Batch reinforcement learning (RL) is important to apply RL algorithms to many high stakes tasks. Doing batch RL in a way that yields a reliable new policy in large domains is challenging: a new decision policy may visit states and actions outside the support of the batch data, and function approximation and optimization with limited samples can further increase the potential of learning policies with overly optimistic estimates of their future performance. Recent algorithms have shown promise but can still be overly optimistic in their expected outcomes. Theoretical work that provides strong guarantees on the performance of the output policy relies on a strong concentrability assumption, that makes it unsuitable for cases where the ratio between state-action distributions of behavior policy and some candidate policies is large. This is because in the traditional analysis, the error bound scales up with this ratio. We show that a small modification to Bellman optimality and evaluation back-up to take a more conservative update can have much stronger guarantees. In certain settings, they can find the approximately best policy within the state-action space explored by the batch data, without requiring a priori assumptions of concentrability. We highlight the necessity of our conservative update and the limitations of previous algorithms and analyses by illustrative MDP examples, and demonstrate an empirical comparison of our algorithm and other state-of-the-art batch RL baselines in standard benchmarks.
Despite its promise, reinforcement learning's real-world adoption has been hampered by its need for costly exploration to learn a good policy. Imitation learning (IL) mitigates this shortcoming by using an expert policy during training as a bootstrap to accelerate the learning process. However, in many practical situations, the learner has access to multiple suboptimal experts, which may provide conflicting advice in a state. The existing IL literature provides a limited treatment of such scenarios. Whereas in the single-expert case, the return of the expert's policy provides an obvious benchmark for the learner to compete against, neither such a benchmark nor principled ways of outperforming it are known for the multi-expert setting. In this paper, we propose the state-wise maximum of the expert policies' values as a natural baseline to resolve conflicting advice from multiple experts. Using a reduction of policy optimization to online learning, we introduce a novel IL algorithm MAMBA, which can provably learn a policy competitive with this benchmark. In particular, MAMBA optimizes policies by using a gradient estimator in the style of generalized advantage estimation (GAE). Our theoretical analysis shows that this design makes MAMBA robust and enables it to outperform the expert policies by a larger margin than IL state of the art, even in the single-expert case. In an evaluation against standard policy gradient with GAE and AggreVaTeD, we showcase MAMBA's ability to leverage demonstrations both from a single and from multiple weak experts, and significantly speed up policy optimization.
In safety-critical applications, autonomous agents may need to learn in an environment where mistakes can be very costly. In such settings, the agent needs to behave safely not only after but also while learning. To achieve this, existing safe reinforcement learning methods make an agent rely on priors that let it avoid dangerous situations during exploration with high probability, but both the probabilistic guarantees and the smoothness assumptions inherent in the priors are not viable in many scenarios of interest such as autonomous driving. This paper presents an alternative approach inspired by human teaching, where an agent learns under the supervision of an automatic instructor that saves the agent from violating constraints during learning. In this model, we introduce the monitor that neither needs to know how to do well at the task the agent is learning nor needs to know how the environment works. Instead, it has a library of reset controllers that it activates when the agent starts behaving dangerously, preventing it from doing damage. Crucially, the choices of which reset controller to apply in which situation affect the speed of agent learning. Based on observing agents' progress, the teacher itself learns a policy for choosing the reset controllers, a curriculum, to optimize the agent's final policy reward. Our experiments use this framework in two environments to induce curricula for safe and efficient learning.
Effective optimization is essential for real-world interactive systems to provide a satisfactory user experience in response to changing user behavior. However, it is often challenging to find an objective to optimize for interactive systems (e.g., policy learning in task-oriented dialog systems). Generally, such objectives are manually crafted and rarely capture complex user needs in an accurate manner. We propose an approach that infers the objective directly from observed user interactions. These inferences can be made regardless of prior knowledge and across different types of user behavior. We introduce Interactive System Optimizer (ISO), a novel algorithm that uses these inferred objectives for optimization. Our main contribution is a new general principled approach to optimizing interactive systems using data-driven objectives. We demonstrate the high effectiveness of ISO over several simulations.
