The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive 360$^{\circ}$ scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360$^{\circ}$ perspective, providing an enhanced immersive experience over existing techniques. Project website at: http://dreamscene360.github.io/
3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. In recent times, some work has emerged that aims to extend the functionality of NeRF beyond view synthesis, for semantically aware tasks such as editing and segmentation using 3D feature field distillation from 2D foundation models. However, these methods have two major limitations: (a) they are limited by the rendering speed of NeRF pipelines, and (b) implicitly represented feature fields suffer from continuity artifacts reducing feature quality. Recently, 3D Gaussian Splatting has shown state-of-the-art performance on real-time radiance field rendering. In this work, we go one step further: in addition to radiance field rendering, we enable 3D Gaussian splatting on arbitrary-dimension semantic features via 2D foundation model distillation. This translation is not straightforward: naively incorporating feature fields in the 3DGS framework leads to warp-level divergence. We propose architectural and training changes to efficiently avert this problem. Our proposed method is general, and our experiments showcase novel view semantic segmentation, language-guided editing and segment anything through learning feature fields from state-of-the-art 2D foundation models such as SAM and CLIP-LSeg. Across experiments, our distillation method is able to provide comparable or better results, while being significantly faster to both train and render. Additionally, to the best of our knowledge, we are the first method to enable point and bounding-box prompting for radiance field manipulation, by leveraging the SAM model. Project website at: https://feature-3dgs.github.io/
The area of Video Camouflaged Object Detection (VCOD) presents unique challenges in the field of computer vision due to texture similarities between target objects and their surroundings, as well as irregular motion patterns caused by both objects and camera movement. In this paper, we introduce TokenMotion (TMNet), which employs a transformer-based model to enhance VCOD by extracting motion-guided features using a learnable token selection. Evaluated on the challenging MoCA-Mask dataset, TMNet achieves state-of-the-art performance in VCOD. It outperforms the existing state-of-the-art method by a 12.8% improvement in weighted F-measure, an 8.4% enhancement in S-measure, and a 10.7% boost in mean IoU. The results demonstrate the benefits of utilizing motion-guided features via learnable token selection within a transformer-based framework to tackle the intricate task of VCOD.
Previous research in $2D$ object detection focuses on various tasks, including detecting objects in generic and camouflaged images. These works are regarded as passive works for object detection as they take the input image as is. However, convergence to global minima is not guaranteed to be optimal in neural networks; therefore, we argue that the trained weights in the object detector are not optimal. To rectify this problem, we propose a wrapper based on proactive schemes, PrObeD, which enhances the performance of these object detectors by learning a signal. PrObeD consists of an encoder-decoder architecture, where the encoder network generates an image-dependent signal termed templates to encrypt the input images, and the decoder recovers this template from the encrypted images. We propose that learning the optimum template results in an object detector with an improved detection performance. The template acts as a mask to the input images to highlight semantics useful for the object detector. Finetuning the object detector with these encrypted images enhances the detection performance for both generic and camouflaged. Our experiments on MS-COCO, CAMO, COD$10$K, and NC$4$K datasets show improvement over different detectors after applying PrObeD. Our models/codes are available at https://github.com/vishal3477/Proactive-Object-Detection.
The increasing complexity of modern deep neural network models and the expanding sizes of datasets necessitate the development of optimized and scalable training methods. In this white paper, we addressed the challenge of efficiently training neural network models using sequences of varying sizes. To address this challenge, we propose a novel training scheme that enables efficient distributed data-parallel training on sequences of different sizes with minimal overhead. By using this scheme we were able to reduce the padding amount by more than 100$x$ while not deleting a single frame, resulting in an overall increased performance on both training time and Recall in our experiments.
