Abstract:LLM agents accumulate long trajectories of reasoning steps, tool calls, and environment feedback, making the KV cache a major inference bottleneck. KV cache compaction can reduce this cost, but most prior methods assume a static context where future queries are known or can be approximated offline. Agents instead require online compaction: new information must be compressed before future relevance is known, using proxy queries cheap enough for the inference path. We study online compaction across token eviction (TE) and attention matching (AM), adapting both to compact agent turns and comparing cheap proxy sources such as boundary, repeat-prefill, and delayed future-generation queries. Experiments on BrowseComp-Plus and WideSearch show that immediate compaction often hurts performance, whereas delaying compaction to use the agent's future queries recovers much of the gap. Moreover, TE is often more robust than AM under imperfect proxies. Across models at different scales, TE preserves most of the accuracy while reducing KV cache by 80%, and can improve throughput over the no compaction baseline. These results position proxy-query selection as a core design choice for practical online KV compaction.
Abstract:Large language model agents often spend substantial wall-clock time waiting for tool call results. Tool-call speculation can hide this latency by predicting and pre-executing an agent's next tool call if the prediction matches the agent's eventual tool call, but existing speculators are typically separate draft models or cached traces that are poorly aligned with the deployed agent's own behavior. We identify this speculator-agent gap and show that the target agent itself is a strong next-call speculator. This points to a simpler design: unifying the agent and speculator within the same model. In this paper, we introduce the self-speculating agent, a single model that both solves tasks in agent mode and predicts its next tool call from partial trajectories in speculator mode, fully reusing prefix KV cache. To enable this dual-mode agent without degrading performance, we propose a joint agent-speculator reinforcement learning method, which derives speculation targets from the agent's own rollouts and alternates agent and speculator updates. Across agentic search QA and conversational tool-use agentic tasks, our method improves average next tool-call Hit@1 from 44.1 to 61.2 for Qwen3-4B and from 48.9 to 66.3 for Qwen3.5-4B, while preserving agent task success.
Abstract:Computer-use agents (CUAs) approach human-level performance on standardised benchmarks but still struggle on long-horizon tasks and unseen software. Existing skill libraries address this with reusable skills, but represent the skill artifact as text only, despite the visual nature of GUI interaction. We propose VISUALSKILL: a hierarchical multimodal skill, tailored to each target application and organised as a central index over per-topic files, which the agent consumes through a load_topic MCP tool that fetches the relevant topic's text and figures on demand. We construct each skill with a two-stage pipeline that combines authored documentation with live-application UI exploration. On two CUA benchmarks, CUA-World and OSExpert-Eval, a Claude Code CLI agent backed by Claude Opus 4.6 reaches an average score of 0.456 with VISUALSKILL, a +15.3 point absolute lift over the no-skill baseline (0.303). Against a matched text-only skill that is generated from the same source content and differs from VISUALSKILL only in modality, VISUALSKILL yields a further +8.3 point absolute gain over the matched text-only skill (0.373 vs. 0.456), providing direct evidence that retaining visual figures in the skill artifact, rather than verbalizing them away, helps the agent both identify UI elements and verify workflow state after each action. Our code is available at https://github.com/XMHZZ2018/VisualSkills.
Abstract:Agent skills, which are reusable, domain-specific knowledge artifacts, have become a popular mechanism for extending LLM-based agents, yet formally benchmarking skill usage performance remains scarce. Existing skill benchmarking efforts focus on overly idealized conditions, where LLMs are directly provided with hand-crafted, narrowly-tailored task-specific skills for each task, whereas in many realistic settings, the LLM agent may have to search for and select relevant skills on its own, and even the closest matching skills may not be well-tailored for the task. In this paper, we conduct the first comprehensive study of skill utility under progressively challenging realistic settings, where agents must retrieve skills from a large collection of 34k real-world skills and may not have access to any hand-curated skills. Our findings reveal that the benefits of skills are fragile: performance gains degrade consistently as settings become more realistic, with pass rates approaching no-skill baselines in the most challenging scenarios. To narrow this gap, we study skill refinement strategies, including query-specific and query-agnostic approaches, and we show that query-specific refinement substantially recovers lost performance when the initial skills are of reasonable relevance and quality. We further demonstrate the generality of retrieval and refinement on Terminal-Bench 2.0, where they improve the pass rate of Claude Opus 4.6 from 57.7% to 65.5%. Our results, consistent across multiple models, highlight both the promise and the current limitations of skills for LLM-based agents. Our code is available at https://github.com/UCSB-NLP-Chang/Skill-Usage.




Abstract:Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications, platforms, and multi-step workflows. Humans can bridge this gap by watching video tutorials: we search, skim, and selectively imitate short segments that match our current subgoal. In this paper, we study how to enable computer-use agents to learn from online videos at inference time effectively. We propose a framework that retrieves and filters tutorial videos, converts them into structured demonstration trajectories, and dynamically selects trajectories as in-context guidance during execution. Particularly, using a VLM, we infer UI actions, segment videos into short subsequences of actions, and assign each subsequence a textual objective. At inference time, a two-stage selection mechanism dynamically chooses a single trajectory to add in context at each step, focusing the agent on the most helpful local guidance for its next decision. Experiments on two widely used benchmarks show that our framework consistently outperforms strong base agents and variants that use only textual tutorials or transcripts. Analyses highlight the importance of trajectory segmentation and selection, action filtering, and visual information, suggesting that abundant online videos can be systematically distilled into actionable guidance that improves computer-use agents at inference time. Our code is available at https://github.com/UCSB-NLP-Chang/video_demo.
Abstract:Watermarking has emerged as a promising technique for detecting texts generated by LLMs. Current research has primarily focused on three design criteria: high quality of the watermarked text, high detectability, and robustness against removal attack. However, the security against spoofing attacks remains relatively understudied. For example, a piggyback attack can maliciously alter the meaning of watermarked text-transforming it into hate speech-while preserving the original watermark, thereby damaging the reputation of the LLM provider. We identify two core challenges that make defending against spoofing difficult: (1) the need for watermarks to be both sensitive to semantic-distorting changes and insensitive to semantic-preserving edits, and (2) the contradiction between the need to detect global semantic shifts and the local, auto-regressive nature of most watermarking schemes. To address these challenges, we propose a semantic-aware watermarking algorithm that post-hoc embeds watermarks into a given target text while preserving its original meaning. Our method introduces a semantic mapping model, which guides the generation of a green-red token list, contrastively trained to be sensitive to semantic-distorting changes and insensitive to semantic-preserving changes. Experiments on two standard benchmarks demonstrate strong robustness against removal attacks and security against spoofing attacks, including sentiment reversal and toxic content insertion, while maintaining high watermark detectability. Our approach offers a significant step toward more secure and semantically aware watermarking for LLMs. Our code is available at https://github.com/UCSB-NLP-Chang/contrastive-watermark.




Abstract:We present ThinkPrune, a simple yet effective method for pruning the thinking length for long-thinking LLMs, which has been found to often produce inefficient and redundant thinking processes. Existing preliminary explorations of reducing thinking length primarily focus on forcing the thinking process to early exit, rather than adapting the LLM to optimize and consolidate the thinking process, and therefore the length-performance tradeoff observed so far is sub-optimal. To fill this gap, ThinkPrune offers a simple solution that continuously trains the long-thinking LLMs via reinforcement learning (RL) with an added token limit, beyond which any unfinished thoughts and answers will be discarded, resulting in a zero reward. To further preserve model performance, we introduce an iterative length pruning approach, where multiple rounds of RL are conducted, each with an increasingly more stringent token limit. We observed that ThinkPrune results in a remarkable performance-length tradeoff -- on the AIME24 dataset, the reasoning length of DeepSeek-R1-Distill-Qwen-1.5B can be reduced by half with only 2% drop in performance. We also observed that after pruning, the LLMs can bypass unnecessary steps while keeping the core reasoning process complete. Code is available at https://github.com/UCSB-NLP-Chang/ThinkPrune.
Abstract:Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand high real-time performance and visual quality. Additionally, while some methods can synchronize lip movement, they still face issues with consistency between facial expressions and upper body movement, particularly during silent periods. In this paper, we introduce SyncAnimation, the first NeRF-based method that achieves audio-driven, stable, and real-time generation of speaking avatar by combining generalized audio-to-pose matching and audio-to-expression synchronization. By integrating AudioPose Syncer and AudioEmotion Syncer, SyncAnimation achieves high-precision poses and expression generation, progressively producing audio-synchronized upper body, head, and lip shapes. Furthermore, the High-Synchronization Human Renderer ensures seamless integration of the head and upper body, and achieves audio-sync lip. The project page can be found at https://syncanimation.github.io
Abstract:Recent studies have identified one aggravating factor of LLM hallucinations as the knowledge inconsistency between pre-training and fine-tuning, where unfamiliar fine-tuning data mislead the LLM to fabricate plausible but wrong outputs. In this paper, we propose a novel fine-tuning strategy called Prereq-Tune to address this knowledge inconsistency and reduce hallucinations. Fundamentally, Prereq-Tune disentangles the learning of skills and knowledge, so the model learns only the task skills without being impacted by the knowledge inconsistency. To achieve this, Prereq-Tune introduces an additional prerequisite learning stage to learn the necessary knowledge for SFT, allowing subsequent SFT to focus only on task skills. Prereq-Tune can also be combined with fictitious synthetic data to enhance the grounding of LLM outputs to their internal knowledge. Experiments show that Prereq-Tune outperforms existing baselines in improving LLM's factuality across short QA and long-form generation tasks. It also opens new possibilities for knowledge-controlled generation in LLMs. Our code is available at https://github.com/UCSB-NLP-Chang/Prereq_tune.git.




Abstract:This paper investigates Who's Harry Potter (WHP), a pioneering yet insufficiently understood method for LLM unlearning. We explore it in two steps. First, we introduce a new task of LLM targeted unlearning, where given an unlearning target (e.g., a person) and some unlearning documents, we aim to unlearn only the information about the target, rather than everything in the unlearning documents. We further argue that a successful unlearning should satisfy criteria such as not outputting gibberish, not fabricating facts about the unlearning target, and not releasing factual information under jailbreak attacks. Second, we construct a causal intervention framework for targeted unlearning, where the knowledge of the unlearning target is modeled as a confounder between LLM input and output, and the unlearning process as a deconfounding process. This framework justifies and extends WHP, deriving a simple unlearning algorithm that includes WHP as a special case. Experiments on existing and new datasets show that our approach, without explicitly optimizing for the aforementioned criteria, achieves competitive performance in all of them. Our code is available at https://github.com/UCSB-NLP-Chang/causal_unlearn.git.