Developing machine intelligence abilities in robots and autonomous systems is an expensive and time consuming process. Existing solutions are tailored to specific applications and are harder to generalize. Furthermore, scarcity of training data adds a layer of complexity in deploying deep machine learning models. We present a new platform for General Robot Intelligence Development (GRID) to address both of these issues. The platform enables robots to learn, compose and adapt skills to their physical capabilities, environmental constraints and goals. The platform addresses AI problems in robotics via foundation models that know the physical world. GRID is designed from the ground up to be extensible to accommodate new types of robots, vehicles, hardware platforms and software protocols. In addition, the modular design enables various deep ML components and existing foundation models to be easily usable in a wider variety of robot-centric problems. We demonstrate the platform in various aerial robotics scenarios and demonstrate how the platform dramatically accelerates development of machine intelligent robots.
We present EvDNeRF, a pipeline for generating event data and training an event-based dynamic NeRF, for the purpose of faithfully reconstructing eventstreams on scenes with rigid and non-rigid deformations that may be too fast to capture with a standard camera. Event cameras register asynchronous per-pixel brightness changes at MHz rates with high dynamic range, making them ideal for observing fast motion with almost no motion blur. Neural radiance fields (NeRFs) offer visual-quality geometric-based learnable rendering, but prior work with events has only considered reconstruction of static scenes. Our EvDNeRF can predict eventstreams of dynamic scenes from a static or moving viewpoint between any desired timestamps, thereby allowing it to be used as an event-based simulator for a given scene. We show that by training on varied batch sizes of events, we can improve test-time predictions of events at fine time resolutions, outperforming baselines that pair standard dynamic NeRFs with event simulators. We release our simulated and real datasets, as well as code for both event-based data generation and the training of event-based dynamic NeRF models (https://github.com/anish-bhattacharya/EvDNeRF).
We introduce DualMind, a generalist agent designed to tackle various decision-making tasks that addresses challenges posed by current methods, such as overfitting behaviors and dependence on task-specific fine-tuning. DualMind uses a novel "Dual-phase" training strategy that emulates how humans learn to act in the world. The model first learns fundamental common knowledge through a self-supervised objective tailored for control tasks and then learns how to make decisions based on different contexts through imitating behaviors conditioned on given prompts. DualMind can handle tasks across domains, scenes, and embodiments using just a single set of model weights and can execute zero-shot prompting without requiring task-specific fine-tuning. We evaluate DualMind on MetaWorld and Habitat through extensive experiments and demonstrate its superior generalizability compared to previous techniques, outperforming other generalist agents by over 50$\%$ and 70$\%$ on Habitat and MetaWorld, respectively. On the 45 tasks in MetaWorld, DualMind achieves over 30 tasks at a 90$\%$ success rate.
Large-scale self-supervised models have recently revolutionized our ability to perform a variety of tasks within the vision and language domains. However, using such models for autonomous systems is challenging because of safety requirements: besides executing correct actions, an autonomous agent must also avoid the high cost and potentially fatal critical mistakes. Traditionally, self-supervised training mainly focuses on imitating previously observed behaviors, and the training demonstrations carry no notion of which behaviors should be explicitly avoided. In this work, we propose Control Barrier Transformer (ConBaT), an approach that learns safe behaviors from demonstrations in a self-supervised fashion. ConBaT is inspired by the concept of control barrier functions in control theory and uses a causal transformer that learns to predict safe robot actions autoregressively using a critic that requires minimal safety data labeling. During deployment, we employ a lightweight online optimization to find actions that ensure future states lie within the learned safe set. We apply our approach to different simulated control tasks and show that our method results in safer control policies compared to other classical and learning-based methods such as imitation learning, reinforcement learning, and model predictive control.
In this report, we present our approach and empirical results of applying masked autoencoders in two egocentric video understanding tasks, namely, Object State Change Classification and PNR Temporal Localization, of Ego4D Challenge 2022. As team TheSSVL, we ranked 2nd place in both tasks. Our code will be made available.
