Music generation is the task of generating music or music-like sounds from a model or algorithm.
Audio diffusion models can synthesize high-fidelity music from text, yet their internal mechanisms for representing high-level concepts remain poorly understood. In this work, we use activation patching to demonstrate that distinct semantic musical concepts, such as the presence of specific instruments, vocals, or genre characteristics, are controlled by a small, shared subset of attention layers in state-of-the-art audio diffusion architectures. Next, we demonstrate that applying Contrastive Activation Addition and Sparse Autoencoders in these layers enables more precise control over the generated audio, indicating a direct benefit of the specialization phenomenon. By steering activations of the identified layers, we can alter specific musical elements with high precision, such as modulating tempo or changing a track's mood.
Dance-to-music generation aims to generate music that is aligned with dance movements. Existing approaches typically rely on body motion features extracted from a single human dancer and limited dance-to-music datasets, which restrict their performance and applicability to real-world scenarios involving multiple dancers and non-human dancers. In this paper, we propose PF-D2M, a universal diffusion-based dance-to-music generation model that incorporates visual features extracted from dance videos. PF-D2M is trained with a progressive training strategy that effectively addresses data scarcity and generalization challenges. Both objective and subjective evaluations show that PF-D2M achieves state-of-the-art performance in dance-music alignment and music quality.
While recent years have witnessed rapid progress in speech synthesis, open-source singing voice synthesis (SVS) systems still face significant barriers to industrial deployment, particularly in terms of robustness and zero-shot generalization. In this report, we introduce SoulX-Singer, a high-quality open-source SVS system designed with practical deployment considerations in mind. SoulX-Singer supports controllable singing generation conditioned on either symbolic musical scores (MIDI) or melodic representations, enabling flexible and expressive control in real-world production workflows. Trained on more than 42,000 hours of vocal data, the system supports Mandarin Chinese, English, and Cantonese and consistently achieves state-of-the-art synthesis quality across languages under diverse musical conditions. Furthermore, to enable reliable evaluation of zero-shot SVS performance in practical scenarios, we construct SoulX-Singer-Eval, a dedicated benchmark with strict training-test disentanglement, facilitating systematic assessment in zero-shot settings.
With the rise of generative AI technology, anyone can now easily create and deploy AI-generated music, which has heightened the need for technical solutions to address copyright and ownership issues. While existing works mainly focused on short-audio, the challenge of full-audio detection, which requires modeling long-term structure and context, remains insufficiently explored. To address this, we propose an improved version of the Segment Transformer, termed the Fusion Segment Transformer. As in our previous work, we extract content embeddings from short music segments using diverse feature extractors. Furthermore, we enhance the architecture for full-audio AI-generated music detection by introducing a Gated Fusion Layer that effectively integrates content and structural information, enabling the capture of long-term context. Experiments on the SONICS and AIME datasets show that our approach outperforms the previous model and recent baselines, achieving state-of-the-art results in AI-generated music detection.
Generative retrieval has emerged as a promising paradigm in recommender systems, offering superior sequence modeling capabilities over traditional dual-tower architectures. However, in large-scale industrial scenarios, such models often suffer from inherent myopia: due to single-step inference and strict latency constraints, they tend to collapse diverse user intents into locally optimal predictions, failing to capture long-horizon and multi-item consumption patterns. Moreover, real-world retrieval systems must follow explicit retrieval instructions, such as category-level control and policy constraints. Incorporating such instruction-following behavior into generative retrieval remains challenging, as existing conditioning or post-hoc filtering approaches often compromise relevance or efficiency. In this work, we present Climber-Pilot, a unified generative retrieval framework to address both limitations. First, we introduce Time-Aware Multi-Item Prediction (TAMIP), a novel training paradigm designed to mitigate inherent myopia in generative retrieval. By distilling long-horizon, multi-item foresight into model parameters through time-aware masking, TAMIP alleviates locally optimal predictions while preserving efficient single-step inference. Second, to support flexible instruction-following retrieval, we propose Condition-Guided Sparse Attention (CGSA), which incorporates business constraints directly into the generative process via sparse attention, without introducing additional inference steps. Extensive offline experiments and online A/B testing at NetEase Cloud Music, one of the largest music streaming platforms, demonstrate that Climber-Pilot significantly outperforms state-of-the-art baselines, achieving a 4.24\% lift of the core business metric.
