Music generation is the task of generating music or music-like sounds from a model or algorithm.
While being disturbed by environmental noises, the acoustic masking technique is a conventional way to reduce the annoyance in audio engineering that seeks to cover up the noises with other dominant yet less intrusive sounds. However, misalignment between the dominant sound and the noise-such as mismatched downbeats-often requires an excessive volume increase to achieve effective masking. Motivated by recent advances in cross-modal generation, in this work, we introduce an alternative method to acoustic masking, aiming to reduce the noticeability of environmental noises by blending them into personalized music generated based on user-provided text prompts. Following the paradigm of music generation using mel-spectrogram representations, we propose a Blending Noises into Personalized Music (BNMusic) framework with two key stages. The first stage synthesizes a complete piece of music in a mel-spectrogram representation that encapsulates the musical essence of the noise. In the second stage, we adaptively amplify the generated music segment to further reduce noise perception and enhance the blending effectiveness, while preserving auditory quality. Our experiments with comprehensive evaluations on MusicBench, EPIC-SOUNDS, and ESC-50 demonstrate the effectiveness of our framework, highlighting the ability to blend environmental noise with rhythmically aligned, adaptively amplified, and enjoyable music segments, minimizing the noticeability of the noise, thereby improving overall acoustic experiences.
Aligning the rhythm of visual motion in a video with a given music track is a practical need in multimedia production, yet remains an underexplored task in autonomous video editing. Effective alignment between motion and musical beats enhances viewer engagement and visual appeal, particularly in music videos, promotional content, and cinematic editing. Existing methods typically depend on labor-intensive manual cutting, speed adjustments, or heuristic-based editing techniques to achieve synchronization. While some generative models handle joint video and music generation, they often entangle the two modalities, limiting flexibility in aligning video to music beats while preserving the full visual content. In this paper, we propose a novel and efficient framework, termed MVAA (Music-Video Auto-Alignment), that automatically edits video to align with the rhythm of a given music track while preserving the original visual content. To enhance flexibility, we modularize the task into a two-step process in our MVAA: aligning motion keyframes with audio beats, followed by rhythm-aware video inpainting. Specifically, we first insert keyframes at timestamps aligned with musical beats, then use a frame-conditioned diffusion model to generate coherent intermediate frames, preserving the original video's semantic content. Since comprehensive test-time training can be time-consuming, we adopt a two-stage strategy: pretraining the inpainting module on a small video set to learn general motion priors, followed by rapid inference-time fine-tuning for video-specific adaptation. This hybrid approach enables adaptation within 10 minutes with one epoch on a single NVIDIA 4090 GPU using CogVideoX-5b-I2V as the backbone. Extensive experiments show that our approach can achieve high-quality beat alignment and visual smoothness.
Breakthroughs in text-to-music generation models are transforming the creative landscape, equipping musicians with innovative tools for composition and experimentation like never before. However, controlling the generation process to achieve a specific desired outcome remains a significant challenge. Even a minor change in the text prompt, combined with the same random seed, can drastically alter the generated piece. In this paper, we explore the application of existing text-to-music diffusion models for instrument editing. Specifically, for an existing audio track, we aim to leverage a pretrained text-to-music diffusion model to edit the instrument while preserving the underlying content. Based on the insight that the model first focuses on the overall structure or content of the audio, then adds instrument information, and finally refines the quality, we show that selecting a well-chosen intermediate timestep, identified through an instrument classifier, yields a balance between preserving the original piece's content and achieving the desired timbre. Our method does not require additional training of the text-to-music diffusion model, nor does it compromise the generation process's speed.
Music-to-dance generation aims to synthesize human dance motion conditioned on musical input. Despite recent progress, significant challenges remain due to the semantic gap between music and dance motion, as music offers only abstract cues, such as melody, groove, and emotion, without explicitly specifying the physical movements. Moreover, a single piece of music can produce multiple plausible dance interpretations. This one-to-many mapping demands additional guidance, as music alone provides limited information for generating diverse dance movements. The challenge is further amplified by the scarcity of paired music and dance data, which restricts the model\^a\u{A}\'Zs ability to learn diverse dance patterns. In this paper, we introduce DanceChat, a Large Language Model (LLM)-guided music-to-dance generation approach. We use an LLM as a choreographer that provides textual motion instructions, offering explicit, high-level guidance for dance generation. This approach goes beyond implicit learning from music alone, enabling the model to generate dance that is both more diverse and better aligned with musical styles. Our approach consists of three components: (1) an LLM-based pseudo instruction generation module that produces textual dance guidance based on music style and structure, (2) a multi-modal feature extraction and fusion module that integrates music, rhythm, and textual guidance into a shared representation, and (3) a diffusion-based motion synthesis module together with a multi-modal alignment loss, which ensures that the generated dance is aligned with both musical and textual cues. Extensive experiments on AIST++ and human evaluations show that DanceChat outperforms state-of-the-art methods both qualitatively and quantitatively.
