Abstract:Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.
Abstract:The CVPPA@ECCV 2026 BuzzSpot Challenge asks us to detect bees, bumblebees, hoverflies, and moths in 1920x1080 field keyframes. Its annotations carry 2 difficulties: the median box occupies 0.16% of a frame, and bees account for 80% of the labels. To cope with the small boxes, we compare 10 recorded detector configurations on held-out keyframes; plain Co-DINO with a Swin-L backbone has the highest mAP in this comparison, so we select it. Training then addresses the bee dominance in 2 ways: fine-tuning on a crop-mosaic pool in which the combined annotation share of the 3 rare classes rises from 19.9% to 55.1%, and a class-weighted simplex equiangular tight frame (ETF) loss that pulls the projected states of matched decoder queries toward fixed class directions. The full schedule spans 12+3+2 epochs. Without inference-time ensembling or test-time augmentation, we rank first on FinalTest at 0.5062 mAP@[.5:.95].
Abstract:Learning from demonstrations has emerged as a promising paradigm for end-to-end robot control, particularly when scaled to diverse and large datasets. However, the quality of demonstration data, often collected through human teleoperation, remains a critical bottleneck for effective data-driven robot learning. Human errors, operational constraints, and teleoperator variability introduce noise and suboptimal behaviors, making data curation essential yet largely manual and heuristic-driven. In this work, we propose Quality over Quantity (QoQ), a grounded and systematic approach to identifying high-quality data by defining data quality as the contribution of each training sample to reducing loss on validation demonstrations. To efficiently estimate this contribution, we leverage influence functions, which quantify the impact of individual training samples on model performance. We further introduce two key techniques to adapt influence functions for robot demonstrations: (i) using maximum influence across validation samples to capture the most relevant state-action pairs, and (ii) aggregating influence scores of state-action pairs within the same trajectory to reduce noise and improve data coverage. Experiments in both simulated and real-world settings show that QoQ consistently improves policy performances over prior data selection methods.
Abstract:Recent advances in foundational models have yielded reasoning systems capable of achieving a gold-medal standard at the International Mathematical Olympiad. The transition from competition-level problem-solving to professional research, however, requires navigating vast literature and constructing long-horizon proofs. In this work, we introduce Aletheia, a math research agent that iteratively generates, verifies, and revises solutions end-to-end in natural language. Specifically, Aletheia is powered by an advanced version of Gemini Deep Think for challenging reasoning problems, a novel inference-time scaling law that extends beyond Olympiad-level problems, and intensive tool use to navigate the complexities of mathematical research. We demonstrate the capability of Aletheia from Olympiad problems to PhD-level exercises and most notably, through several distinct milestones in AI-assisted mathematics research: (a) a research paper (Feng26) generated by AI without any human intervention in calculating certain structure constants in arithmetic geometry called eigenweights; (b) a research paper (LeeSeo26) demonstrating human-AI collaboration in proving bounds on systems of interacting particles called independent sets; and (c) an extensive semi-autonomous evaluation (Feng et al., 2026a) of 700 open problems on Bloom's Erdos Conjectures database, including autonomous solutions to four open questions. In order to help the public better understand the developments pertaining to AI and mathematics, we suggest quantifying standard levels of autonomy and novelty of AI-assisted results, as well as propose a novel concept of human-AI interaction cards for transparency. We conclude with reflections on human-AI collaboration in mathematics and share all prompts as well as model outputs at https://github.com/google-deepmind/superhuman/tree/main/aletheia.
Abstract:The reasoning-based pose estimation (RPE) benchmark has emerged as a widely adopted evaluation standard for pose-aware multimodal large language models (MLLMs). Despite its significance, we identified critical reproducibility and benchmark-quality issues that hinder fair and consistent quantitative evaluations. Most notably, the benchmark utilizes different image indices from those of the original 3DPW dataset, forcing researchers into tedious and error-prone manual matching processes to obtain accurate ground-truth (GT) annotations for quantitative metrics (\eg, MPJPE, PA-MPJPE). Furthermore, our analysis reveals several inherent benchmark-quality limitations, including significant image redundancy, scenario imbalance, overly simplistic poses, and ambiguous textual descriptions, collectively undermining reliable evaluations across diverse scenarios. To alleviate manual effort and enhance reproducibility, we carefully refined the GT annotations through meticulous visual matching and publicly release these refined annotations as an open-source resource, thereby promoting consistent quantitative evaluations and facilitating future advancements in human pose-aware multimodal reasoning.




