We are interested in anticipating as early as possible the target location of a person's object manipulation action in a 3D workspace from egocentric vision. It is important in fields like human-robot collaboration, but has not yet received enough attention from vision and learning communities. To stimulate more research on this challenging egocentric vision task, we propose a large multimodality dataset of more than 1 million frames of RGB-D and IMU streams, and provide evaluation metrics based on our high-quality 2D and 3D labels from semi-automatic annotation. Meanwhile, we design baseline methods using recurrent neural networks and conduct various ablation studies to validate their effectiveness. Our results demonstrate that this new task is worthy of further study by researchers in robotics, vision, and learning communities.
Class-agnostic counting (CAC) aims to count all instances in a query image given few exemplars. A standard pipeline is to extract visual features from exemplars and match them with query images to infer object counts. Two essential components in this pipeline are feature representation and similarity metric. Existing methods either adopt a pretrained network to represent features or learn a new one, while applying a naive similarity metric with fixed inner product. We find this paradigm leads to noisy similarity matching and hence harms counting performance. In this work, we propose a similarity-aware CAC framework that jointly learns representation and similarity metric. We first instantiate our framework with a naive baseline called Bilinear Matching Network (BMNet), whose key component is a learnable bilinear similarity metric. To further embody the core of our framework, we extend BMNet to BMNet+ that models similarity from three aspects: 1) representing the instances via their self-similarity to enhance feature robustness against intra-class variations; 2) comparing the similarity dynamically to focus on the key patterns of each exemplar; 3) learning from a supervision signal to impose explicit constraints on matching results. Extensive experiments on a recent CAC dataset FSC147 show that our models significantly outperform state-of-the-art CAC approaches. In addition, we also validate the cross-dataset generality of BMNet and BMNet+ on a car counting dataset CARPK. Code is at tiny.one/BMNet
Particle robots are novel biologically-inspired robotic systems where locomotion can be achieved collectively and robustly, but not independently. While its control is currently limited to a hand-crafted policy for basic locomotion tasks, such a multi-robot system could be potentially controlled via Deep Reinforcement Learning (DRL) for different tasks more efficiently. However, the particle robot system presents a new set of challenges for DRL differing from existing swarm robotics systems: the low degrees of freedom of each robot and the increased necessity of coordination between robots. We present a 2D particle robot simulator using the OpenAI Gym interface and Pymunk as the physics engine, and introduce new tasks and challenges to research the underexplored applications of DRL in the particle robot system. Moreover, we use Stable-baselines3 to provide a set of benchmarks for the tasks. Current baseline DRL algorithms show signs of achieving the tasks but are yet unable to reach the performance of the hand-crafted policy. Further development of DRL algorithms is necessary in order to accomplish the proposed tasks.
Tiny machine learning (tinyML) has emerged during the past few years aiming to deploy machine learning models to embedded AI processors with highly constrained memory and computation capacity. Low precision quantization is an important model compression technique that can greatly reduce both memory consumption and computation cost of model inference. In this study, we focus on post-training quantization (PTQ) algorithms that quantize a model to low-bit (less than 8-bit) precision with only a small set of calibration data and benchmark them on different tinyML use cases. To achieve a fair comparison, we build a simulated quantization framework to investigate recent PTQ algorithms. Furthermore, we break down those algorithms into essential components and re-assembled a generic PTQ pipeline. With ablation study on different alternatives of components in the pipeline, we reveal key design choices when performing low precision quantization. We hope this work could provide useful data points and shed lights on the future research of low precision quantization.
In recent years, deep learning techniques have been widely applied to video quality assessment (VQA), showing significant potential to achieve higher correlation performance with subjective opinions compared to conventional approaches. However, these methods are often developed based on limited training materials and evaluated through cross validation, due to the lack of large scale subjective databases. In this context, this paper proposes a new hybrid training methodology, which generates large volumes of training data by using quality indices from an existing perceptual quality metric, VMAF, as training targets, instead of actual subjective opinion scores. An additional shallow CNN is also employed for temporal pooling, which was trained based on a small subjective video database. The resulting Deep Video Quality Metric (based on Hybrid Training), DVQM-HT, has been fully tested on eight HD subjective video databases, and consistently exhibits higher correlation with perceptual quality compared to other deep quality assessment methods, with an average SROCC value of 0.8263.
