Inspired by the cognitive process of humans and animals, Curriculum Learning (CL) trains a model by gradually increasing the difficulty of the training data. In this paper, we study whether CL can be applied to complex geometry problems like estimating monocular Visual Odometry (VO). Unlike existing CL approaches, we present a novel CL strategy for learning the geometry of monocular VO by gradually making the learning objective more difficult during training. To this end, we propose a novel geometry-aware objective function by jointly optimizing relative and composite transformations over small windows via bounded pose regression loss. A cascade optical flow network followed by recurrent network with a differentiable windowed composition layer, termed CL-VO, is devised to learn the proposed objective. Evaluation on three real-world datasets shows superior performance of CL-VO over state-of-the-art feature-based and learning-based VO.
Deep learning approaches for Visual-Inertial Odometry (VIO) have proven successful, but they rarely focus on incorporating robust fusion strategies for dealing with imperfect input sensory data. We propose a novel end-to-end selective sensor fusion framework for monocular VIO, which fuses monocular images and inertial measurements in order to estimate the trajectory whilst improving robustness to real-life issues, such as missing and corrupted data or bad sensor synchronization. In particular, we propose two fusion modalities based on different masking strategies: deterministic soft fusion and stochastic hard fusion, and we compare with previously proposed direct fusion baselines. During testing, the network is able to selectively process the features of the available sensor modalities and produce a trajectory at scale. We present a thorough investigation on the performances on three public autonomous driving, Micro Aerial Vehicle (MAV) and hand-held VIO datasets. The results demonstrate the effectiveness of the fusion strategies, which offer better performances compared to direct fusion, particularly in presence of corrupted data. In addition, we study the interpretability of the fusion networks by visualising the masking layers in different scenarios and with varying data corruption, revealing interesting correlations between the fusion networks and imperfect sensory input data.
Deep Reinforcement Learning (DRL) has been applied successfully to many robotic applications. However, the large number of trials needed for training is a key issue. Most of existing techniques developed to improve training efficiency (e.g. imitation) target on general tasks rather than being tailored for robot applications, which have their specific context to benefit from. We propose a novel framework, Assisted Reinforcement Learning, where a classical controller (e.g. a PID controller) is used as an alternative, switchable policy to speed up training of DRL for local planning and navigation problems. The core idea is that the simple control law allows the robot to rapidly learn sensible primitives, like driving in a straight line, instead of random exploration. As the actor network becomes more advanced, it can then take over to perform more complex actions, like obstacle avoidance. Eventually, the simple controller can be discarded entirely. We show that not only does this technique train faster, it also is less sensitive to the structure of the DRL network and consistently outperforms a standard Deep Deterministic Policy Gradient network. We demonstrate the results in both simulation and real-world experiments.
Due to the sparse rewards and high degree of environment variation, reinforcement learning approaches such as Deep Deterministic Policy Gradient (DDPG) are plagued by issues of high variance when applied in complex real world environments. We present a new framework for overcoming these issues by incorporating a stochastic switch, allowing an agent to choose between high and low variance policies. The stochastic switch can be jointly trained with the original DDPG in the same framework. In this paper, we demonstrate the power of the framework in a navigation task, where the robot can dynamically choose to learn through exploration, or to use the output of a heuristic controller as guidance. Instead of starting from completely random moves, the navigation capability of a robot can be quickly bootstrapped by several simple independent controllers. The experimental results show that with the aid of stochastic guidance we are able to effectively and efficiently train DDPG navigation policies and achieve significantly better performance than state-of-the-art baselines models.
The ability to interact and understand the environment is a fundamental prerequisite for a wide range of applications from robotics to augmented reality. In particular, predicting how deformable objects will react to applied forces in real time is a significant challenge. This is further confounded by the fact that shape information about encountered objects in the real world is often impaired by occlusions, noise and missing regions e.g. a robot manipulating an object will only be able to observe a partial view of the entire solid. In this work we present a framework, 3D-PhysNet, which is able to predict how a three-dimensional solid will deform under an applied force using intuitive physics modelling. In particular, we propose a new method to encode the physical properties of the material and the applied force, enabling generalisation over materials. The key is to combine deep variational autoencoders with adversarial training, conditioned on the applied force and the material properties. We further propose a cascaded architecture that takes a single 2.5D depth view of the object and predicts its deformation. Training data is provided by a physics simulator. The network is fast enough to be used in real-time applications from partial views. Experimental results show the viability and the generalisation properties of the proposed architecture.