Text-to-audio diffusion models produce high-quality and diverse music but many, if not most, of the SOTA models lack the fine-grained, time-varying controls essential for music production. ControlNet enables attaching external controls to a pre-trained generative model by cloning and fine-tuning its encoder on new conditionings. However, this approach incurs a large memory footprint and restricts users to a fixed set of controls. We propose a lightweight, modular architecture that considerably reduces parameter count while matching ControlNet in audio quality and condition adherence. Our method offers greater flexibility and significantly lower memory usage, enabling more efficient training and deployment of independent controls. We conduct extensive objective and subjective evaluations and provide numerous audio examples on the accompanying website at https://lightlatentcontrol.github.io
While AI presents significant potential for enhancing music mixing and mastering workflows, current research predominantly emphasizes end-to-end automation or generation, often overlooking the collaborative and instructional dimensions vital for co-creative processes. This gap leaves artists, particularly amateurs seeking to develop expertise, underserved. To bridge this, we introduce MixAssist, a novel audio-language dataset capturing the situated, multi-turn dialogue between expert and amateur music producers during collaborative mixing sessions. Comprising 431 audio-grounded conversational turns derived from 7 in-depth sessions involving 12 producers, MixAssist provides a unique resource for training and evaluating audio-language models that can comprehend and respond to the complexities of real-world music production dialogues. Our evaluations, including automated LLM-as-a-judge assessments and human expert comparisons, demonstrate that fine-tuning models such as Qwen-Audio on MixAssist can yield promising results, with Qwen significantly outperforming other tested models in generating helpful, contextually relevant mixing advice. By focusing on co-creative instruction grounded in audio context, MixAssist enables the development of intelligent AI assistants designed to support and augment the creative process in music mixing.
Research on generative systems in music has seen considerable attention and growth in recent years. A variety of attempts have been made to systematically evaluate such systems. We provide an interdisciplinary review of the common evaluation targets, methodologies, and metrics for the evaluation of both system output and model usability, covering subjective and objective approaches, qualitative and quantitative approaches, as well as empirical and computational methods. We discuss the advantages and challenges of such approaches from a musicological, an engineering, and an HCI perspective.
AI music generation has advanced rapidly, with models like diffusion and autoregressive algorithms enabling high-fidelity outputs. These tools can alter styles, mix instruments, or isolate them. Since sound can be visualized as spectrograms, image-generation algorithms can be applied to generate novel music. However, these algorithms are typically trained on fixed datasets, which makes it challenging for them to interpret and respond to user input accurately. This is especially problematic because music is highly subjective and requires a level of personalization that image generation does not provide. In this work, we propose a human-computation approach to gradually improve the performance of these algorithms based on user interactions. The human-computation element involves aggregating and selecting user ratings to use as the loss function for fine-tuning the model. We employ a genetic algorithm that incorporates user feedback to enhance the baseline performance of a model initially trained on a fixed dataset. The effectiveness of this approach is measured by the average increase in user ratings with each iteration. In the pilot test, the first iteration showed an average rating increase of 0.2 compared to the baseline. The second iteration further improved upon this, achieving an additional increase of 0.39 over the first iteration.
Existing work in automatic music generation has primarily focused on end-to-end systems that produce complete compositions or continuations. However, because musical composition is typically an iterative process, such systems make it difficult to engage in the back-and-forth between human and machine that is essential to computer-assisted creativity. In this study, we address the task of personalizable, multi-track, long-context, and controllable symbolic music infilling to enhance the process of computer-assisted composition. We present MIDI-RWKV, a novel model based on the RWKV-7 linear architecture, to enable efficient and coherent musical cocreation on edge devices. We also demonstrate that MIDI-RWKV admits an effective method of finetuning its initial state for personalization in the very-low-sample regime. We evaluate MIDI-RWKV and its state tuning on several quantitative and qualitative metrics, and release model weights and code at https://github.com/christianazinn/MIDI-RWKV.
Generating music with coherent structure, harmonious instrumental and vocal elements remains a significant challenge in song generation. Existing language models and diffusion-based methods often struggle to balance global coherence with local fidelity, resulting in outputs that lack musicality or suffer from incoherent progression and mismatched lyrics. This paper introduces $\textbf{SongBloom}$, a novel framework for full-length song generation that leverages an interleaved paradigm of autoregressive sketching and diffusion-based refinement. SongBloom employs an autoregressive diffusion model that combines the high fidelity of diffusion models with the scalability of language models. Specifically, it gradually extends a musical sketch from short to long and refines the details from coarse to fine-grained. The interleaved generation paradigm effectively integrates prior semantic and acoustic context to guide the generation process. Experimental results demonstrate that SongBloom outperforms existing methods across both subjective and objective metrics and achieves performance comparable to the state-of-the-art commercial music generation platforms. Audio samples are available on our demo page: https://cypress-yang.github.io/SongBloom\_demo.