Complex systems are often decomposed into modular subsystems for engineering tractability. Although various equation based white-box modeling techniques make use of such structure, learning based methods have yet to incorporate these ideas broadly. We present a modular simulation framework for modeling homogeneous multibody dynamical systems, which combines ideas from graph neural networks and neural differential equations. We learn to model the individual dynamical subsystem as a neural ODE module. Full simulation of the composite system is orchestrated via spatio-temporal message passing between these modules. An arbitrary number of modules can be combined to simulate systems of a wide variety of coupling topologies. We evaluate our framework on a variety of systems and show that message passing allows coordination between multiple modules over time for accurate predictions and in certain cases, enables zero-shot generalization to new system configurations. Furthermore, we show that our models can be transferred to new system configurations with lower data requirement and training effort, compared to those trained from scratch.
Robotics has long been a field riddled with complex systems architectures whose modules and connections, whether traditional or learning-based, require significant human expertise and prior knowledge. Inspired by large pre-trained language models, this work introduces a paradigm for pre-training a general purpose representation that can serve as a starting point for multiple tasks on a given robot. We present the Perception-Action Causal Transformer (PACT), a generative transformer-based architecture that aims to build representations directly from robot data in a self-supervised fashion. Through autoregressive prediction of states and actions over time, our model implicitly encodes dynamics and behaviors for a particular robot. Our experimental evaluation focuses on the domain of mobile agents, where we show that this robot-specific representation can function as a single starting point to achieve distinct tasks such as safe navigation, localization and mapping. We evaluate two form factors: a wheeled robot that uses a LiDAR sensor as perception input (MuSHR), and a simulated agent that uses first-person RGB images (Habitat). We show that finetuning small task-specific networks on top of the larger pretrained model results in significantly better performance compared to training a single model from scratch for all tasks simultaneously, and comparable performance to training a separate large model for each task independently. By sharing a common good-quality representation across tasks we can lower overall model capacity and speed up the real-time deployment of such systems.
Simulating realistic sensors is a challenging part in data generation for autonomous systems, often involving carefully handcrafted sensor design, scene properties, and physics modeling. To alleviate this, we introduce a pipeline for data-driven simulation of a realistic LiDAR sensor. We propose a model that learns a mapping between RGB images and corresponding LiDAR features such as raydrop or per-point intensities directly from real datasets. We show that our model can learn to encode realistic effects such as dropped points on transparent surfaces or high intensity returns on reflective materials. When applied to naively raycasted point clouds provided by off-the-shelf simulator software, our model enhances the data by predicting intensities and removing points based on the scene's appearance to match a real LiDAR sensor. We use our technique to learn models of two distinct LiDAR sensors and use them to improve simulated LiDAR data accordingly. Through a sample task of vehicle segmentation, we show that enhancing simulated point clouds with our technique improves downstream task performance.
Natural language is one of the most intuitive ways to express human intent. However, translating instructions and commands towards robotic motion generation, and deployment in the real world, is far from being an easy task. Indeed, combining robotic's inherent low-level geometric and kinodynamic constraints with human's high-level semantic information reinvigorates and raises new challenges to the task-design problem -- typically leading to task or hardware specific solutions with a static set of action targets and commands. This work instead proposes a flexible language-based framework that allows to modify generic 3D robotic trajectories using language commands with reduced constraints about prior task or robot information. By taking advantage of pre-trained language models, we employ an auto-regressive transformer to map natural language inputs and contextual images into changes in 3D trajectories. We show through simulations and real-life experiments that the model can successfully follow human intent, modifying the shape and speed of trajectories for multiple robotic platforms and contexts. This study takes a step into building large pre-trained foundational models for robotics and shows how such models can create more intuitive and flexible interactions between human and machines. Codebase available at: https://github.com/arthurfenderbucker/NL_trajectory_reshaper.
Missingness, or the absence of features from an input, is a concept fundamental to many model debugging tools. However, in computer vision, pixels cannot simply be removed from an image. One thus tends to resort to heuristics such as blacking out pixels, which may in turn introduce bias into the debugging process. We study such biases and, in particular, show how transformer-based architectures can enable a more natural implementation of missingness, which side-steps these issues and improves the reliability of model debugging in practice. Our code is available at https://github.com/madrylab/missingness