Inertial information processing plays a pivotal role in ego-motion awareness for mobile agents, as inertial measurements are entirely egocentric and not environment dependent. However, they are affected greatly by changes in sensor placement/orientation or motion dynamics, and it is infeasible to collect labelled data from every domain. To overcome the challenges of domain adaptation on long sensory sequences, we propose a novel framework that extracts domain-invariant features of raw sequences from arbitrary domains, and transforms to new domains without any paired data. Through the experiments, we demonstrate that it is able to efficiently and effectively convert the raw sequence from a new unlabelled target domain into an accurate inertial trajectory, benefiting from the physical motion knowledge transferred from the labelled source domain. We also conduct real-world experiments to show our framework can reconstruct physically meaningful trajectories from raw IMU measurements obtained with a standard mobile phone in various attachments.
In the last decade, supervised deep learning approaches have been extensively employed in visual odometry (VO) applications, which is not feasible in environments where labelled data is not abundant. On the other hand, unsupervised deep learning approaches for localization and mapping in unknown environments from unlabelled data have received comparatively less attention in VO research. In this study, we propose a generative unsupervised learning framework that predicts 6-DoF pose camera motion and monocular depth map of the scene from unlabelled RGB image sequences, using deep convolutional Generative Adversarial Networks (GANs). We create a supervisory signal by warping view sequences and assigning the re-projection minimization to the objective loss function that is adopted in multi-view pose estimation and single-view depth generation network. Detailed quantitative and qualitative evaluations of the proposed framework on the KITTI and Cityscapes datasets show that the proposed method outperforms both existing traditional and unsupervised deep VO methods providing better results for both pose estimation and depth recovery.
Advances in micro-electro-mechanical (MEMS) techniques enable inertial measurements units (IMUs) to be small, cheap, energy efficient, and widely used in smartphones, robots, and drones. Exploiting inertial data for accurate and reliable navigation and localization has attracted significant research and industrial interest, as IMU measurements are completely ego-centric and generally environment agnostic. Recent studies have shown that the notorious issue of drift can be significantly alleviated by using deep neural networks (DNNs), e.g. IONet. However, the lack of sufficient labelled data for training and testing various architectures limits the proliferation of adopting DNNs in IMU-based tasks. In this paper, we propose and release the Oxford Inertial Odometry Dataset (OxIOD), a first-of-its-kind data collection for inertial-odometry research, with all sequences having ground-truth labels. Our dataset contains 158 sequences totalling more than 42 km in total distance, much larger than previous inertial datasets. Another notable feature of this dataset lies in its diversity, which can reflect the complex motions of phone-based IMUs in various everyday usage. The measurements were collected with four different attachments (handheld, in the pocket, in the handbag and on the trolley), four motion modes (halting, walking slowly, walking normally, and running), five different users, four types of off-the-shelf consumer phones, and large-scale localization from office buildings. Deep inertial tracking experiments were conducted to show the effectiveness of our dataset in training deep neural network models and evaluate learning-based and model-based algorithms. The OxIOD Dataset is available at: http://deepio.cs.ox.ac.uk
Humans are able to make rich predictions about the future dynamics of physical objects from a glance. On the other hand, most existing computer vision approaches require strong assumptions about the underlying system, ad-hoc modeling, or annotated datasets, to carry out even simple predictions. To tackle this gap, we propose a new perspective on the problem of learning intuitive physics that is inspired by the spatial memory representation of objects and spaces in human brains, in particular the co-existence of egocentric and allocentric spatial representations. We present a generic framework that learns a layered representation of the physical world, using a cascade of invertible modules. In this framework, real images are first converted to a synthetic domain representation that reduces complexity arising from lighting and texture. Then, an allocentric viewpoint transformer removes viewpoint complexity by projecting images to a canonical view. Finally, a novel Recurrent Latent Variation Network (RLVN) architecture learns the dynamics of the objects interacting with the environment and predicts future motion, leveraging the availability of unlimited synthetic simulations. Predicted frames are then projected back to the original camera view and translated back to the real world domain. Experimental results show the ability of the framework to consistently and accurately predict several frames in the future and the ability to adapt to real images.
In this paper, we propose a novel approach, 3D-RecGAN++, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN++ only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid with a high resolution of 256^3 by recovering the occluded/missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets and real-world Kinect datasets show that the proposed 3D-RecGAN++ significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects.