UCLA
Abstract:Faithfulness -- how precisely a generated image aligns with its prompt -- is increasingly central to the real-world utility of text-to-image (T2I) models. Existing faithfulness benchmarks, however, rely on simple atomic instructions, on which top-tier systems already achieve near-perfect scores. As T2I models enter creative workflows, users issue multi-faceted requests combining intricate spatial relationships, stylistic constraints, and complex text rendering. In this setting, a single binary VLM-judge score no longer captures which specific constraints the model fails to satisfy. We introduce Arena-T2I Hard, a 310-prompt stress benchmark drawn from real arena T2I logs, with approximately 30 decomposed yes/no constraints per prompt spanning six categories, including text rendering. The strongest closed-source system we evaluate reaches 0.855 with a 33~pp performance gap across 11 systems, demonstrating substantial discriminative power. Moreover, high public-arena rankings fail to predict faithfulness, confirming that holistic Bradley-Terry (BT) preference scores prioritize aesthetics over fine-grained prompt adherence. We propose a dependency-aware checklist reward that decomposes each prompt into a DAG of yes/no questions and zeroes descendants of failed parents, turning faithfulness into a per-constraint training signal. Combined with a BT aesthetic reward via group-decoupled normalization (GDPO), which standardizes each reward within its rollout group so neither collapses, the recipe attains a strictly better faithfulness-aesthetics trade-off on SD3.5-Medium and FLUX.1-dev under MMRB2 pairwise comparisons than every single-reward, naive weighted-sum, or 4-reward BT-ensemble baseline.
Abstract:Current LLM evaluation relies on two complementary but often disconnected signals: static benchmarks with objective correctness labels and arena-style preference data that better reflect open-ended user interactions. We introduce DualEval, a latent model-item calibration framework that represents models and evaluation items in a shared space, jointly estimating model ability together with item difficulty and sharpness. We apply DualEval across four domains: coding, math, miscellaneous domain-knowledge tasks, and generic everyday user queries. Our evaluation uses 18 frontier LLMs, static benchmark labels, and reward-model scores validated against held-out human preferences for open-ended model responses. Empirically, our framework produces reliable and balanced model rankings, and its learned item-level profiles support downstream applications such as benchmark compression for sample-efficient evaluation and anomaly detection for contamination or outlier analysis. Overall, DualEval unifies static and arena-style evaluation through joint model-item calibration, producing model rankings and item-level diagnostics that support more sample-efficient, interpretable, and auditable evaluation pipelines.
Abstract:Vision-language models (VLMs) are typically trained as passive answerers, while their ability to actively ask diverse, non-trivial, visual-centric and grounded questions remains underexplored. Existing visual questioners' performance is bottlenecked by the availability of high-quality training data or the cost of curating them. We show that a VLM can continuously improve itself as a visual questioner without any external supervision. We propose a self-evolving framework that uses a VLM itself as both a proposer and a filter to produce harder, more informative, and visual-centric questions, while maintaining their exploration diversity to avoid training collapse. These questions are then used to train the VLM in both questioner and answerer modes. To evaluate the questioner, we introduce an agentic protocol that assesses questions along perception, reasoning, and diversity dimensions. Experiments across various backbone VLMs show that our method substantially enhances the quality and substantially expands the difficulty boundary of autonomous question generation. Under the same budget, our self-supervision is more effective than training on the static source data. Moreover, the self-evolving questioner remains a competitive or even better answerer.
Abstract:Supervised fine-tuning (SFT) typically maximizes the likelihood of every token in a demonstrated trajectory. However, an observed token can be non-unique, noisy, or misaligned with the model prior. Strictly fitting toward this one-hot target may be suboptimal, especially when the pretrained model encodes a rich knowledge prior. In this work, we reinterpret SFT as target distribution design: instead of studying only the loss objective, we analyze the token-level target that the loss drives the model to match. We introduce the Q-target framework, which decomposes SFT supervision into two explicit choices: (1) how strongly to rely on the observed token, and (2) how to allocate the remaining probability mass over alternatives. This perspective unifies many existing SFT variants as implicit choices of the target distribution Q. Building on this view, we propose Target-SFT which constructs the training objective directly from the desired target distribution. This method consistently outperforms across the ten reasoning dataset-model settings evaluated, showing the effectiveness of this target-based approach. Overall, our formulation reveals a more fundamental design principle for SFT training and opens a broader search space for SFT objectives.
Abstract:Large Language Models are highly sensitive to prompt formulation, necessitating automatic prompt optimization to unlock their full potential. While evolutionary algorithms have emerged as the dominant paradigm, they suffer from a critical bottleneck: data efficiency. Current methods treat the development dataset as a static benchmark, wasting significant compute budget on uninformative data. In this work, we introduce APEX (Automatic Prompt Engineering eXpert), a novel framework that optimizes the data usage alongside the prompt search. APEX dynamically stratifies the dataset into Easy, Hard, and Mixed tiers based on the optimization lineage. By prioritizing the Mixed tier, which identifies the data where the LLM has mixed performance, we identify two high-leverage subsets: the addressable frontier for generating informative mutations and the rank-sensitive frontier for distinguishing candidate quality. We evaluate APEX across three diverse benchmarks: IFBench, SimpleQA Verified, and FACTS Grounding. Under a fixed budget of 5,000 evaluation calls, due to its data efficiency, APEX outperforms the initial prompt by an average of 11.2% on Gemini 2.5 Flash and 6.8% on Gemma 3 27B, demonstrating that a data-centric approach is key to efficient and effective prompt optimization.
