Abstract:All-in-one adverse weather image restoration aims to remove multiple degradations, such as rain, haze, and snow, using a single unified model. Despite their broad applicability, existing methods typically compromise performance, delivering balanced but suboptimal results for individual degradation types. This issue becomes more pronounced when a domain gap exists between training and testing data. Motivated by the observation that modeling degradation patterns is more feasible than recovering clean content, we propose the Degradation Disentanglement and Transfer Network (DDTNet), which focuses specifically on degradation transfer. By disentangling degradation patterns from target-domain degraded images and transferring them to source domain clean images, DDTNet generates domain-adaptive paired training data. These pairs are then used to fine-tune restoration models, significantly enhancing their adaptability across diverse weather conditions and domains. The core of DDTNet is the Degradation Disentanglement Module (DDM), which comprises Degradation Coupled Attention (DCA) to capture both general and weather-specific features, thereby enabling effective disentanglement and transfer of degradation patterns. Experimental results demonstrate that DDTNet significantly and consistently improves existing all-in-one models across real-world deraining, desnowing, and dehazing datasets.
Abstract:Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs). Tool-augmented agents attempt to address this by augmenting VLMs with specialist perception modules, yet their effectiveness is bounded by the action interface through which those tools are invoked. In this work, we study how the design of this interface shapes the agent's capacity for open-ended spatial reasoning. Existing spatial agents either employ single-pass code execution, which commits to a full analysis strategy before any intermediate result is observed, or rely on a structured tool-call interface that often offers less flexibility for freely composing operations or tailoring the analysis to each task. Both designs offer limited flexibility for open-ended, complex 3D/4D spatial reasoning. We therefore propose SpatialClaw, a training-free framework for spatial reasoning that adopts code as the action interface. SpatialClaw maintains a stateful Python kernel pre-loaded with input frames and a suite of perception and geometry primitives, letting a VLM-backed agent write one executable cell per step conditioned on all prior outputs, enabling the agent to flexibly compose and manipulate perception results and adapt its analysis to both intermediate text and visual observations and the demands of each problem. Evaluated across 20 spatial reasoning benchmarks spanning a broad range of static and dynamic 3D/4D spatial reasoning tasks, SpatialClaw achieves 59.9% average accuracy, outperforming the recent spatial agent by +11.2 points, with consistent gains across six VLM backbones from two model families without any benchmark- or model-specific adaptation.
Abstract:Image-to-Video diffusion models leverage input images to generate visually stunning content, yet frequently produce motion that violates physical laws. We reveal a surprising finding: a 2-step generation often exhibits better physical consistency than a 50-step output from the same model. Through spectral analysis, we trace this to phase erosion during denoising; the phase degrades significantly (dropping by $\approx 18\%$ from step 2 to step 50), whereas the magnitude remains relatively stable. Building on this insight, we propose PhaseLock, a training-free framework that preserves the valid motion priors from few-step inference throughout the denoising trajectory. Rather than relying on full-step inference for physical consistency, PhaseLock extracts a motion prior from just 2 steps and enforces it onto high-fidelity generation via Latent Delta Guidance. Our approach effectively mitigates phase degradation, improving physical consistency by an average of 6.2 points across diverse models while largely maintaining visual fidelity, with negligible overhead ($1.06\times$ time, $1.02\times$ memory) and reduced reliance on expensive external guidance methods ($\sim5\times$ time).
Abstract:Recent Large View Synthesis Models (LVSMs) advocate an encoder-decoder architecture that separates reconstruction and rendering into distinct networks. We re-examine this design. Through controlled experiments, we show that a decoder-only architecture, which represents scenes implicitly as a KV-cache, outperforms encoder-decoder variants while using fewer parameters at identical rendering complexity. Further analysis shows that sharing weights between the color-input reconstruction network and the camera-only rendering network better aligns their features at the same viewpoint, facilitating image synthesis. Building on this finding, our model, dubbed DVSM, further incorporates foundation model priors and stage-wise patch sizing for an improved efficiency-quality tradeoff. Our results establish a new state of the art for novel-view synthesis across multiple benchmarks, in some cases even outperforming per-scene-optimized 3DGS under dense input views.
Abstract:Vision-Language Models (VLMs) have demonstrated remarkable capabilities in general video understanding, yet they often struggle with the fine-grained comprehension crucial for real-world applications requiring nuanced interpretation of human actions and interactions. While some recent human-centric benchmarks evaluate aspects of model behaviour such as fairness/ethics, emotion perception, and broader human-centric metrics, they do not combine long-form videos, very dense QA coverage, and frame-level spatial/temporal grounding at scale. To bridge this gap, we introduce FineBench, a human-centric video question answering (VQA) benchmark specifically designed to assess fine-grained understanding. FineBench comprises 199,420 multiple-choice QA pairs densely annotated across 64 long-form videos (15 minutes each), focusing on detailed person movement, person interaction, and object manipulation, including compositional actions. Our extensive evaluation reveals that while proprietary models like GPT-5 achieve respectable performance, current open-source VLMs significantly underperform, struggling particularly with spatial reasoning in multi-person scenes and distinguishing subtle differences in human movements and interactions. To address these identified weaknesses, we propose FineAgent, a modular framework that enhances VLMs by leveraging a Localizer and a Descriptor. Experiments show that FineAgent consistently improves the performance of various open VLMs on FineBench. FineBench provides a rigorous testbed for future research into fine-grained human-centric video understanding, while FineAgent offers a practical approach to enhance such reasoning in current VLMs. Project page and code at https://joslefaure.github.io/assets/html/finebench.html.
