Abstract:The paradigm of Multimodal Large Language Models (MLLMs) offers a promising blueprint for advancing the electromagnetic (EM) domain. However, prevailing approaches often deviate from the native MLLM paradigm, instead using task-specific or pipelined architectures that lead to fundamental limitations in model performance and generalization. Fully realizing the MLLM potential in EM domain requires overcoming three main challenges: (1) Data. The scarcity of high-quality datasets with paired EM signals and descriptive text annotations used for MLLMs pre-training; (2) Benchmark. The absence of comprehensive benchmarks to systematically evaluate and compare the performance of models on EM signal-to-text tasks; (3) Model. A critical fragility in low Signal-to-Noise Ratio (SNR) environments, where critical signal features can be obscured, leading to significant performance degradation. To address these challenges, we introduce a tripartite contribution to establish a foundation for MLLMs in the EM domain. First, to overcome data scarcity, we construct and release EM-100k, a large-scale dataset comprising over 100,000 EM signal-text pairs. Second, to enable rigorous and standardized evaluation, we propose EM-Bench, the most comprehensive benchmark featuring diverse downstream tasks spanning from perception to reasoning. Finally, to tackle the core modeling challenge, we present MERLIN, a novel training framework designed not only to align low-level signal representations with high-level semantic text, but also to explicitly enhance model robustness and performance in challenging low-SNR environments. Comprehensive experiments validate our method, showing that MERLIN is state-of-the-art in the EM-Bench and exhibits remarkable robustness in low-SNR settings.




Abstract:Imagine searching a collection of coins for quarters ($0.25$), dimes ($0.10$), nickels ($0.05$), and pennies ($0.01$)-a hybrid foraging task where observers look for multiple instances of multiple target types. In such tasks, how do target values and their prevalence influence foraging and eye movement behaviors (e.g., should you prioritize rare quarters or common nickels)? To explore this, we conducted human psychophysics experiments, revealing that humans are proficient reward foragers. Their eye fixations are drawn to regions with higher average rewards, fixation durations are longer on more valuable targets, and their cumulative rewards exceed chance, approaching the upper bound of optimal foragers. To probe these decision-making processes of humans, we developed a transformer-based Visual Forager (VF) model trained via reinforcement learning. Our VF model takes a series of targets, their corresponding values, and the search image as inputs, processes the images using foveated vision, and produces a sequence of eye movements along with decisions on whether to collect each fixated item. Our model outperforms all baselines, achieves cumulative rewards comparable to those of humans, and approximates human foraging behavior in eye movements and foraging biases within time-limited environments. Furthermore, stress tests on out-of-distribution tasks with novel targets, unseen values, and varying set sizes demonstrate the VF model's effective generalization. Our work offers valuable insights into the relationship between eye movements and decision-making, with our model serving as a powerful tool for further exploration of this connection. All data, code, and models will be made publicly available.
Abstract:Current video generation models excel at creating short, realistic clips, but struggle with longer, multi-scene videos. We introduce \texttt{DreamFactory}, an LLM-based framework that tackles this challenge. \texttt{DreamFactory} leverages multi-agent collaboration principles and a Key Frames Iteration Design Method to ensure consistency and style across long videos. It utilizes Chain of Thought (COT) to address uncertainties inherent in large language models. \texttt{DreamFactory} generates long, stylistically coherent, and complex videos. Evaluating these long-form videos presents a challenge. We propose novel metrics such as Cross-Scene Face Distance Score and Cross-Scene Style Consistency Score. To further research in this area, we contribute the Multi-Scene Videos Dataset containing over 150 human-rated videos.