While existing Singing Voice Synthesis systems achieve high-fidelity solo performances, they are constrained by global timbre control, failing to address dynamic multi-singer arrangement and vocal texture within a single song. To address this, we propose Tutti, a unified framework designed for structured multi-singer generation. Specifically, we introduce a Structure-Aware Singer Prompt to enable flexible singer scheduling evolving with musical structure, and propose Complementary Texture Learning via Condition-Guided VAE to capture implicit acoustic textures (e.g., spatial reverberation and spectral fusion) that are complementary to explicit controls. Experiments demonstrate that Tutti excels in precise multi-singer scheduling and significantly enhances the acoustic realism of choral generation, offering a novel paradigm for complex multi-singer arrangement. Audio samples are available at https://annoauth123-ctrl.github.io/Tutii_Demo/.
This paper introduces TRAILDREAMS, a framework that uses a large language model (LLM) to automate the production of movie trailers. The purpose of LLM is to select key visual sequences and impactful dialogues, and to help TRAILDREAMS to generate audio elements such as music and voiceovers. The goal is to produce engaging and visually appealing trailers efficiently. In comparative evaluations, TRAILDREAMS surpasses current state-of-the-art trailer generation methods in viewer ratings. However, it still falls short when compared to real, human-crafted trailers. While TRAILDREAMS demonstrates significant promise and marks an advancement in automated creative processes, further improvements are necessary to bridge the quality gap with traditional trailers.
Music often shares notable parallels with language, motivating the use of pretrained large language models (LLMs) for symbolic music understanding and generation. Despite growing interest, the practical effectiveness of adapting instruction-tuned LLMs to symbolic music remains insufficiently characterized. We present a controlled comparative study of finetuning strategies for ABC-based generation and understanding, comparing an off-the-shelf instruction-tuned backbone to domain-adapted variants and a music-specialized LLM baseline. Across multiple symbolic music corpora and evaluation signals, we provide some insights into adaptation choices for symbolic music applications. We highlight the domain adaptation vs.~preserving prior information tradeoff as well as the distinct behaviour of metrics used to measure the domain adaptation for symbolic music.
Multimodal Information Retrieval has made significant progress in recent years, leveraging the increasingly strong multimodal abilities of deep pre-trained models to represent information across modalities. Music Information Retrieval (MIR), in particular, has considerably increased in quality, with neural representations of music even making its way into everyday life products. However, there is a lack of high-quality benchmarks for evaluating music retrieval performance. To address this issue, we introduce \textbf{IncompeBench}, a carefully annotated benchmark comprising $1,574$ permissively licensed, high-quality music snippets, $500$ diverse queries, and over $125,000$ individual relevance judgements. These annotations were created through the use of a multi-stage pipeline, resulting in high agreement between human annotators and the generated data. The resulting datasets are publicly available at https://huggingface.co/datasets/mixedbread-ai/incompebench-strict and https://huggingface.co/datasets/mixedbread-ai/incompebench-lenient with the prompts available at https://github.com/mixedbread-ai/incompebench-programs.
Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on cascaded pipelines, which increase cost, accumulate errors, and degrade overall quality. While systems such as Veo 3 and Sora 2 emphasize the value of simultaneous generation, joint multimodal modeling introduces unique challenges in architecture, data, and training. Moreover, the closed-source nature of existing systems limits progress in the field. In this work, we introduce MOVA (MOSS Video and Audio), an open-source model capable of generating high-quality, synchronized audio-visual content, including realistic lip-synced speech, environment-aware sound effects, and content-aligned music. MOVA employs a Mixture-of-Experts (MoE) architecture, with a total of 32B parameters, of which 18B are active during inference. It supports IT2VA (Image-Text to Video-Audio) generation task. By releasing the model weights and code, we aim to advance research and foster a vibrant community of creators. The released codebase features comprehensive support for efficient inference, LoRA fine-tuning, and prompt enhancement.