Abstract:Fine-tuning Multimodal Large Language Models (MLLMs) with parameter-efficient methods like Low-Rank Adaptation (LoRA) is crucial for task adaptation. However, imbalanced training dynamics across modalities often lead to suboptimal accuracy due to negative interference, a challenge typically addressed with inefficient heuristic methods such as manually tuning separate learning rates. To overcome this, we introduce MARS (Multimodal Adaptive Rank Search), an approach to discover optimal rank pairs that balance training dynamics while maximizing performance. Our key innovation, a proposed framework of dual scaling laws, enables this search: one law models module-specific convergence time to prune the search space to candidates with aligned dynamics, while the other predicts final task performance to select the optimal pair from the pruned set. By re-purposing the LoRA rank as a controller for modality-specific convergence speed, MARS outperforms baseline methods and provides a robust, automated strategy for optimizing MLLM fine-tuning.
Abstract:Video object segmentation methods like SAM2 achieve strong performance through memory-based architectures but struggle under large viewpoint changes due to reliance on appearance features. Traditional 3D instance segmentation methods address viewpoint consistency but require camera poses, depth maps, and expensive preprocessing. We introduce 3AM, a training-time enhancement that integrates 3D-aware features from MUSt3R into SAM2. Our lightweight Feature Merger fuses multi-level MUSt3R features that encode implicit geometric correspondence. Combined with SAM2's appearance features, the model achieves geometry-consistent recognition grounded in both spatial position and visual similarity. We propose a field-of-view aware sampling strategy ensuring frames observe spatially consistent object regions for reliable 3D correspondence learning. Critically, our method requires only RGB input at inference, with no camera poses or preprocessing. On challenging datasets with wide-baseline motion (ScanNet++, Replica), 3AM substantially outperforms SAM2 and extensions, achieving 90.6% IoU and 71.7% Positive IoU on ScanNet++'s Selected Subset, improving over state-of-the-art VOS methods by +15.9 and +30.4 points. Project page: https://jayisaking.github.io/3AM-Page/
Abstract:Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments. While recent studies on reasoning VLAs show that explicit chain-of-thought (CoT) can improve generalization, they suffer from high inference latency due to lengthy reasoning traces. We propose Fast-ThinkAct, an efficient reasoning framework that achieves compact yet performant planning through verbalizable latent reasoning. Fast-ThinkAct learns to reason efficiently with latent CoTs by distilling from a teacher, driven by a preference-guided objective to align manipulation trajectories that transfers both linguistic and visual planning capabilities for embodied control. This enables reasoning-enhanced policy learning that effectively connects compact reasoning to action execution. Extensive experiments across diverse embodied manipulation and reasoning benchmarks demonstrate that Fast-ThinkAct achieves strong performance with up to 89.3\% reduced inference latency over state-of-the-art reasoning VLAs, while maintaining effective long-horizon planning, few-shot adaptation, and failure recovery.
Abstract:Video object segmentation methods like SAM2 achieve strong performance through memory-based architectures but struggle under large viewpoint changes due to reliance on appearance features. Traditional 3D instance segmentation methods address viewpoint consistency but require camera poses, depth maps, and expensive preprocessing. We introduce 3AM, a training-time enhancement that integrates 3D-aware features from MUSt3R into SAM2. Our lightweight Feature Merger fuses multi-level MUSt3R features that encode implicit geometric correspondence. Combined with SAM2's appearance features, the model achieves geometry-consistent recognition grounded in both spatial position and visual similarity. We propose a field-of-view aware sampling strategy ensuring frames observe spatially consistent object regions for reliable 3D correspondence learning. Critically, our method requires only RGB input at inference, with no camera poses or preprocessing. On challenging datasets with wide-baseline motion (ScanNet++, Replica), 3AM substantially outperforms SAM2 and extensions, achieving 90.6% IoU and 71.7% Positive IoU on ScanNet++'s Selected Subset, improving over state-of-the-art VOS methods by +15.9 and +30.4 points. Project page: https://jayisaking.github.io/3AM-Page/
Abstract:Learning from videos offers a promising path toward generalist robots by providing rich visual and temporal priors beyond what real robot datasets contain. While existing video generative models produce impressive visual predictions, they are difficult to translate into low-level actions. Conversely, latent-action models better align videos with actions, but they typically operate at the single-step level and lack high-level planning capabilities. We bridge this gap by introducing Skill Abstraction from Optical Flow (SOF), a framework that learns latent skills from large collections of action-free videos. Our key idea is to learn a latent skill space through an intermediate representation based on optical flow that captures motion information aligned with both video dynamics and robot actions. By learning skills in this flow-based latent space, SOF enables high-level planning over video-derived skills and allows for easier translation of these skills into actions. Experiments show that our approach consistently improves performance in both multitask and long-horizon settings, demonstrating the ability to acquire and compose skills directly from raw visual data.