Adjusting camera exposure in arbitrary lighting conditions is the first step to ensure the functionality of computer vision applications. Poorly adjusted camera exposure often leads to critical failure and performance degradation. Traditional camera exposure control methods require multiple convergence steps and time-consuming processes, making them unsuitable for dynamic lighting conditions. In this paper, we propose a new camera exposure control framework that rapidly controls camera exposure while performing real-time processing by exploiting deep reinforcement learning. The proposed framework consists of four contributions: 1) a simplified training ground to simulate real-world's diverse and dynamic lighting changes, 2) flickering and image attribute-aware reward design, along with lightweight state design for real-time processing, 3) a static-to-dynamic lighting curriculum to gradually improve the agent's exposure-adjusting capability, and 4) domain randomization techniques to alleviate the limitation of the training ground and achieve seamless generalization in the wild.As a result, our proposed method rapidly reaches a desired exposure level within five steps with real-time processing (1 ms). Also, the acquired images are well-exposed and show superiority in various computer vision tasks, such as feature extraction and object detection.
This paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a coarse-to-fine manner to accelerate convergence speed. We observe that the Eikonal loss - which is a widely known geometric regularization - requires dense training signal to shape different level-sets of SDF, leading to low-fidelity results under few-shot training. In contrast, the proposed surface regularization successfully reconstructs scenes and produce high-fidelity geometry with stable training. Our method is further accelerated by utilizing grid representation and monocular geometric priors. Finally, the proposed approach is up to 45 times faster than existing few-shot novel view synthesis methods, and it produces comparable results in the ScanNet dataset and NeRF-Real dataset.
Quadrupedal robots have played a crucial role in various environments, from structured environments to complex harsh terrains, thanks to their agile locomotion ability. However, these robots can easily lose their locomotion functionality if damaged by external accidents or internal malfunctions. In this paper, we propose a novel deep reinforcement learning framework to enable a quadrupedal robot to walk with impaired joints. The proposed framework consists of three components: 1) a random joint masking strategy for simulating impaired joint scenarios, 2) a joint state estimator to predict an implicit status of current joint condition based on past observation history, and 3) progressive curriculum learning to allow a single network to conduct both normal gait and various joint-impaired gaits. We verify that our framework enables the Unitree's Go1 robot to walk under various impaired joint conditions in real-world indoor and outdoor environments.
RGB-thermal semantic segmentation is one potential solution to achieve reliable semantic scene understanding in adverse weather and lighting conditions. However, the previous studies mostly focus on designing a multi-modal fusion module without consideration of the nature of multi-modality inputs. Therefore, the networks easily become over-reliant on a single modality, making it difficult to learn complementary and meaningful representations for each modality. This paper proposes 1) a complementary random masking strategy of RGB-T images and 2) self-distillation loss between clean and masked input modalities. The proposed masking strategy prevents over-reliance on a single modality. It also improves the accuracy and robustness of the neural network by forcing the network to segment and classify objects even when one modality is partially available. Also, the proposed self-distillation loss encourages the network to extract complementary and meaningful representations from a single modality or complementary masked modalities. Based on the proposed method, we achieve state-of-the-art performance over three RGB-T semantic segmentation benchmarks. Our source code is available at https://github.com/UkcheolShin/CRM_RGBTSeg.
In this paper, we propose a multi-objective camera ISP framework that utilizes Deep Reinforcement Learning (DRL) and camera ISP toolbox that consist of network-based and conventional ISP tools. The proposed DRL-based camera ISP framework iteratively selects a proper tool from the toolbox and applies it to the image to maximize a given vision task-specific reward function. For this purpose, we implement total 51 ISP tools that include exposure correction, color-and-tone correction, white balance, sharpening, denoising, and the others. We also propose an efficient DRL network architecture that can extract the various aspects of an image and make a rigid mapping relationship between images and a large number of actions. Our proposed DRL-based ISP framework effectively improves the image quality according to each vision task such as RAW-to-RGB image restoration, 2D object detection, and monocular depth estimation.
Recently, self-supervised learning of depth and ego-motion from thermal images shows strong robustness and reliability under challenging scenarios. However, the inherent thermal image properties such as weak contrast, blurry edges, and noise hinder to generate effective self-supervision from thermal images. Therefore, most research relies on additional self-supervision sources such as well-lit RGB images, generative models, and Lidar information. In this paper, we conduct an in-depth analysis of thermal image characteristics that degenerates self-supervision from thermal images. Based on the analysis, we propose an effective thermal image mapping method that significantly increases image information, such as overall structure, contrast, and details, while preserving temporal consistency. The proposed method shows outperformed depth and pose results than previous state-of-the-art networks without leveraging additional RGB guidance.
Learning to estimate object pose often requires ground-truth (GT) labels, such as CAD model and absolute-scale object pose, which is expensive and laborious to obtain in the real world. To tackle this problem, we propose an unsupervised domain adaptation (UDA) for category-level object pose estimation, called \textbf{UDA-COPE}. Inspired by the recent multi-modal UDA techniques, the proposed method exploits a teacher-student self-supervised learning scheme to train a pose estimation network without using target domain labels. We also introduce a bidirectional filtering method between predicted normalized object coordinate space (NOCS) map and observed point cloud, to not only make our teacher network more robust to the target domain but also to provide more reliable pseudo labels for the student network training. Extensive experimental results demonstrate the effectiveness of our proposed method both quantitatively and qualitatively. Notably, without leveraging target-domain GT labels, our proposed method achieves comparable or sometimes superior performance to existing methods that depend on the GT labels.
Most of the deep-learning based depth and ego-motion networks have been designed for visible cameras. However, visible cameras heavily rely on the presence of an external light source. Therefore, it is challenging to use them under low-light conditions such as night scenes, tunnels, and other harsh conditions. A thermal camera is one solution to compensate for this problem because it detects Long Wave Infrared Radiation(LWIR) regardless of any external light sources. However, despite this advantage, both depth and ego-motion estimation research for the thermal camera are not actively explored until so far. In this paper, we propose an unsupervised learning method for the all-day depth and ego-motion estimation. The proposed method exploits multi-spectral consistency loss to gives complementary supervision for the networks by reconstructing visible and thermal images with the depth and pose estimated from thermal images. The networks trained with the proposed method robustly estimate the depth and pose from monocular thermal video under low-light and even zero-light conditions. To the best of our knowledge, this is the first work to simultaneously estimate both depth and ego-motion from the monocular thermal video in an unsupervised manner.
Deep reinforcement learning (DRL) algorithms and evolution strategies (ES) have been applied to various tasks, showing excellent performances. These have the opposite properties, with DRL having good sample efficiency and poor stability, while ES being vice versa. Recently, there have been attempts to combine these algorithms, but these methods fully rely on synchronous update scheme, making it not ideal to maximize the benefits of the parallelism in ES. To solve this challenge, asynchronous update scheme was introduced, which is capable of good time-efficiency and diverse policy exploration. In this paper, we introduce an Asynchronous Evolution Strategy-Reinforcement Learning (AES-RL) that maximizes the parallel efficiency of ES and integrates it with policy gradient methods. Specifically, we propose 1) a novel framework to merge ES and DRL asynchronously and 2) various asynchronous update methods that can take all advantages of asynchronism, ES, and DRL, which are exploration and time efficiency, stability, and sample efficiency, respectively. The proposed framework and update methods are evaluated in continuous control benchmark work, showing superior performance as well as time efficiency compared to the previous methods.