Abstract:Deep learning models perform poorly when domain shifts exist between training and test data. Test-time adaptation (TTA) is a paradigm to mitigate this issue by adapting pre-trained models using only unlabeled test samples. However, existing TTA methods can fail under severe domain shifts, while recent active TTA approaches requiring full-class labels are impractical due to high labeling costs. To address this issue, we introduce a new setting of TTA with binary feedback. This setting uses a few binary feedback inputs from annotators to indicate whether model predictions are correct, thereby significantly reducing the labeling burden of annotators. Under the setting, we propose BiTTA, a novel dual-path optimization framework that leverages reinforcement learning to balance binary feedback-guided adaptation on uncertain samples with agreement-based self-adaptation on confident predictions. Experiments show BiTTA achieves 13.3%p accuracy improvements over state-of-the-art baselines, demonstrating its effectiveness in handling severe distribution shifts with minimal labeling effort. The source code is available at https://github.com/taeckyung/BiTTA.
Abstract:Few-shot class-incremental learning (FSCIL) is challenging due to extremely limited training data; while aiming to reduce catastrophic forgetting and learn new information. We propose Diffusion-FSCIL, a novel approach that employs a text-to-image diffusion model as a frozen backbone. Our conjecture is that FSCIL can be tackled using a large generative model's capabilities benefiting from 1) generation ability via large-scale pre-training; 2) multi-scale representation; 3) representational flexibility through the text encoder. To maximize the representation capability, we propose to extract multiple complementary diffusion features to play roles as latent replay with slight support from feature distillation for preventing generative biases. Our framework realizes efficiency through 1) using a frozen backbone; 2) minimal trainable components; 3) batch processing of multiple feature extractions. Extensive experiments on CUB-200, miniImageNet, and CIFAR-100 show that Diffusion-FSCIL surpasses state-of-the-art methods, preserving performance on previously learned classes and adapting effectively to new ones.
Abstract:Low-rank adaptation (LoRA) has become a standard approach for fine-tuning large foundation models. However, our theoretical understanding of LoRA remains limited as prior analyses of LoRA's training dynamics either rely on linearization arguments or consider highly simplified setups. In this work, we analyze the LoRA loss landscape without such restrictive assumptions. We define two regimes: a ``special regime'', which includes idealized setups where linearization arguments hold, and a ``generic regime'' representing more realistic setups where linearization arguments do not hold. In the generic regime, we show that LoRA training converges to a global minimizer with low rank and small magnitude, or a qualitatively distinct solution with high rank and large magnitude. Finally, we argue that the zero-initialization and weight decay in LoRA training induce an implicit bias toward the low-rank, small-magnitude region of the parameter space -- where global minima lie -- thus shedding light on why LoRA training usually succeeds in finding global minima.
Abstract:Human-object interaction (HOI) is an essential problem in artificial intelligence (AI) which aims to understand the visual world that involves complex relationships between humans and objects. However, current benchmarks such as HICO-DET face the following limitations: (1) severe class imbalance and (2) varying number of train and test sets for certain classes. These issues can potentially lead to either inflation or deflation of model performance during evaluation, ultimately undermining the reliability of evaluation scores. In this paper, we propose a systematic approach to develop a new class-balanced dataset, Benchmark Re-evaluation for Integrity in Generalized Human-object Interaction Testing (B-RIGHT), that addresses these imbalanced problems. B-RIGHT achieves class balance by leveraging balancing algorithm and automated generation-and-filtering processes, ensuring an equal number of instances for each HOI class. Furthermore, we design a balanced zero-shot test set to systematically evaluate models on unseen scenario. Re-evaluating existing models using B-RIGHT reveals substantial the reduction of score variance and changes in performance rankings compared to conventional HICO-DET. Our experiments demonstrate that evaluation under balanced conditions ensure more reliable and fair model comparisons.
Abstract:Offline-to-online reinforcement learning (RL), a framework that trains a policy with offline RL and then further fine-tunes it with online RL, has been considered a promising recipe for data-driven decision-making. While sensible, this framework has drawbacks: it requires domain-specific offline RL pre-training for each task, and is often brittle in practice. In this work, we propose unsupervised-to-online RL (U2O RL), which replaces domain-specific supervised offline RL with unsupervised offline RL, as a better alternative to offline-to-online RL. U2O RL not only enables reusing a single pre-trained model for multiple downstream tasks, but also learns better representations, which often result in even better performance and stability than supervised offline-to-online RL. To instantiate U2O RL in practice, we propose a general recipe for U2O RL to bridge task-agnostic unsupervised offline skill-based policy pre-training and supervised online fine-tuning. Throughout our experiments in nine state-based and pixel-based environments, we empirically demonstrate that U2O RL achieves strong performance that matches or even outperforms previous offline-to-online RL approaches, while being able to reuse a single pre-trained model for a number of different downstream tasks.