Richard
Abstract:Large Language Models (LLMs) trained on code are revolutionizing the software development process. Increasingly, code LLMs are being integrated into software development environments to improve the productivity of human programmers, and LLM-based agents are beginning to show promise for handling complex tasks autonomously. Realizing the full potential of code LLMs requires a wide range of capabilities, including code generation, fixing bugs, explaining and documenting code, maintaining repositories, and more. In this work, we introduce the Granite series of decoder-only code models for code generative tasks, trained with code written in 116 programming languages. The Granite Code models family consists of models ranging in size from 3 to 34 billion parameters, suitable for applications ranging from complex application modernization tasks to on-device memory-constrained use cases. Evaluation on a comprehensive set of tasks demonstrates that Granite Code models consistently reaches state-of-the-art performance among available open-source code LLMs. The Granite Code model family was optimized for enterprise software development workflows and performs well across a range of coding tasks (e.g. code generation, fixing and explanation), making it a versatile all around code model. We release all our Granite Code models under an Apache 2.0 license for both research and commercial use.
Abstract:Mixture-of-Experts (MoE) language models can reduce computational costs by 2-4$\times$ compared to dense models without sacrificing performance, making them more efficient in computation-bounded scenarios. However, MoE models generally require 2-4$\times$ times more parameters to achieve comparable performance to a dense model, which incurs larger GPU memory requirements and makes MoE models less efficient in I/O-bounded scenarios like autoregressive generation. In this work, we propose a hybrid dense training and sparse inference framework for MoE models (DS-MoE) which achieves strong computation and parameter efficiency by employing dense computation across all experts during training and sparse computation during inference. Our experiments on training LLMs demonstrate that our DS-MoE models are more parameter-efficient than standard sparse MoEs and are on par with dense models in terms of total parameter size and performance while being computationally cheaper (activating 30-40% of the model's parameters). Performance tests using vLLM show that our DS-MoE-6B model runs up to $1.86\times$ faster than similar dense models like Mistral-7B, and between $1.50\times$ and $1.71\times$ faster than comparable MoEs, such as DeepSeekMoE-16B and Qwen1.5-MoE-A2.7B.
Abstract:We consider the problem of accurate quantization for language models, where both the weights and activations are uniformly quantized to 4 bits per parameter, the lowest bitwidth format natively supported by GPU hardware. In this context, the key challenge is activation quantization: it is known that language models contain outlier channels whose values on average are orders of magnitude higher than than other channels, which prevents accurate low-bitwidth quantization with known techniques. We systematically study this phenomena and find that these outlier channels emerge early in training, and that they occur more frequently in layers with residual streams. We then propose a simple strategy which regularizes a layer's inputs via quantization-aware training (QAT) and its outputs via activation kurtosis regularization. We show that regularizing both the inputs and outputs is crucial for preventing a model's "migrating" the difficulty in input quantization to the weights, which makes post-training quantization (PTQ) of weights more difficult. When combined with weight PTQ, we show that our approach can obtain a W4A4 model that performs competitively to the standard-precision W16A16 baseline.
Abstract:We present ScatterMoE, an implementation of Sparse Mixture-of-Experts (SMoE) on GPUs. ScatterMoE builds upon existing implementations, and overcoming some of the limitations to improve inference and training speed, and memory footprint. This implementation achieves this by avoiding padding and making excessive copies of the input. We introduce ParallelLinear, the main component we use to build our implementation and the various kernels used to speed up the operation. We benchmark our implementation against Megablocks, and show that it enables a higher throughput and lower memory footprint. We also show how ParallelLinear enables extension of the Mixture-of-Experts concept by demonstrating with an implementation of Mixture of Attention.
Abstract:We introduce API Pack, a multilingual dataset featuring over one million instruction-API call pairs aimed at advancing large language models' API call generation capabilities. Through experiments, we demonstrate API Pack's efficacy in enhancing models for this specialized task while maintaining their overall proficiency at general coding. Fine-tuning CodeLlama-13B on just 20,000 Python instances yields over 10% and 5% higher accuracy than GPT-3.5 and GPT-4 respectively in generating unseen API calls. Scaling to 100k examples improves generalization to new APIs not seen during training. In addition, cross-lingual API call generation is achieved without needing extensive data per language. The dataset, fine-tuned models, and overall code base are publicly available at https://github.com/zguo0525/API-Pack.
