Humans can perform parkour by traversing obstacles in a highly dynamic fashion requiring precise eye-muscle coordination and movement. Getting robots to do the same task requires overcoming similar challenges. Classically, this is done by independently engineering perception, actuation, and control systems to very low tolerances. This restricts them to tightly controlled settings such as a predetermined obstacle course in labs. In contrast, humans are able to learn parkour through practice without significantly changing their underlying biology. In this paper, we take a similar approach to developing robot parkour on a small low-cost robot with imprecise actuation and a single front-facing depth camera for perception which is low-frequency, jittery, and prone to artifacts. We show how a single neural net policy operating directly from a camera image, trained in simulation with large-scale RL, can overcome imprecise sensing and actuation to output highly precise control behavior end-to-end. We show our robot can perform a high jump on obstacles 2x its height, long jump across gaps 2x its length, do a handstand and run across tilted ramps, and generalize to novel obstacle courses with different physical properties. Parkour videos at https://extreme-parkour.github.io/
Vision-language models (VLMs) pre-trained on web-scale datasets have demonstrated remarkable capabilities across a variety of vision and multimodal tasks. Currently, fine-tuning methods for VLMs mainly operate in a white-box setting, requiring access to model parameters for backpropagation. However, many VLMs rely on proprietary data and are not open-source, which restricts the use of white-box approaches for fine-tuning. Given that popular private large language models (LLMs) like ChatGPT still offer a language-based user interface, we aim to develop a novel fine-tuning approach for VLMs through natural language prompts, thereby avoiding the need to access model parameters, feature embeddings, or output logits. In this setup, we propose employing chat-based LLMs as black-box optimizers to search for the best text prompt on the illustrative task of few-shot image classification using CLIP. Specifically, we adopt an automatic "hill-climbing" procedure that converges on an effective prompt by evaluating the accuracy of current prompts and asking LLMs to refine them based on textual feedback, all within a conversational process without human-in-the-loop. In a challenging 1-shot learning setup, our simple approach surpasses the white-box continuous prompting method (CoOp) by an average of 1.5% across 11 datasets including ImageNet. Our approach also outperforms OpenAI's manually crafted prompts. Additionally, we highlight the advantage of conversational feedback that incorporates both positive and negative prompts, suggesting that LLMs can utilize the implicit "gradient" direction in textual feedback for a more efficient search. Lastly, we find that the text prompts generated through our strategy are not only more interpretable but also transfer well across different CLIP architectures in a black-box manner.
Dexterous manipulation has been a long-standing challenge in robotics. While machine learning techniques have shown some promise, results have largely been currently limited to simulation. This can be mostly attributed to the lack of suitable hardware. In this paper, we present LEAP Hand, a low-cost dexterous and anthropomorphic hand for machine learning research. In contrast to previous hands, LEAP Hand has a novel kinematic structure that allows maximal dexterity regardless of finger pose. LEAP Hand is low-cost and can be assembled in 4 hours at a cost of 2000 USD from readily available parts. It is capable of consistently exerting large torques over long durations of time. We show that LEAP Hand can be used to perform several manipulation tasks in the real world -- from visual teleoperation to learning from passive video data and sim2real. LEAP Hand significantly outperforms its closest competitor Allegro Hand in all our experiments while being 1/8th of the cost. We release detailed assembly instructions, the Sim2Real pipeline and a development platform with useful APIs on our website at https://leap-hand.github.io/
Agents that are aware of the separation between themselves and their environments can leverage this understanding to form effective representations of visual input. We propose an approach for learning such structured representations for RL algorithms, using visual knowledge of the agent, such as its shape or mask, which is often inexpensive to obtain. This is incorporated into the RL objective using a simple auxiliary loss. We show that our method, Structured Environment-Agent Representations, outperforms state-of-the-art model-free approaches over 18 different challenging visual simulation environments spanning 5 different robots. Website at https://sear-rl.github.io/
We tackle the problem of learning complex, general behaviors directly in the real world. We propose an approach for robots to efficiently learn manipulation skills using only a handful of real-world interaction trajectories from many different settings. Inspired by the success of learning from large-scale datasets in the fields of computer vision and natural language, our belief is that in order to efficiently learn, a robot must be able to leverage internet-scale, human video data. Humans interact with the world in many interesting ways, which can allow a robot to not only build an understanding of useful actions and affordances but also how these actions affect the world for manipulation. Our approach builds a structured, human-centric action space grounded in visual affordances learned from human videos. Further, we train a world model on human videos and fine-tune on a small amount of robot interaction data without any task supervision. We show that this approach of affordance-space world models enables different robots to learn various manipulation skills in complex settings, in under 30 minutes of interaction. Videos can be found at https://human-world-model.github.io
We introduce a simple yet effective early fusion method for crop yield prediction that handles multiple input modalities with different temporal and spatial resolutions. We use high-resolution crop yield maps as ground truth data to train crop and machine learning model agnostic methods at the sub-field level. We use Sentinel-2 satellite imagery as the primary modality for input data with other complementary modalities, including weather, soil, and DEM data. The proposed method uses input modalities available with global coverage, making the framework globally scalable. We explicitly highlight the importance of input modalities for crop yield prediction and emphasize that the best-performing combination of input modalities depends on region, crop, and chosen model.
