Although the impressive performance in visual grounding, the prevailing approaches usually exploit the visual backbone in a passive way, i.e., the visual backbone extracts features with fixed weights without expression-related hints. The passive perception may lead to mismatches (e.g., redundant and missing), limiting further performance improvement. Ideally, the visual backbone should actively extract visual features since the expressions already provide the blueprint of desired visual features. The active perception can take expressions as priors to extract relevant visual features, which can effectively alleviate the mismatches. Inspired by this, we propose an active perception Visual Grounding framework based on Language Adaptive Weights, called VG-LAW. The visual backbone serves as an expression-specific feature extractor through dynamic weights generated for various expressions. Benefiting from the specific and relevant visual features extracted from the language-aware visual backbone, VG-LAW does not require additional modules for cross-modal interaction. Along with a neat multi-task head, VG-LAW can be competent in referring expression comprehension and segmentation jointly. Extensive experiments on four representative datasets, i.e., RefCOCO, RefCOCO+, RefCOCOg, and ReferItGame, validate the effectiveness of the proposed framework and demonstrate state-of-the-art performance.
Different from universal object detection, referring expression comprehension (REC) aims to locate specific objects referred to by natural language expressions. The expression provides high-level concepts of relevant visual and contextual patterns, which vary significantly with different expressions and account for only a few of those encoded in the REC model. This leads us to a question: do we really need the entire network with a fixed structure for various referring expressions? Ideally, given an expression, only expression-relevant components of the REC model are required. These components should be small in number as each expression only contains very few visual and contextual clues. This paper explores the adaptation between expressions and REC models for dynamic inference. Concretely, we propose a neat yet efficient framework named Language Adaptive Dynamic Subnets (LADS), which can extract language-adaptive subnets from the REC model conditioned on the referring expressions. By using the compact subnet, the inference can be more economical and efficient. Extensive experiments on RefCOCO, RefCOCO+, RefCOCOg, and Referit show that the proposed method achieves faster inference speed and higher accuracy against state-of-the-art approaches.
Gait recognition aims at identifying the pedestrians at a long distance by their biometric gait patterns. It is inherently challenging due to the various covariates and the properties of silhouettes (textureless and colorless), which result in two kinds of pair-wise hard samples: the same pedestrian could have distinct silhouettes (intra-class diversity) and different pedestrians could have similar silhouettes (inter-class similarity). In this work, we propose to solve the hard sample issue with a Memory-augmented Progressive Learning network (GaitMPL), including Dynamic Reweighting Progressive Learning module (DRPL) and Global Structure-Aligned Memory bank (GSAM). Specifically, DRPL reduces the learning difficulty of hard samples by easy-to-hard progressive learning. GSAM further augments DRPL with a structure-aligned memory mechanism, which maintains and models the feature distribution of each ID. Experiments on two commonly used datasets, CASIA-B and OU-MVLP, demonstrate the effectiveness of GaitMPL. On CASIA-B, we achieve the state-of-the-art performance, i.e., 88.0% on the most challenging condition (Clothing) and 93.3% on the average condition, which outperforms the other methods by at least 3.8% and 1.4%, respectively.
Gait recognition, which aims at identifying individuals by their walking patterns, has recently drawn increasing research attention. However, gait recognition still suffers from the conflicts between the limited binary visual clues of the silhouette and numerous covariates with diverse scales, which brings challenges to the model's adaptiveness. In this paper, we address this conflict by developing a novel MetaGait that learns to learn an omni sample adaptive representation. Towards this goal, MetaGait injects meta-knowledge, which could guide the model to perceive sample-specific properties, into the calibration network of the attention mechanism to improve the adaptiveness from the omni-scale, omni-dimension, and omni-process perspectives. Specifically, we leverage the meta-knowledge across the entire process, where Meta Triple Attention and Meta Temporal Pooling are presented respectively to adaptively capture omni-scale dependency from spatial/channel/temporal dimensions simultaneously and to adaptively aggregate temporal information through integrating the merits of three complementary temporal aggregation methods. Extensive experiments demonstrate the state-of-the-art performance of the proposed MetaGait. On CASIA-B, we achieve rank-1 accuracy of 98.7%, 96.0%, and 89.3% under three conditions, respectively. On OU-MVLP, we achieve rank-1 accuracy of 92.4%.
Gait is one of the most promising biometrics that aims to identify pedestrians from their walking patterns. However, prevailing methods are susceptible to confounders, resulting in the networks hardly focusing on the regions that reflect effective walking patterns. To address this fundamental problem in gait recognition, we propose a Generative Counterfactual Intervention framework, dubbed GaitGCI, consisting of Counterfactual Intervention Learning (CIL) and Diversity-Constrained Dynamic Convolution (DCDC). CIL eliminates the impacts of confounders by maximizing the likelihood difference between factual/counterfactual attention while DCDC adaptively generates sample-wise factual/counterfactual attention to efficiently perceive the sample-wise properties. With matrix decomposition and diversity constraint, DCDC guarantees the model to be efficient and effective. Extensive experiments indicate that proposed GaitGCI: 1) could effectively focus on the discriminative and interpretable regions that reflect gait pattern; 2) is model-agnostic and could be plugged into existing models to improve performance with nearly no extra cost; 3) efficiently achieves state-of-the-art performance on arbitrary scenarios (in-the-lab and in-the-wild).
Gait recognition has a rapid development in recent years. However, gait recognition in the wild is not well explored yet. An obvious reason could be ascribed to the lack of diverse training data from the perspective of intrinsic and extrinsic factors. To remedy this problem, we propose to construct a large-scale gait dataset with the help of controllable computer simulation. In detail, to diversify the intrinsic factors of gait, we generate numerous characters with diverse attributes and empower them with various types of walking styles. To diversify the extrinsic factors of gait, we build a complicated scene with a dense camera layout. Finally, we design an automated generation toolkit under Unity3D for simulating the walking scenario and capturing the gait data automatically. As a result, we obtain an in-the-wild gait dataset, called VersatileGait, which has more than one million silhouette sequences of 10,000 subjects with diverse scenarios. VersatileGait possesses several nice properties, including huge dataset size, diverse pedestrian attributes, complicated camera layout, high-quality annotations, small domain gap with the real one, good scalability for new demands, and no privacy issues. Based on VersatileGait, we propose series of experiments and applications for both research exploration of gait in the wild and practical applications. Our dataset and its corresponding generation toolkit will be publicly available for further studies.
With the motivation of practical gait recognition applications, we propose to automatically create a large-scale synthetic gait dataset (called VersatileGait) by a game engine, which consists of around one million silhouette sequences of 11,000 subjects with fine-grained attributes in various complicated scenarios. Compared with existing real gait datasets with limited samples and simple scenarios, the proposed VersatileGait dataset possesses several nice properties, including huge dataset size, high sample diversity, high-quality annotations, multi-pitch angles, small domain gap with the real one, etc. Furthermore, we investigate the effectiveness of our dataset (e.g., domain transfer after pretraining). Then, we use the fine-grained attributes from VersatileGait to promote gait recognition in both accuracy and speed, and meanwhile justify the gait recognition performance under multi-pitch angle settings. Additionally, we explore a variety of potential applications for research.Extensive experiments demonstrate the value and effective-ness of the proposed VersatileGait in gait recognition along with its associated applications. We will release both VersatileGait and its corresponding data generation toolkit for further studies.