refer to the report for detailed contributions




Abstract:Recommender systems filter contents/items valuable to users by inferring preferences from user features and historical behaviors. Mainstream approaches follow the learning-to-rank paradigm, which focus on discovering and modeling item topics (e.g., categories), and capturing user preferences on these topics based on historical interactions. However, this paradigm often neglects the modeling of user characteristics and their social roles, which are logical confounders influencing the correlated interest and user preference transition. To bridge this gap, we introduce the user role identification task and the behavioral logic modeling task that aim to explicitly model user roles and learn the logical relations between item topics and user social roles. We show that it is possible to explicitly solve these tasks through an efficient integration framework of Large Language Model (LLM) and recommendation systems, for which we propose TagCF. On the one hand, the exploitation of the LLM's world knowledge and logic inference ability produces a virtual logic graph that reveals dynamic and expressive knowledge of users, augmenting the recommendation performance. On the other hand, the user role aligns the user behavioral logic with the observed user feedback, refining our understanding of user behaviors. Additionally, we also show that the extracted user-item logic graph is empirically a general knowledge that can benefit a wide range of recommendation tasks, and conduct experiments on industrial and several public datasets as verification.
Abstract:We present TartanGround, a large-scale, multi-modal dataset to advance the perception and autonomy of ground robots operating in diverse environments. This dataset, collected in various photorealistic simulation environments includes multiple RGB stereo cameras for 360-degree coverage, along with depth, optical flow, stereo disparity, LiDAR point clouds, ground truth poses, semantic segmented images, and occupancy maps with semantic labels. Data is collected using an integrated automatic pipeline, which generates trajectories mimicking the motion patterns of various ground robot platforms, including wheeled and legged robots. We collect 910 trajectories across 70 environments, resulting in 1.5 million samples. Evaluations on occupancy prediction and SLAM tasks reveal that state-of-the-art methods trained on existing datasets struggle to generalize across diverse scenes. TartanGround can serve as a testbed for training and evaluation of a broad range of learning-based tasks, including occupancy prediction, SLAM, neural scene representation, perception-based navigation, and more, enabling advancements in robotic perception and autonomy towards achieving robust models generalizable to more diverse scenarios. The dataset and codebase for data collection will be made publicly available upon acceptance. Webpage: https://tartanair.org/tartanground