Unsupervised image-to-image (I2I) translation learns cross-domain image mapping that transfers input from the source domain to output in the target domain while preserving its semantics. One challenge is that different semantic statistics in source and target domains result in content discrepancy known as semantic distortion. To address this problem, a novel I2I method that maintains semantic consistency in translation is proposed and named SemST in this work. SemST reduces semantic distortion by employing contrastive learning and aligning the structural and textural properties of input and output by maximizing their mutual information. Furthermore, a multi-scale approach is introduced to enhance translation performance, thereby enabling the applicability of SemST to domain adaptation in high-resolution images. Experiments show that SemST effectively mitigates semantic distortion and achieves state-of-the-art performance. Also, the application of SemST to domain adaptation (DA) is explored. It is demonstrated by preliminary experiments that SemST can be utilized as a beneficial pre-training for the semantic segmentation task.
Supervised trackers trained on labeled data dominate the single object tracking field for superior tracking accuracy. The labeling cost and the huge computational complexity hinder their applications on edge devices. Unsupervised learning methods have also been investigated to reduce the labeling cost but their complexity remains high. Aiming at lightweight high-performance tracking, feasibility without offline pre-training, and algorithmic transparency, we propose a new single object tracking method, called the green object tracker (GOT), in this work. GOT conducts an ensemble of three prediction branches for robust box tracking: 1) a global object-based correlator to predict the object location roughly, 2) a local patch-based correlator to build temporal correlations of small spatial units, and 3) a superpixel-based segmentator to exploit the spatial information of the target frame. GOT offers competitive tracking accuracy with state-of-the-art unsupervised trackers, which demand heavy offline pre-training, at a lower computation cost. GOT has a tiny model size (<3k parameters) and low inference complexity (around 58M FLOPs per frame). Since its inference complexity is between 0.1%-10% of DL trackers, it can be easily deployed on mobile and edge devices.
Scene understanding using multi-modal data is necessary in many applications, e.g., autonomous navigation. To achieve this in a variety of situations, existing models must be able to adapt to shifting data distributions without arduous data annotation. Current approaches assume that the source data is available during adaptation and that the source consists of paired multi-modal data. Both these assumptions may be problematic for many applications. Source data may not be available due to privacy, security, or economic concerns. Assuming the existence of paired multi-modal data for training also entails significant data collection costs and fails to take advantage of widely available freely distributed pre-trained uni-modal models. In this work, we relax both of these assumptions by addressing the problem of adapting a set of models trained independently on uni-modal data to a target domain consisting of unlabeled multi-modal data, without having access to the original source dataset. Our proposed approach solves this problem through a switching framework which automatically chooses between two complementary methods of cross-modal pseudo-label fusion -- agreement filtering and entropy weighting -- based on the estimated domain gap. We demonstrate our work on the semantic segmentation problem. Experiments across seven challenging adaptation scenarios verify the efficacy of our approach, achieving results comparable to, and in some cases outperforming, methods which assume access to source data. Our method achieves an improvement in mIoU of up to 12% over competing baselines. Our code is publicly available at https://github.com/csimo005/SUMMIT.
Synthetic-to-real data translation using generative adversarial learning has achieved significant success in improving synthetic data. Yet, limited studies focus on deep evaluation and comparison of adversarial training on general-purpose synthetic data for machine learning. This work aims to train and evaluate a synthetic-to-real generative model that transforms the synthetic renderings into more realistic styles on general-purpose datasets conditioned with unlabeled real-world data. Extensive performance evaluation and comparison have been conducted through qualitative and quantitative metrics and a defined downstream perception task.
Ensuring the realism of computer-generated synthetic images is crucial to deep neural network (DNN) training. Due to different semantic distributions between synthetic and real-world captured datasets, there exists semantic mismatch between synthetic and refined images, which in turn results in the semantic distortion. Recently, contrastive learning (CL) has been successfully used to pull correlated patches together and push uncorrelated ones apart. In this work, we exploit semantic and structural consistency between synthetic and refined images and adopt CL to reduce the semantic distortion. Besides, we incorporate hard negative mining to improve the performance furthermore. We compare the performance of our method with several other benchmarking methods using qualitative and quantitative measures and show that our method offers the state-of-the-art performance.