Adversarial training and its many variants substantially improve deep network robustness, yet at the cost of compromising standard accuracy. Moreover, the training process is heavy and hence it becomes impractical to thoroughly explore the trade-off between accuracy and robustness. This paper asks this new question: how to quickly calibrate a trained model in-situ, to examine the achievable trade-offs between its standard and robust accuracies, without (re-)training it many times? Our proposed framework, Once-for-all Adversarial Training (OAT), is built on an innovative model-conditional training framework, with a controlling hyper-parameter as the input. The trained model could be adjusted among different standard and robust accuracies "for free" at testing time. As an important knob, we exploit dual batch normalization to separate standard and adversarial feature statistics, so that they can be learned in one model without degrading performance. We further extend OAT to a Once-for-all Adversarial Training and Slimming (OATS) framework, that allows for the joint trade-off among accuracy, robustness and runtime efficiency. Experiments show that, without any re-training nor ensembling, OAT/OATS achieve similar or even superior performance compared to dedicatedly trained models at various configurations. Our codes and pretrained models are available at: https://github.com/VITA-Group/Once-for-All-Adversarial-Training.
In this paper, we study \emph{Federated Bandit}, a decentralized Multi-Armed Bandit problem with a set of $N$ agents, who can only communicate their local data with neighbors described by a connected graph $G$. Each agent makes a sequence of decisions on selecting an arm from $M$ candidates, yet they only have access to local and potentially biased feedback/evaluation of the true reward for each action taken. Learning only locally will lead agents to sub-optimal actions while converging to a no-regret strategy requires a collection of distributed data. Motivated by the proposal of federated learning, we aim for a solution with which agents will never share their local observations with a central entity, and will be allowed to only share a private copy of his/her own information with their neighbors. We first propose a decentralized bandit algorithm \texttt{Gossip\_UCB}, which is a coupling of variants of both the classical gossiping algorithm and the celebrated Upper Confidence Bound (UCB) bandit algorithm. We show that \texttt{Gossip\_UCB} successfully adapts local bandit learning into a global gossiping process for sharing information among connected agents, and achieves guaranteed regret at the order of $O(\max\{ \texttt{poly}(N,M) \log T, \texttt{poly}(N,M)\log_{\lambda_2^{-1}} N\})$ for all $N$ agents, where $\lambda_2\in(0,1)$ is the second largest eigenvalue of the expected gossip matrix, which is a function of $G$. We then propose \texttt{Fed\_UCB}, a differentially private version of \texttt{Gossip\_UCB}, in which the agents preserve $\epsilon$-differential privacy of their local data while achieving $O(\max \{\frac{\texttt{poly}(N,M)}{\epsilon}\log^{2.5} T, \texttt{poly}(N,M) (\log_{\lambda_2^{-1}} N + \log T) \})$ regret.
With the rising of short video apps, such as TikTok, Snapchat and Kwai, advertisement in short-term user-generated videos (UGVs) has become a trending form of advertising. Prediction of user behavior without specific user profile is required by advertisers, as they expect to acquire advertisement performance in advance in the scenario of cold start. Current recommender system do not take raw videos as input; additionally, most previous work of Multi-Modal Machine Learning may not deal with unconstrained videos like UGVs. In this paper, we proposed a novel end-to-end self-organizing framework for user behavior prediction. Our model is able to learn the optimal topology of neural network architecture, as well as optimal weights, through training data. We evaluate our proposed method on our in-house dataset. The experimental results reveal that our model achieves the best performance in all our experiments.