Vehicle-to-everything (V2X), which denotes the collaboration between a vehicle and any entity in its surrounding, can fundamentally improve the perception in self-driving systems. As the individual perception rapidly advances, collaborative perception has made little progress due to the shortage of public V2X datasets. In this work, we present the V2X-Sim dataset, the first public large-scale collaborative perception dataset in autonomous driving. V2X-Sim provides: 1) well-synchronized recordings from roadside infrastructure and multiple vehicles at the intersection to enable collaborative perception, 2) multi-modality sensor streams to facilitate multi-modality perception, 3) diverse well-annotated ground truth to support various downstream tasks including detection, tracking, and segmentation. We seek to inspire research on multi-agent multi-modality multi-task perception, and our virtual dataset is promising to promote the development of collaborative perception before realistic datasets become widely available.
This paper presents a deep learning-based video compression framework (ViSTRA3). The proposed framework intelligently adapts video format parameters of the input video before encoding, subsequently employing a CNN at the decoder to restore their original format and enhance reconstruction quality. ViSTRA3 has been integrated with the H.266/VVC Test Model VTM 14.0, and evaluated under the Joint Video Exploration Team Common Test Conditions. Bj{\o}negaard Delta (BD) measurement results show that the proposed framework consistently outperforms the original VVC VTM, with average BD-rate savings of 1.8% and 3.7% based on the assessment of PSNR and VMAF.
Neural networks (NN) for single-view 3D reconstruction (SVR) have gained in popularity. Recent work points out that for SVR, most cutting-edge NNs have limited performance on reconstructing unseen objects because they rely primarily on recognition (i.e., classification-based methods) rather than shape reconstruction. To understand this issue in depth, we provide a systematic study on when and why NNs prefer recognition to reconstruction and vice versa. Our finding shows that a leading factor in determining recognition versus reconstruction is how dispersed the training data is. Thus, we introduce the dispersion score, a new data-driven metric, to quantify this leading factor and study its effect on NNs. We hypothesize that NNs are biased toward recognition when training images are more dispersed and training shapes are less dispersed. Our hypothesis is supported and the dispersion score is proved effective through our experiments on synthetic and benchmark datasets. We show that the proposed metric is a principal way to analyze reconstruction quality and provides novel information in addition to the conventional reconstruction score.
Despite the large progress in supervised learning with Neural Networks, there are significant challenges in obtaining high-quality, large-scale and accurately labeled datasets. In this context, in this paper we address the problem of classification in the presence of label noise and more specifically, both close-set and open-set label noise, that is when the true label of a sample may, or may not belong to the set of the given labels. In the heart of our method is a sample selection mechanism that relies on the consistency between the annotated label of a sample and the distribution of the labels in its neighborhood in the feature space; a relabeling mechanism that relies on the confidence of the classifier across subsequent iterations; and a training strategy that trains the encoder both with a self-consistency loss and the classifier-encoder with the cross-entropy loss on the selected samples alone. Without bells and whistles, such as co-training so as to reduce the self-confirmation bias, and with robustness with respect to settings of its few hyper-parameters, our method significantly surpasses previous methods on both CIFAR10/CIFAR100 with artificial noise and real-world noisy datasets such as WebVision and ANIMAL-10N.
To promote better performance-bandwidth trade-off for multi-agent perception, we propose a novel distilled collaboration graph (DiscoGraph) to model trainable, pose-aware, and adaptive collaboration among agents. Our key novelties lie in two aspects. First, we propose a teacher-student framework to train DiscoGraph via knowledge distillation. The teacher model employs an early collaboration with holistic-view inputs; the student model is based on intermediate collaboration with single-view inputs. Our framework trains DiscoGraph by constraining post-collaboration feature maps in the student model to match the correspondences in the teacher model. Second, we propose a matrix-valued edge weight in DiscoGraph. In such a matrix, each element reflects the inter-agent attention at a specific spatial region, allowing an agent to adaptively highlight the informative regions. During inference, we only need to use the student model named as the distilled collaboration network (DiscoNet). Attributed to the teacher-student framework, multiple agents with the shared DiscoNet could collaboratively approach the performance of a hypothetical teacher model with a holistic view. Our approach is validated on V2X-Sim 1.0, a large-scale multi-agent perception dataset that we synthesized using CARLA and SUMO co-simulation. Our quantitative and qualitative experiments in multi-agent 3D object detection show that DiscoNet could not only achieve a better performance-bandwidth trade-off than the state-of-the-art collaborative perception methods, but also bring more straightforward design rationale. Our code is available on https://github.com/ai4ce/DiscoNet.