Modeling and simulating soft robot hands can aid in design iteration for complex and high degree-of-freedom (DoF) morphologies. This can be further supplemented by iterating on the design based on its performance in real world manipulation tasks. However, this requires a framework that allows us to iterate quickly at low costs. In this paper, we present a framework that leverages rapid prototyping of the hand using 3D-printing, and utilizes teleoperation to evaluate the hand in real world manipulation tasks. Using this framework, we design a 3D-printed 16-DoF dexterous anthropomorphic soft hand (DASH) and iteratively improve its design over three iterations. Rapid prototyping techniques such as 3D-printing allow us to directly evaluate the fabricated hand without modeling it in simulation. We show that the design is improved at each iteration through the hand's performance in 30 real-world teleoperated manipulation tasks. Testing over 600 demonstrations shows that our final version of DASH can solve 16 of the 30 tasks compared to Allegro, a popular rigid hand in the market, which can only solve 7 tasks. We open-source our CAD models as well as the teleoperated dataset for further study and are available on our website (https://dash-through-interaction.github.io.)
Vision-language models (VLMs) discriminatively pre-trained with contrastive image-text matching losses such as $P(\text{match}|\text{text}, \text{image})$ have been criticized for lacking compositional understanding. This means they might output similar scores even if the original caption is rearranged into a different semantic statement. To address this, we propose to use the ${\bf V}$isual ${\bf G}$enerative ${\bf P}$re-${\bf T}$raining Score (${\bf VisualGPTScore}$) of $P(\text{text}|\text{image})$, a $\textit{multimodal generative}$ score that captures the likelihood of a text caption conditioned on an image using an image-conditioned language model. Contrary to the belief that VLMs are mere bag-of-words models, our off-the-shelf VisualGPTScore demonstrates top-tier performance on recently proposed image-text retrieval benchmarks like ARO and Crepe that assess compositional reasoning. Furthermore, we factorize VisualGPTScore into a product of the $\textit{marginal}$ P(text) and the $\textit{Pointwise Mutual Information}$ (PMI). This helps to (a) diagnose datasets with strong language bias, and (b) debias results on other benchmarks like Winoground using an information-theoretic framework. VisualGPTScore provides valuable insights and serves as a strong baseline for future evaluation of visio-linguistic compositionality.
Building a robot that can understand and learn to interact by watching humans has inspired several vision problems. However, despite some successful results on static datasets, it remains unclear how current models can be used on a robot directly. In this paper, we aim to bridge this gap by leveraging videos of human interactions in an environment centric manner. Utilizing internet videos of human behavior, we train a visual affordance model that estimates where and how in the scene a human is likely to interact. The structure of these behavioral affordances directly enables the robot to perform many complex tasks. We show how to seamlessly integrate our affordance model with four robot learning paradigms including offline imitation learning, exploration, goal-conditioned learning, and action parameterization for reinforcement learning. We show the efficacy of our approach, which we call VRB, across 4 real world environments, over 10 different tasks, and 2 robotic platforms operating in the wild. Results, visualizations and videos at https://robo-affordances.github.io/