Conventional spoken language understanding (SLU) consist of two stages, the first stage maps speech to text by automatic speech recognition (ASR), and the second stage maps text to intent by natural language understanding (NLU). End-to-end SLU maps speech directly to intent through a single deep learning model. Previous end-to-end SLU models are primarily used for English environment due to lacking large scale SLU dataset in Chines, and use only one ASR model to extract features from speech. With the help of Kuaishou technology, a large scale SLU dataset in Chinese is collected to detect abnormal event in their live audio stream. Based on this dataset, this paper proposed a ensemble end-to-end SLU model used for Chinese environment. This ensemble SLU models extracted hierarchies features using multiple pre-trained ASR models, leading to better representation of phoneme level and word level information. This proposed approached achieve 9.7% increase of accuracy compared to previous end-to-end SLU model.
The applications of short-termuser generated video(UGV),such as snapchat, youtube short-term videos, booms recently,raising lots of multimodal machine learning tasks. Amongthem, learning the correspondence between audio and vi-sual information from videos is a challenging one. Mostprevious work of theaudio-visual correspondence(AVC)learning only investigated on constrained videos or simplesettings, which may not fit the application of UGV. In thispaper, we proposed new principles for AVC and introduced anew framework to set sight on the themes of videos to facili-tate AVC learning. We also released the KWAI-AD-AudViscorpus which contained 85432 short advertisement videos(around 913 hours) made by users. We evaluated our pro-posed approach on this corpus and it was able to outperformthe baseline by 23.15% absolute differenc
Adam is the important optimization algorithm to guarantee efficiency and accuracy for training many important tasks such as BERT and ImageNet. However, Adam is generally not compatible with information (gradient) compression technology. Therefore, the communication usually becomes the bottleneck for parallelizing Adam. In this paper, we propose a communication efficient {\bf A}DAM {\bf p}reconditioned {\bf M}omentum SGD algorithm-- named APMSqueeze-- through an error compensated method compressing gradients. The proposed algorithm achieves a similar convergence efficiency to Adam in term of epochs, but significantly reduces the running time per epoch. In terms of end-to-end performance (including the full-precision pre-condition step), APMSqueeze is able to provide {sometimes by up to $2-10\times$ speed-up depending on network bandwidth.} We also conduct theoretical analysis on the convergence and efficiency.
We propose a novel pose-guided appearance transfer network for transferring a given reference appearance to a target pose in unprecedented image resolution (1024 * 1024), given respectively an image of the reference and target person. No 3D model is used. Instead, our network utilizes dense local descriptors including local perceptual loss and local discriminators to refine details, which is trained progressively in a coarse-to-fine manner to produce the high-resolution output to faithfully preserve complex appearance of garment textures and geometry, while hallucinating seamlessly the transferred appearances including those with dis-occlusion. Our progressive encoder-decoder architecture can learn the reference appearance inherent in the input image at multiple scales. Extensive experimental results on the Human3.6M dataset, the DeepFashion dataset, and our dataset collected from YouTube show that our model produces high-quality images, which can be further utilized in useful applications such as garment transfer between people and pose-guided human video generation.
Generative adversarial networks (GANs) have gained increasing popularity in various computer vision applications, and recently start to be deployed to resource-constrained mobile devices. Similar to other deep models, state-of-the-art GANs suffer from high parameter complexities. That has recently motivated the exploration of compressing GANs (usually generators). Compared to the vast literature and prevailing success in compressing deep classifiers, the study of GAN compression remains in its infancy, so far leveraging individual compression techniques instead of more sophisticated combinations. We observe that due to the notorious instability of training GANs, heuristically stacking different compression techniques will result in unsatisfactory results. To this end, we propose the first unified optimization framework combining multiple compression means for GAN compression, dubbed GAN Slimming (GS). GS seamlessly integrates three mainstream compression techniques: model distillation, channel pruning and quantization, together with the GAN minimax objective, into one unified optimization form, that can be efficiently optimized from end to end. Without bells and whistles, GS largely outperforms existing options in compressing image-to-image translation GANs. Specifically, we apply GS to compress CartoonGAN, a state-of-the-art style transfer network, by up to 47 times, with minimal visual quality degradation. Codes and pre-trained models can be found at https://github.com/TAMU-VITA/GAN-Slimming.