Abstract:We study the continual pretraining recipe for scaling language models' context lengths to 128K, with a focus on data engineering. We hypothesize that long context modeling, in particular \textit{the ability to utilize information at arbitrary input locations}, is a capability that is mostly already acquired through large-scale pretraining, and that this capability can be readily extended to contexts substantially longer than seen during training~(e.g., 4K to 128K) through lightweight continual pretraining on appropriate data mixture. We investigate the \textit{quantity} and \textit{quality} of the data for continual pretraining: (1) for quantity, we show that 500 million to 5 billion tokens are enough to enable the model to retrieve information anywhere within the 128K context; (2) for quality, our results equally emphasize \textit{domain balance} and \textit{length upsampling}. Concretely, we find that naively upsampling longer data on certain domains like books, a common practice of existing work, gives suboptimal performance, and that a balanced domain mixture is important. We demonstrate that continual pretraining of the full model on 1B-5B tokens of such data is an effective and affordable strategy for scaling the context length of language models to 128K. Our recipe outperforms strong open-source long-context models and closes the gap to frontier models like GPT-4 128K.
Abstract:We aim to select data subsets for the fine-tuning of large language models to more effectively follow instructions. Prior work has emphasized the importance of diversity in dataset curation but relied on heuristics such as the number of tasks. In this paper, we use determinantal point processes to capture the diversity and quality of instruction tuning datasets for subset selection. We propose to measure dataset diversity with log determinant distance that is the distance between the dataset of interest and a maximally diverse reference dataset. Our experiments demonstrate that the proposed diversity measure in the normalized weight gradient space is correlated with downstream instruction-following performance. Consequently, it can be used to inform when data selection is the most helpful and to analyze dataset curation strategies. We demonstrate the utility of our approach on various instruction tuning datasets.
Abstract:Transformers with linear attention allow for efficient parallel training but can simultaneously be formulated as an RNN with 2D (matrix-valued) hidden states, thus enjoying linear (with respect to output length) inference complexity. Recent works such as RetNet (Sun et al., 2023) and TransNormerLLM (Qin et al., 2023a) observe that adding a global decay term to the additive RNN update rule greatly improves performance, sometimes outperforming standard Transformers with softmax attention when trained at scale. In this work we show that adding a data-dependent gating mechanism further improves performance. We derive a parallel form of this gated linear attention layer that enables efficient training. However, a straightforward, numerically stable implementation of this parallel form requires generalized matrix multiplications in log-space for numerical stability, and thus cannot take advantage of tensor cores on modern GPUs which are optimized for standard matrix multiplications. We develop a hardware-efficient version of the parallel form that can still make use of tensor cores through block-parallel computations over sequence chunks. Experiments on moderate-scale language modeling (340M-parameter models trained on 15B tokens, 1.3B-parameter models trained on 100B tokens) show that gated linear attention (GLA) Transformers perform competitively against a strong LLaMA-architecture Transformer baseline (Touvron et al., 2023) as well as Mamba (Gu & Dao, 2023), a recently introduced state-space model with a data-dependent state transition mechanism. For training speed, our Triton-based implementation performs comparably to CUDA-optimized FlashAttention-2 (Dao, 2023) under the regular 2048 training length setting, while outperforming FlashAttention-2 when training on longer sequences beyond 4096.
Abstract:Pre-training on massive video datasets has become essential to achieve high action recognition performance on smaller downstream datasets. However, most large-scale video datasets contain images of people and hence are accompanied with issues related to privacy, ethics, and data protection, often preventing them from being publicly shared for reproducible research. Existing work has attempted to alleviate these problems by blurring faces, downsampling videos, or training on synthetic data. On the other hand, analysis on the transferability of privacy-preserving pre-trained models to downstream tasks has been limited. In this work, we study this problem by first asking the question: can we pre-train models for human action recognition with data that does not include real humans? To this end, we present, for the first time, a benchmark that leverages real-world videos with humans removed and synthetic data containing virtual humans to pre-train a model. We then evaluate the transferability of the representation learned on this data to a diverse set of downstream action recognition benchmarks. Furthermore, we propose a novel pre-training strategy, called Privacy-Preserving MAE-Align, to effectively combine synthetic data and human-removed real data. Our approach outperforms previous baselines by up to 5% and closes the performance gap between human and no-human action recognition representations on downstream tasks, for both linear probing and fine-tuning. Our benchmark, code, and models are available at https://github.com/howardzh01/PPMA .
Abstract:We explore the use of language as a perceptual representation for vision-and-language navigation. Our approach uses off-the-shelf vision systems (for image captioning and object detection) to convert an agent's egocentric panoramic view at each time step into natural language descriptions. We then finetune a pretrained language model to select an action, based on the current view and the trajectory history, that would best fulfill the navigation instructions. In contrast to the standard setup which adapts a pretrained language model to work directly with continuous visual features from pretrained vision models, our approach instead uses (discrete) language as the perceptual representation. We explore two use cases of our language-based navigation (LangNav) approach on the R2R vision-and-language navigation benchmark: generating synthetic trajectories from a prompted large language model (GPT-4) with which to finetune a smaller language model; and sim-to-real transfer where we transfer a policy learned on a simulated environment (ALFRED) to a real-world environment (R2R). Our approach is found to improve upon strong baselines that rely on visual features in settings where only a few gold trajectories (10-100) are available, demonstrating the potential of using language as a perceptual representation for navigation tasks.