Abstract:Accurate dietary monitoring is essential for promoting healthier eating habits. A key area of research is how people interact and consume food using utensils and hands. By tracking their position and orientation, it is possible to estimate the volume of food being consumed, or monitor eating behaviours, highly useful insights into nutritional intake that can be more reliable than popular methods such as self-reporting. Hence, this paper implements a system that analyzes stationary video feed of people eating, using 6D pose estimation to track hand and spoon movements to capture spatial position and orientation. In doing so, we examine the performance of two state-of-the-art (SOTA) video object segmentation (VOS) models, both quantitatively and qualitatively, and identify main sources of error within the system.
Abstract:Multimodal Reward Models (MRMs) play a crucial role in enhancing the performance of Multimodal Large Language Models (MLLMs). While recent advancements have primarily focused on improving the model structure and training data of MRMs, there has been limited exploration into the effectiveness of long-term reasoning capabilities for reward modeling and how to activate these capabilities in MRMs. In this paper, we explore how Reinforcement Learning (RL) can be used to improve reward modeling. Specifically, we reformulate the reward modeling problem as a rule-based RL task. However, we observe that directly applying existing RL algorithms, such as Reinforce++, to reward modeling often leads to training instability or even collapse due to the inherent limitations of these algorithms. To address this issue, we propose the StableReinforce algorithm, which refines the training loss, advantage estimation strategy, and reward design of existing RL methods. These refinements result in more stable training dynamics and superior performance. To facilitate MRM training, we collect 200K preference data from diverse datasets. Our reward model, R1-Reward, trained using the StableReinforce algorithm on this dataset, significantly improves performance on multimodal reward modeling benchmarks. Compared to previous SOTA models, R1-Reward achieves a $8.4\%$ improvement on the VL Reward-Bench and a $14.3\%$ improvement on the Multimodal Reward Bench. Moreover, with more inference compute, R1-Reward's performance is further enhanced, highlighting the potential of RL algorithms in optimizing MRMs.
Abstract:The growing context lengths of large language models (LLMs) pose significant challenges for efficient inference, primarily due to GPU memory and bandwidth constraints. We present RetroInfer, a novel system that reconceptualizes the key-value (KV) cache as a vector storage system which exploits the inherent attention sparsity to accelerate long-context LLM inference. At its core is the wave index, an Attention-aWare VEctor index that enables efficient and accurate retrieval of critical tokens through techniques such as tripartite attention approximation, accuracy-bounded attention estimation, and segmented clustering. Complementing this is the wave buffer, which coordinates KV cache placement and overlaps computation and data transfer across GPU and CPU to sustain high throughput. Unlike prior sparsity-based methods that struggle with token selection and hardware coordination, RetroInfer delivers robust performance without compromising model accuracy. Experiments on long-context benchmarks show up to 4.5X speedup over full attention within GPU memory limits and up to 10.5X over sparse attention baselines when KV cache is extended to CPU memory, all while preserving full-attention-level accuracy.
Abstract:Modern AI workloads rely heavily on optimized computing kernels for both training and inference. These AI kernels follow well-defined data-flow patterns, such as moving tiles between DRAM and SRAM and performing a sequence of computations on those tiles. However, writing high-performance kernels remains complex despite the clarity of these patterns. Achieving peak performance requires careful, hardware-centric optimizations to fully leverage modern accelerators. While domain-specific compilers attempt to reduce the burden of writing high-performance kernels, they often struggle with usability and expressiveness gaps. In this paper, we present TileLang, a generalized tiled programming model for more efficient AI Kernel programming. TileLang decouples scheduling space (thread binding, layout, tensorize and pipeline) from dataflow, and encapsulated them as a set of customization annotations and primitives. This approach allows users to focus on the kernel's data-flow itself, while leaving most other optimizations to compilers. We conduct comprehensive experiments on commonly-used devices, across numerous experiments, our evaluation shows that TileLang can achieve state-of-the-art performance in key kernels, demonstrating that its unified block-and-thread paradigm and transparent scheduling capabilities deliver both the power and flexibility demanded by modern AI system development.
Abstract:Learning-based methods, such as imitation learning (IL) and reinforcement learning (RL), can produce excel control policies over challenging agile robot tasks, such as sports robot. However, no existing work has harmonized learning-based policy with model-based methods to reduce training complexity and ensure the safety and stability for agile badminton robot control. In this paper, we introduce \ourmethod, a novel hybrid control system for agile badminton robots. Specifically, we propose a model-based strategy for chassis locomotion which provides a base for arm policy. We introduce a physics-informed ``IL+RL'' training framework for learning-based arm policy. In this train framework, a model-based strategy with privileged information is used to guide arm policy training during both IL and RL phases. In addition, we train the critic model during IL phase to alleviate the performance drop issue when transitioning from IL to RL. We present results on our self-engineered badminton robot, achieving 94.5% success rate against the serving machine and 90.7% success rate against human players. Our system can be easily generalized to other agile mobile manipulation tasks such as agile catching and table tennis. Our project website: https://dreamstarring.github.io/HAMLET/.
Abstract:Exponentially growing short video platforms (SVPs) face significant challenges in moderating content detrimental to users' mental health, particularly for minors. The dissemination of such content on SVPs can lead to catastrophic societal consequences. Although substantial efforts have been dedicated to moderating such content, existing methods suffer from critical limitations: (1) Manual review is prone to human bias and incurs high operational costs. (2) Automated methods, though efficient, lack nuanced content understanding, resulting in lower accuracy. (3) Industrial moderation regulations struggle to adapt to rapidly evolving trends due to long update cycles. In this paper, we annotate the first SVP content moderation benchmark with authentic user/reviewer feedback to fill the absence of benchmark in this field. Then we evaluate various methods on the benchmark to verify the existence of the aforementioned limitations. We further propose our common-law content moderation framework named KuaiMod to address these challenges. KuaiMod consists of three components: training data construction, offline adaptation, and online deployment & refinement. Leveraging large vision language model (VLM) and Chain-of-Thought (CoT) reasoning, KuaiMod adequately models video toxicity based on sparse user feedback and fosters dynamic moderation policy with rapid update speed and high accuracy. Offline experiments and large-scale online A/B test demonstrates the superiority of KuaiMod: KuaiMod achieves the best moderation performance on our benchmark. The deployment of KuaiMod reduces the user reporting rate by 20% and its application in video recommendation increases both Daily Active User (DAU) and APP Usage Time (AUT) on several Kuaishou scenarios. We have open-sourced our benchmark at https://kuaimod.github.io.
Abstract:Temporal Action Detection and Moment Retrieval constitute two pivotal tasks in video understanding, focusing on precisely localizing temporal segments corresponding to specific actions or events. Recent advancements introduced Moment Detection to unify these two tasks, yet existing approaches remain confined to closed-set scenarios, limiting their applicability in open-world contexts. To bridge this gap, we present Grounding-MD, an innovative, grounded video-language pre-training framework tailored for open-world moment detection. Our framework incorporates an arbitrary number of open-ended natural language queries through a structured prompt mechanism, enabling flexible and scalable moment detection. Grounding-MD leverages a Cross-Modality Fusion Encoder and a Text-Guided Fusion Decoder to facilitate comprehensive video-text alignment and enable effective cross-task collaboration. Through large-scale pre-training on temporal action detection and moment retrieval datasets, Grounding-MD demonstrates exceptional semantic representation learning capabilities, effectively handling diverse and complex query conditions. Comprehensive evaluations across four benchmark datasets including ActivityNet, THUMOS14, ActivityNet-Captions, and Charades-STA demonstrate that Grounding-MD establishes new state-of-the-art performance in zero-shot and supervised settings in open-world moment detection scenarios. All source code and trained models will be released.




Abstract:This paper reviews the NTIRE 2025 Challenge on Day and Night Raindrop Removal for Dual-Focused Images. This challenge received a wide range of impressive solutions, which are developed and evaluated using our collected real-world Raindrop Clarity dataset. Unlike existing deraining datasets, our Raindrop Clarity dataset is more diverse and challenging in degradation types and contents, which includes day raindrop-focused, day background-focused, night raindrop-focused, and night background-focused degradations. This dataset is divided into three subsets for competition: 14,139 images for training, 240 images for validation, and 731 images for testing. The primary objective of this challenge is to establish a new and powerful benchmark for the task of removing raindrops under varying lighting and focus conditions. There are a total of 361 participants in the competition, and 32 teams submitting valid solutions and fact sheets for the final testing phase. These submissions achieved state-of-the-art (SOTA) performance on the Raindrop Clarity dataset. The project can be found at https://lixinustc.github.io/CVPR-NTIRE2025-RainDrop-Competition.github.io/.