In order to deal with the curse of dimensionality in reinforcement learning (RL), it is common practice to make parametric assumptions where values or policies are functions of some low dimensional feature space. This work focuses on the representation learning question: how can we learn such features? Under the assumption that the underlying (unknown) dynamics correspond to a low rank transition matrix, we show how the representation learning question is related to a particular non-linear matrix decomposition problem. Structurally, we make precise connections between these low rank MDPs and latent variable models, showing how they significantly generalize prior formulations for representation learning in RL. Algorithmically, we develop FLAMBE, which engages in exploration and representation learning for provably efficient RL in low rank transition models.
While recent state-of-the-art results for adversarial imitation-learning algorithms are encouraging, recent works exploring the imitation learning from observation (ILO) setting, where trajectories \textit{only} contain expert observations, have not been met with the same success. Inspired by recent investigations of $f$-divergence manipulation for the standard imitation learning setting(Ke et al., 2019; Ghasemipour et al., 2019), we here examine the extent to which variations in the choice of probabilistic divergence may yield more performant ILO algorithms. We unfortunately find that $f$-divergence minimization through reinforcement learning is susceptible to numerical instabilities. We contribute a reparameterization trick for adversarial imitation learning to alleviate the optimization challenges of the promising $f$-divergence minimization framework. Empirically, we demonstrate that our design choices allow for ILO algorithms that outperform baseline approaches and more closely match expert performance in low-dimensional continuous-control tasks.
We study a new form of federated learning where the clients train personalized local models and make predictions jointly with the server-side shared model. Using this new federated learning framework, the complexity of the central shared model can be minimized while still gaining all the performance benefits that joint training provides. Our framework is robust to data heterogeneity, addressing the slow convergence problem traditional federated learning methods face when the data is non-i.i.d. across clients. We test the theory empirically and find substantial performance gains over baselines.
We initiate the study of learning in contextual bandits with the help of loss predictors. The main question we address is whether one can improve over the minimax regret $\mathcal{O}(\sqrt{T})$ for learning over $T$ rounds, when the total error of the predictor $\mathcal{E} \leq T$ is relatively small. We provide a complete answer to this question, including upper and lower bounds for various settings: adversarial versus stochastic environments, known versus unknown $\mathcal{E}$, and single versus multiple predictors. We show several surprising results, such as 1) the optimal regret is $\mathcal{O}(\min\{\sqrt{T}, \sqrt{\mathcal{E}}T^\frac{1}{4}\})$ when $\mathcal{E}$ is known, a sharp contrast to the standard and better bound $\mathcal{O}(\sqrt{\mathcal{E}})$ for non-contextual problems (such as multi-armed bandits); 2) the same bound cannot be achieved if $\mathcal{E}$ is unknown, but as a remedy, $\mathcal{O}(\sqrt{\mathcal{E}}T^\frac{1}{3})$ is achievable; 3) with $M$ predictors, a linear dependence on $M$ is necessary, even if logarithmic dependence is possible for non-contextual problems. We also develop several novel algorithmic techniques to achieve matching upper bounds, including 1) a key action remapping technique for optimal regret with known $\mathcal{E}$, 2) implementing Catoni's robust mean estimator efficiently via an ERM oracle leading to an efficient algorithm in the stochastic setting with optimal regret, 3) constructing an underestimator for $\mathcal{E}$ via estimating the histogram with bins of exponentially increasing size for the stochastic setting with unknown $\mathcal{E}$, and 4) a self-referential scheme for learning with multiple predictors, all of which might be of independent interest.
Policy gradient methods are among the most effective methods in challenging reinforcement learning problems with large state and/or action spaces. However, little is known about even their most basic theoretical convergence properties, including: if and how fast they converge to a globally optimal solution (say with a sufficiently rich policy class); how they cope with approximation error due to using a restricted class of parametric policies; or their finite sample behavior. Such characterizations are important not only to compare these methods to their approximate value function counterparts (where such issues are relatively well understood, at least in the worst case), but also to help with more principled approaches to algorithm design. This work provides provable characterizations of computational, approximation, and sample size issues with regards to policy gradient methods in the context of discounted Markov Decision Processes (MDPs). We focus on both: 1) "tabular" policy parameterizations, where the optimal policy is contained in the class and where we show global convergence to the optimal policy, and 2) restricted policy classes, which may not contain the optimal policy and where we provide agnostic learning results. One insight of this work is in formalizing the importance how a favorable initial state distribution provides a means to circumvent worst-case exploration issues. Overall, these results place policy gradient methods under a solid theoretical footing, analogous to the global convergence guarantees of iterative value function based algorithms.