Department of Electrical Engineering and Computer Science, Massachusetts Institute of Technology, Cambridge, Massachusetts, 02139, USA
Abstract:Diffusion Transformers (DiTs) incur quadratic self-attention cost over spatiotemporal tokens. Existing training-free sparse attention methods often construct sparse masks from block-level or cluster-level proxy scores, which can obscure fine-grained differences among keys and miss high contribution keys under aggressive sparsity. Moreover, such proxy scores may yield overly concentrated softmax distributions, causing Top-$p$ to retain too few keys for some query clusters. Although a fixed Top-$k$ minimum alleviates this failure mode, a shared value cannot adapt to variations across heads and inputs. To address both limitations, we propose SCOPE, a training-free sparse attention framework that combines 3D-RoPE-aligned key subspace clustering with online per-head Top-$k$ estimation for efficient video-DiT inference. SCOPE partitions post-RoPE keys into temporal, height, and width subspaces, clusters them independently, and aggregates the corresponding centroid scores through lookup tables to obtain per key proxy scores for each query cluster. Building on existing hybrid Top-$p$/fixed Top-$k$ selection, SCOPE derives a head-specific Top-$k$ value online by averaging the initial retained key counts within each head, weighted by query cluster size, and selects additional keys only for query clusters whose initial retained key counts fall below this value. Sparse attention is then computed over the selected original keys and values. Across six model--task configurations, SCOPE consistently outperforms existing training-free baselines in both fidelity and latency, achieving up to a $1.99\times$ end-to-end speedup on 720p HunyuanVideo with $28.46$ dB PSNR relative to dense attention.
Abstract:Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.
Abstract:Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision-Language-Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors do not merely degrade visual fidelity; they corrupt the optimization signal, encouraging policies to exploit model inaccuracies rather than genuine task progress. We propose WoVR, a reliable world-model-based reinforcement learning framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy-simulator alignment through World Model-Policy co-evolution. Extensive experiments on LIBERO benchmarks and real-world robotic manipulation demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, improving average LIBERO success from 39.95% to 69.2% (+29.3 points) and real-robot success from 61.7% to 91.7% (+30.0 points). These results show that learned world models can serve as practical simulators for reinforcement learning when hallucination is explicitly controlled.
Abstract:Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, which makes scalable data collection, heterogeneous deployment, and long-horizon effective training difficult. These challenges suggest that real-world policy learning is not only an algorithmic issue but fundamentally a systems problem. We present USER, a Unified and extensible SystEm for Real-world online policy learning. USER treats physical robots as first-class hardware resources alongside GPUs through a unified hardware abstraction layer, enabling automatic discovery, management, and scheduling of heterogeneous robots. To address cloud-edge communication, USER introduces an adaptive communication plane with tunneling-based networking, distributed data channels for traffic localization, and streaming-multiprocessor-aware weight synchronization to regulate GPU-side overhead. On top of this infrastructure, USER organizes learning as a fully asynchronous framework with a persistent, cache-aware buffer, enabling efficient long-horizon experiments with robust crash recovery and reuse of historical data. In addition, USER provides extensible abstractions for rewards, algorithms, and policies, supporting online imitation or reinforcement learning of CNN/MLP, generative policies, and large vision-language-action (VLA) models within a unified pipeline. Results in both simulation and the real world show that USER enables multi-robot coordination, heterogeneous manipulators, edge-cloud collaboration with large models, and long-running asynchronous training, offering a unified and extensible systems foundation for real-world online policy learning.
Abstract:Current language models (LMs) excel at reasoning over prompts using pre-trained knowledge. However, real-world tasks are far more complex and context-dependent: models must learn from task-specific context and leverage new knowledge beyond what is learned during pre-training to reason and resolve tasks. We term this capability context learning, a crucial ability that humans naturally possess but has been largely overlooked. To this end, we introduce CL-bench, a real-world benchmark consisting of 500 complex contexts, 1,899 tasks, and 31,607 verification rubrics, all crafted by experienced domain experts. Each task is designed such that the new content required to resolve it is contained within the corresponding context. Resolving tasks in CL-bench requires models to learn from the context, ranging from new domain-specific knowledge, rule systems, and complex procedures to laws derived from empirical data, all of which are absent from pre-training. This goes far beyond long-context tasks that primarily test retrieval or reading comprehension, and in-context learning tasks, where models learn simple task patterns via instructions and demonstrations. Our evaluations of ten frontier LMs find that models solve only 17.2% of tasks on average. Even the best-performing model, GPT-5.1, solves only 23.7%, revealing that LMs have yet to achieve effective context learning, which poses a critical bottleneck for tackling real-world, complex context-dependent tasks. CL-bench represents a step towards building LMs with this fundamental capability, making them more intelligent and advancing their deployment in real-world scenarios.




Abstract:In controllable image generation, synthesizing coherent and consistent images from multiple reference inputs, i.e., Multi-Image Composition (MICo), remains a challenging problem, partly hindered by the lack of high-quality training data. To bridge this gap, we conduct a systematic study of MICo, categorizing it into 7 representative tasks and curate a large-scale collection of high-quality source images and construct diverse MICo prompts. Leveraging powerful proprietary models, we synthesize a rich amount of balanced composite images, followed by human-in-the-loop filtering and refinement, resulting in MICo-150K, a comprehensive dataset for MICo with identity consistency. We further build a Decomposition-and-Recomposition (De&Re) subset, where 11K real-world complex images are decomposed into components and recomposed, enabling both real and synthetic compositions. To enable comprehensive evaluation, we construct MICo-Bench with 100 cases per task and 300 challenging De&Re cases, and further introduce a new metric, Weighted-Ref-VIEScore, specifically tailored for MICo evaluation. Finally, we fine-tune multiple models on MICo-150K and evaluate them on MICo-Bench. The results show that MICo-150K effectively equips models without MICo capability and further enhances those with existing skills. Notably, our baseline model, Qwen-MICo, fine-tuned from Qwen-Image-Edit, matches Qwen-Image-2509 in 3-image composition while supporting arbitrary multi-image inputs beyond the latter's limitation. Our dataset, benchmark, and baseline collectively offer valuable resources for further research on Multi-Image Composition.




Abstract:Vision-Language-Action (VLA) models enable robots to understand and perform complex tasks from multimodal input. Although recent work explores using reinforcement learning (RL) to automate the laborious data collection process in scaling supervised fine-tuning (SFT), applying large-scale RL to flow-based VLAs (e.g., $\pi_0$, $\pi_{0.5}$) remains challenging due to intractable action log-likelihoods from iterative denoising. We address this challenge with $\pi_{\text{RL}}$, an open-source framework for training flow-based VLAs in parallel simulation. $\pi_{\text{RL}}$ implements two RL algorithms: (1) {Flow-Noise} models the denoising process as a discrete-time MDP with a learnable noise network for exact log-likelihood computation. (2) {Flow-SDE} integrates denoising with agent-environment interaction, formulating a two-layer MDP that employs ODE-to-SDE conversion for efficient RL exploration. We evaluate $\pi_{\text{RL}}$ on LIBERO and ManiSkill benchmarks. On LIBERO, $\pi_{\text{RL}}$ boosts few-shot SFT models $\pi_0$ and $\pi_{0.5}$ from 57.6% to 97.6% and from 77.1% to 98.3%, respectively. In ManiSkill, we train $\pi_{\text{RL}}$ in 320 parallel environments, improving $\pi_0$ from 41.6% to 85.7% and $\pi_{0.5}$ from 40.0% to 84.8% across 4352 pick-and-place tasks, demonstrating scalable multitask RL under heterogeneous simulation. Overall, $\pi_{\text{RL}}$ achieves significant performance gains and stronger generalization over SFT-models, validating the effectiveness of online RL for flow-based VLAs.




Abstract:Reinforcement learning (RL) has demonstrated immense potential in advancing artificial general intelligence, agentic intelligence, and embodied intelligence. However, the inherent heterogeneity and dynamicity of RL workflows often lead to low hardware utilization and slow training on existing systems. In this paper, we present RLinf, a high-performance RL training system based on our key observation that the major roadblock to efficient RL training lies in system flexibility. To maximize flexibility and efficiency, RLinf is built atop a novel RL system design paradigm called macro-to-micro flow transformation (M2Flow), which automatically breaks down high-level, easy-to-compose RL workflows at both the temporal and spatial dimensions, and recomposes them into optimized execution flows. Supported by RLinf worker's adaptive communication capability, we devise context switching and elastic pipelining to realize M2Flow transformation, and a profiling-guided scheduling policy to generate optimal execution plans. Extensive evaluations on both reasoning RL and embodied RL tasks demonstrate that RLinf consistently outperforms state-of-the-art systems, achieving 1.1x-2.13x speedup in end-to-end training throughput.




Abstract:Backdoor attacks pose a significant threat to neural networks, enabling adversaries to manipulate model outputs on specific inputs, often with devastating consequences, especially in critical applications. While backdoor attacks have been studied in various contexts, little attention has been given to their practicality and persistence in continual learning, particularly in understanding how the continual updates to model parameters, as new data distributions are learned and integrated, impact the effectiveness of these attacks over time. To address this gap, we introduce two persistent backdoor attacks-Blind Task Backdoor and Latent Task Backdoor-each leveraging minimal adversarial influence. Our blind task backdoor subtly alters the loss computation without direct control over the training process, while the latent task backdoor influences only a single task's training, with all other tasks trained benignly. We evaluate these attacks under various configurations, demonstrating their efficacy with static, dynamic, physical, and semantic triggers. Our results show that both attacks consistently achieve high success rates across different continual learning algorithms, while effectively evading state-of-the-art defenses, such as SentiNet and I-BAU.
Abstract:We propose a scaling law hypothesis for multimodal models processing text, audio, images, and video within a shared token and embedding space. Our framework predicts model performance based on modality-specific compression and tokenization efficiency, extending established scaling laws from text-based decoder models to mixed-modality systems. We explore whether leveraging more training data in multiple modalities can reduce the size of the multimodal model, enabling efficient deployment on resource-constrained devices.