties to identify and integrate faithful depth cues from both sources. To address these issues, this paper presents a novel approach that identifies and integrates dominant cross-modality depth features with a learning-based framework. Concretely, we independently compute the coarse depth maps with separate networks by fully utilizing the individual depth cues from each modality. As the advantageous depth spreads across both modalities, we propose a novel confidence loss steering a confidence predictor network to yield a confidence map specifying latent potential depth areas. With the resulting confidence map, we propose a multi-modal fusion network that fuses the final depth in an end-to-end manner. Harnessing the proposed pipeline, our method demonstrates the ability of robust depth estimation in a variety of difficult scenarios. Experimental results on the challenging MS$^2$ and ViViD++ datasets demonstrate the effectiveness and robustness of our method.
Recent years have witnessed remarkable advances in artificial intelligence generated content(AIGC), with diverse input modalities, e.g., text, image, video, audio and 3D. The 3D is the most close visual modality to real-world 3D environment and carries enormous knowledge. The 3D content generation shows both academic and practical values while also presenting formidable technical challenges. This review aims to consolidate developments within the burgeoning domain of 3D content generation. Specifically, a new taxonomy is proposed that categorizes existing approaches into three types: 3D native generative methods, 2D prior-based 3D generative methods, and hybrid 3D generative methods. The survey covers approximately 60 papers spanning the major techniques. Besides, we discuss limitations of current 3D content generation techniques, and point out open challenges as well as promising directions for future work. Accompanied with this survey, we have established a project website where the resources on 3D content generation research are provided. The project page is available at https://github.com/hitcslj/Awesome-AIGC-3D.