Being able to map the activities of others into one's own point of view is one fundamental human skill even from a very early age. Taking a step toward understanding this human ability, we introduce EgoExoLearn, a large-scale dataset that emulates the human demonstration following process, in which individuals record egocentric videos as they execute tasks guided by demonstration videos. Focusing on the potential applications in daily assistance and professional support, EgoExoLearn contains egocentric and demonstration video data spanning 120 hours captured in daily life scenarios and specialized laboratories. Along with the videos we record high-quality gaze data and provide detailed multimodal annotations, formulating a playground for modeling the human ability to bridge asynchronous procedural actions from different viewpoints. To this end, we present benchmarks such as cross-view association, cross-view action planning, and cross-view referenced skill assessment, along with detailed analysis. We expect EgoExoLearn can serve as an important resource for bridging the actions across views, thus paving the way for creating AI agents capable of seamlessly learning by observing humans in the real world. Code and data can be found at: https://github.com/OpenGVLab/EgoExoLearn
While several long-form VideoQA datasets have been introduced, the length of both videos used to curate questions and sub-clips of clues leveraged to answer those questions have not yet reached the criteria for genuine long-form video understanding. Moreover, their QAs are unduly narrow and modality-biased, lacking a wider view of understanding long-term video content with rich dynamics and complex narratives. To remedy this, we introduce MoVQA, a long-form movie question-answering dataset, and benchmark to assess the diverse cognitive capabilities of multimodal systems rely on multi-level temporal lengths, with considering both video length and clue length. Additionally, to take a step towards human-level understanding in long-form video, versatile and multimodal question-answering is designed from the moviegoer-perspective to assess the model capabilities on various perceptual and cognitive axes.Through analysis involving various baselines reveals a consistent trend: the performance of all methods significantly deteriorate with increasing video and clue length. Meanwhile, our established baseline method has shown some improvements, but there is still ample scope for enhancement on our challenging MoVQA dataset. We expect our MoVQA to provide a new perspective and encourage inspiring works on long-form video understanding research.
Recently, learning-based approaches show promising results in navigation tasks. However, the poor generalization capability and the simulation-reality gap prevent a wide range of applications. We consider the problem of improving the generalization of mobile robots and achieving sim-to-real transfer for navigation skills. To that end, we propose a cross-modal fusion method and a knowledge transfer framework for better generalization. This is realized by a teacher-student distillation architecture. The teacher learns a discriminative representation and the near-perfect policy in an ideal environment. By imitating the behavior and representation of the teacher, the student is able to align the features from noisy multi-modal input and reduce the influence of variations on navigation policy. We evaluate our method in simulated and real-world environments. Experiments show that our method outperforms the baselines by a large margin and achieves robust navigation performance with varying working conditions.
Language-guided human motion synthesis has been a challenging task due to the inherent complexity and diversity of human behaviors. Previous methods face limitations in generalization to novel actions, often resulting in unrealistic or incoherent motion sequences. In this paper, we propose ATOM (ATomic mOtion Modeling) to mitigate this problem, by decomposing actions into atomic actions, and employing a curriculum learning strategy to learn atomic action composition. First, we disentangle complex human motions into a set of atomic actions during learning, and then assemble novel actions using the learned atomic actions, which offers better adaptability to new actions. Moreover, we introduce a curriculum learning training strategy that leverages masked motion modeling with a gradual increase in the mask ratio, and thus facilitates atomic action assembly. This approach mitigates the overfitting problem commonly encountered in previous methods while enforcing the model to learn better motion representations. We demonstrate the effectiveness of ATOM through extensive experiments, including text-to-motion and action-to-motion synthesis tasks. We further illustrate its superiority in synthesizing plausible and coherent text-guided human motion sequences.
Safe and efficient co-planning of multiple robots in pedestrian participation environments is promising for applications. In this work, a novel multi-robot social-aware efficient cooperative planner that on the basis of off-policy multi-agent reinforcement learning (MARL) under partial dimension-varying observation and imperfect perception conditions is proposed. We adopt temporal-spatial graph (TSG)-based social encoder to better extract the importance of social relation between each robot and the pedestrians in its field of view (FOV). Also, we introduce K-step lookahead reward setting in multi-robot RL framework to avoid aggressive, intrusive, short-sighted, and unnatural motion decisions generated by robots. Moreover, we improve the traditional centralized critic network with multi-head global attention module to better aggregates local observation information among different robots to guide the process of individual policy update. Finally, multi-group experimental results verify the effectiveness of the proposed cooperative motion planner.
Cognitive diagnosis is an essential task in many educational applications. Many solutions have been designed in the literature. The deterministic input, noisy "and" gate (DINA) model is a classical cognitive diagnosis model and can provide interpretable cognitive parameters, e.g., student vectors. However, the assumption of the probabilistic part of DINA is too strong, because it assumes that the slip and guess rates of questions are student-independent. Besides, the question matrix (i.e., Q-matrix) recording the skill distribution of the questions in the cognitive diagnosis domain often requires precise labels given by domain experts. Thus, we propose an explicit student vector estimation (ESVE) method to estimate the student vectors of DINA with a local self-consistent test, which does not rely on any assumptions for the probabilistic part of DINA. Then, based on the estimated student vectors, the probabilistic part of DINA can be modified to a student dependent model that the slip and guess rates are related to student vectors. Furthermore, we propose an unsupervised method called heuristic bidirectional calibration algorithm (HBCA) to label the Q-matrix automatically, which connects the question difficulty relation and the answer results for initialization and uses the fault tolerance of ESVE-DINA for calibration. The experimental results on two real-world datasets show that ESVE-DINA outperforms the DINA model on accuracy and that the Q-matrix labeled automatically by HBCA can achieve performance comparable to that obtained with the manually labeled Q-matrix when using the same model structure.
Neural network models have achieved state-of-the-art performance on grapheme-to-phoneme (G2P) conversion. However, their performance relies on large-scale pronunciation dictionaries, which may not be available for a lot of languages. Inspired by the success of the pre-trained language model BERT, this paper proposes a pre-trained grapheme model called grapheme BERT (GBERT), which is built by self-supervised training on a large, language-specific word list with only grapheme information. Furthermore, two approaches are developed to incorporate GBERT into the state-of-the-art Transformer-based G2P model, i.e., fine-tuning GBERT or fusing GBERT into the Transformer model by attention. Experimental results on the Dutch, Serbo-Croatian, Bulgarian and Korean datasets of the SIGMORPHON 2021 G2P task confirm the effectiveness of our GBERT-based G2P models under both medium-resource and low-resource data conditions.
In this paper, a novel hybrid multi-robot motion planner that can be applied under non-communication and local observable conditions is presented. The planner is model-free and can realize the end-to-end mapping of multi-robot state and observation information to final smooth and continuous trajectories. The planner is a front-end and back-end separated architecture. The design of the front-end collaborative waypoints searching module is based on the multi-agent soft actor-critic algorithm under the centralized training with decentralized execution diagram. The design of the back-end trajectory optimization module is based on the minimal snap method with safety zone constraints. This module can output the final dynamic-feasible and executable trajectories. Finally, multi-group experimental results verify the effectiveness of the proposed motion planner.