The ubiquitousness of social media has led to the need for reliable and efficient detection of offensive content to limit harmful effects. This has led to a proliferation of datasets and models related to detecting offensive content. While sophisticated models have attained strong performance on individual datasets, these models often do not generalize due to differences between how "offensive content" is conceptualized, and the resulting differences in how these datasets are labeled. In this paper, we introduce HateCOT, a dataset of 52,000 samples drawn from diverse existing sources with explanations generated by GPT-3.5-Turbo and human-curated. We show that pre-training models for the detection of offensive content on HateCOT significantly boots open-sourced Language Models on three benchmark datasets in both zero and few-shot settings, despite differences in domain and task.} We further find that HateCOT enables effective K-shot fine-tuning in the low-resource settings.
This paper addresses the challenge of leveraging imperfect language models to guide human decision-making in the context of a grounded navigation task. We show that an imperfect instruction generation model can be complemented with an effective communication mechanism to become more successful at guiding humans. The communication mechanism we build comprises models that can detect potential hallucinations in instructions and suggest practical alternatives, and an intuitive interface to present that information to users. We show that this approach reduces the human navigation error by up to 29% with no additional cognitive burden. This result underscores the potential of integrating diverse communication channels into AI systems to compensate for their imperfections and enhance their utility for humans.
Temporal action abstractions, along with belief state representations, are a powerful knowledge sharing mechanism for sequential decision making. In this work, we propose a novel view that treats inducing temporal action abstractions as a sequence compression problem. To do so, we bring a subtle but critical component of LLM training pipelines -- input tokenization via byte pair encoding (BPE) -- to the seemingly distant task of learning skills of variable time span in continuous control domains. We introduce an approach called Primitive Sequence Encoding (PRISE) that combines continuous action quantization with BPE to learn powerful action abstractions. We empirically show that high-level skills discovered by PRISE from a multitask set of robotic manipulation demonstrations significantly boost the performance of both multitask imitation learning as well as few-shot imitation learning on unseen tasks. Our code will be released at https://github.com/FrankZheng2022/PRISE.
We present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO's computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO's effectiveness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks. Our code, pretraining data, as well as pretrained model checkpoints will be released at https://github.com/PremierTACO/premier-taco. Our project webpage is at https://premiertaco.github.io.
Extensive efforts in automated approaches for content moderation have been focused on developing models to identify toxic, offensive, and hateful content -- with the aim of lightening the load for moderators. Yet, it remains uncertain whether improvements on those tasks truly address the needs that moderators have in accomplishing their work. In this paper, we surface the gaps between past research efforts that have aimed to provide automation for aspects of the content moderation task, and the needs of volunteer content moderators. To do so, we conduct a model review on Hugging Face to reveal the availability of models to cover various moderation rules and guidelines. We further put state-of-the-art LLMs to the test (GPT-4 and Llama-2), evaluating how well these models perform in flagging violations of platform rules. Overall, we observe a non-trivial gap, as missing developed models and LLMs exhibit low recall on a significant portion of the rules.
Visual reinforcement learning (RL) has shown promise in continuous control tasks. Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds. In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively. Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks. To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network. Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals. Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio. Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit. Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations.
We investigate the problem of generating instructions to guide humans to navigate in simulated residential environments. A major issue with current models is hallucination: they generate references to actions or objects that are inconsistent with what a human follower would perform or encounter along the described path. We develop a model that detects these hallucinated references by adopting a model pre-trained on a large corpus of image-text pairs, and fine-tuning it with a contrastive loss that separates correct instructions from instructions containing synthesized hallucinations. Our final model outperforms several baselines, including using word probability estimated by the instruction-generation model, and supervised models based on LSTM and Transformer.
Recent research at the intersection of AI explainability and fairness has focused on how explanations can improve human-plus-AI task performance as assessed by fairness measures. We propose to characterize what constitutes an explanation that is itself "fair" -- an explanation that does not adversely impact specific populations. We formulate a novel evaluation method of "fair explanations" using not just accuracy and label time, but also psychological impact of explanations on different user groups across many metrics (mental discomfort, stereotype activation, and perceived workload). We apply this method in the context of content moderation of potential hate speech, and its differential impact on Asian vs. non-Asian proxy moderators, across explanation approaches (saliency map and counterfactual explanation). We find that saliency maps generally perform better and show less evidence of disparate impact (group) and individual unfairness than counterfactual explanations. Content warning: This paper contains examples of hate speech and racially discriminatory language. The authors do not support such content. Please consider your risk of discomfort carefully before continuing reading!
Large Language Models (LLMs) are increasingly used for accessing information on the web. Their truthfulness and factuality are thus of great interest. To help users make the right decisions about the information they're getting, LLMs should not only provide but also help users fact-check information. In this paper, we conduct experiments with 80 crowdworkers in total to compare language models with search engines (information retrieval systems) at facilitating fact-checking by human users. We prompt LLMs to validate a given claim and provide corresponding explanations. Users reading LLM explanations are significantly more efficient than using search engines with similar accuracy. However, they tend to over-rely the LLMs when the explanation is wrong. To reduce over-reliance on LLMs, we ask LLMs to provide contrastive information - explain both why the claim is true and false, and then we present both sides of the explanation to users. This contrastive explanation mitigates users' over-reliance on LLMs, but cannot significantly outperform search engines. However, showing both search engine results and LLM explanations offers no complementary benefits as compared to search engines alone. Taken together, natural language explanations by LLMs may not be a reliable replacement for reading the retrieved passages yet, especially in high-stakes settings where over-relying on wrong AI explanations could lead to critical consequences.
Assistant AI agents should be capable of rapidly acquiring novel skills and adapting to new user preferences. Traditional frameworks like imitation learning and reinforcement learning do not facilitate this capability because they support only low-level, inefficient forms of communication. In contrast, humans communicate with progressive efficiency by defining and sharing abstract intentions. Reproducing similar capability in AI agents, we develop a novel learning framework named Communication-Efficient Interactive Learning (CEIL). By equipping a learning agent with an abstract, dynamic language and an intrinsic motivation to learn with minimal communication effort, CEIL leads to emergence of a human-like pattern where the learner and the teacher communicate progressively efficiently by exchanging increasingly more abstract intentions. CEIL demonstrates impressive performance and communication efficiency on a 2D MineCraft domain featuring long-horizon decision-making tasks. Agents trained with CEIL quickly master new tasks, outperforming non-hierarchical and hierarchical imitation learning by up to 50% and 20% in absolute success rate, respectively, given the same number of interactions with the teacher. Especially, the framework performs robustly with teachers modeled after human pragmatic communication behavior.