Abstract:Efficient multimodal foundation models often rely on manually designed token-reduction operators, such as pruning, merging, pooling, and adaptive reweighting. Although these operators appear different, we show that they can be interpreted as distinct regimes of a shared operator space. Based on this view, we introduce Efficient Operator Search, a differentiable framework that jointly searches where to reduce tokens, how many tokens to retain, and how reduced token information should be processed. The proposed search space parameterizes layer activation, retention budget, and operator behavior, while the search policy optimizes task performance under one-sided budget and cost constraints. This formulation recovers representative hand-designed baselines as special cases and further discovers hybrid operators beyond isolated manual designs. Experiments on multimodal benchmarks show that the searched operators achieve competitive accuracy-efficiency trade-offs, especially under aggressive visual-token reduction. These results suggest that efficient multimodal inference can be reframed from manual operator design to differentiable operator search.
Abstract:Recent advances have substantially improved real-time interactive video generation in the autoregressive regime. However, most existing few-step autoregressive video generation methods, often distilled from a corresponding many-step teacher, default to a 4-step sampling configuration, which still incurs considerable latency during deployment and suffers from severe quality degradation when the number of sampling steps is further reduced, particularly in the one-step setting. Trajectory-style consistency distillation methods often produce videos with weak dynamics, while DMD-based approaches, such as Self-Forcing, tend to yield blurry frames. To address this challenge, we propose One-Forcing, a simple yet effective approach which augments the DMD objective with an auxiliary GAN loss for high-quality and efficient one-step video generation. Experiments on VBench show that One-Forcing achieves a total score of 83.76, establishing state-of-the-art performance among one-step causal video generation methods and remaining competitive with strong many-step approaches. We further demonstrate that one-step framewise autoregressive generation can be achieved stably with merely one-third of the training cost of the chunkwise model, a setting that prior methods have failed to achieve successfully.
Abstract:Reward hacking in code generation, where models exploit evaluation loopholes to obtain full reward without correctly solving the tasks, poses a critical challenge for Reinforcement Learning (RL) and the deployment of reasoning models. Existing studies have been conducted primarily on synthetic hacking trajectories. However, whether these synthetic behaviors faithfully represent naturally emerging hacking in the wild remains unclear. In this work, we present a systematic analysis of the synthetic vs. in-the-wild discrepancy in reward hacking. We examine to what extent hacking behaviors induced by prompting resemble those emerging during RL training, and whether monitors trained on synthetic trajectories generalize to naturally arising but previously unseen hacking. To scale up the curation of in-the-wild reward hacking trajectories, we modified Group Relative Policy Optimization (GRPO) by injecting conflicting unit tests as tracers and applying a "resampling-until-hack" mechanism. Through controlled comparisons between monitors trained on synthetic versus in-the-wild data, we find that (1) synthetic-data-trained monitors fail to generalize to "in-the-wild" hacking, and (2) monitors trained on our "in-the-wild" trajectories demonstrate stronger generalizability to unseen hacking types. Our results indicate that synthetic reward hacking data may not fully reflect natural reward hacking behaviors, and that relying solely on synthetic data can lead to misleading conclusions. The codebase is available at https://github.com/LichenLillc/CoTMonitoring.git
Abstract:Constructing environments for training and evaluating claw-like agents remains a manual, human-intensive process that does not scale. We argue that what is needed is not just a dataset, but an automated pipeline capable of generating diverse, verified environments on demand. To this end, we introduce ClawEnvKit, an autonomous generation pipeline that instantiates this formalism from natural language descriptions. The pipeline comprises three modules: (1) a parser that extracts structured generation parameters from natural language input; (2) a generator that produces the task specification, tool interface, and scoring configuration; and (3) a validator that enforces feasibility, diversity, structural validity, and internal consistency across the generated environments. Using ClawEnvKit, we construct Auto-ClawEval, the first large-scale benchmark for claw-like agents, comprising 1,040 environments across 24 categories. Empirically, Auto-ClawEval matches or exceeds human-curated environments on coherence and clarity at 13,800x lower cost. Evaluated across 4 model families and 8 agent harness frameworks, we find that harness engineering boosts performance by up to 15.7 percentage points over a bare ReAct baseline, completion remains the primary axis of variation with no model saturating the benchmark, and automated generation enables evaluation at a scale previously infeasible. Beyond static benchmarking, ClawEnvKit enables live evaluation: users describe a desired capability in natural language and obtain a verified environment on demand, turning evaluation into a continuous, user-driven process. The same mechanism serves as an on-demand training environment generator, producing task distributions that adapt to an agent's current weaknesses rather than being bounded by existing user logs.
Abstract:Retrieval-Augmented Generation (RAG) is a key approach to mitigating the temporal staleness of large language models (LLMs) by grounding responses in up-to-date evidence. Within the RAG pipeline, re-rankers play a pivotal role in selecting the most useful documents from retrieved candidates. However, existing benchmarks predominantly evaluate re-rankers in static settings and do not adequately assess performance under evolving information -- a critical gap, as real-world systems often must choose among temporally different pieces of evidence. To address this limitation, we introduce FRESCO (Factual Recency and Evolving Semantic COnflict), a benchmark for evaluating re-rankers in temporally dynamic contexts. By pairing recency-seeking queries with historical Wikipedia revisions, FRESCO tests whether re-rankers can prioritize factually recent evidence while maintaining semantic relevance. Our evaluation reveals a consistent failure mode across existing re-rankers: a strong bias toward older, semantically rich documents, even when they are factually obsolete. We further investigate an instruction optimization framework to mitigate this issue. By identifying Pareto-optimal instructions that balance Evolving and Non-Evolving Knowledge tasks, we obtain gains of up to 27% on Evolving Knowledge tasks while maintaining competitive performance on Non-Evolving Knowledge tasks.