Music generation is the task of generating music or music-like sounds from a model or algorithm.
In the era of generative AI, ensuring the privacy of music data presents unique challenges: unlike static artworks such as images, music data is inherently temporal and multimodal, and it is sampled, transformed, and remixed at an unprecedented scale. These characteristics make its core vector embeddings, i.e, the numerical representations of the music, highly susceptible to being learned, misused, or even stolen by models without accessing the original audio files. Traditional methods like copyright licensing and digital watermarking offer limited protection for these abstract mathematical representations, thus necessitating a stronger, e.g., cryptographic, approach to safeguarding the embeddings themselves. Standard encryption schemes, such as AES, render data unintelligible for computation, making such searches impossible. While Fully Homomorphic Encryption (FHE) provides a plausible solution by allowing arbitrary computations on ciphertexts, its substantial performance overhead remains impractical for large-scale vector similarity searches. Given this trade-off, we propose a more practical approach using Additive Homomorphic Encryption (AHE) for vector similarity search. The primary contributions of this paper are threefold: we analyze threat models unique to music information retrieval systems; we provide a theoretical analysis and propose an efficient AHE-based solution through inner products of music embeddings to deliver privacy-preserving similarity search; and finally, we demonstrate the efficiency and practicality of the proposed approach through empirical evaluation and comparison to FHE schemes on real-world MP3 files.
One particularly promising use case of Large Language Models (LLMs) for recommendation is the automatic generation of Natural Language (NL) user taste profiles from consumption data. These profiles offer interpretable and editable alternatives to opaque collaborative filtering representations, enabling greater transparency and user control. However, it remains unclear whether users consider these profiles to be an accurate representation of their taste, which is crucial for trust and usability. Moreover, because LLMs inherit societal and data-driven biases, profile quality may systematically vary across user and item characteristics. In this paper, we study this issue in the context of music streaming, where personalization is challenged by a large and culturally diverse catalog. We conduct a user study in which participants rate NL profiles generated from their own listening histories. We analyze whether identification with the profiles is biased by user attributes (e.g., mainstreamness, taste diversity) and item features (e.g., genre, country of origin). We also compare these patterns to those observed when using the profiles in a downstream recommendation task. Our findings highlight both the potential and limitations of scrutable, LLM-based profiling in personalized systems.
Recently, the information content (IC) of predictions from a Generative Infinite-Vocabulary Transformer (GIVT) has been used to model musical expectancy and surprisal in audio. We investigate the effectiveness of such modelling using IC calculated with autoregressive diffusion models (ADMs). We empirically show that IC estimates of models based on two different diffusion ordinary differential equations (ODEs) describe diverse data better, in terms of negative log-likelihood, than a GIVT. We evaluate diffusion model IC's effectiveness in capturing surprisal aspects by examining two tasks: (1) capturing monophonic pitch surprisal, and (2) detecting segment boundaries in multi-track audio. In both tasks, the diffusion models match or exceed the performance of a GIVT. We hypothesize that the surprisal estimated at different diffusion process noise levels corresponds to the surprisal of music and audio features present at different audio granularities. Testing our hypothesis, we find that, for appropriate noise levels, the studied musical surprisal tasks' results improve. Code is provided on github.com/SonyCSLParis/audioic.



The recent surge in State Space Models (SSMs), particularly the emergence of Mamba, has established them as strong alternatives or complementary modules to Transformers across diverse domains. In this work, we aim to explore the potential of Mamba-based architectures for text-to-music generation. We adopt discrete tokens of Residual Vector Quantization (RVQ) as the modeling representation and empirically find that a single-layer codebook can capture semantic information in music. Motivated by this observation, we focus on modeling a single-codebook representation and adapt SiMBA, originally designed as a Mamba-based encoder, to function as a decoder for sequence modeling. We compare its performance against a standard Transformer-based decoder. Our results suggest that, under limited-resource settings, SiMBA achieves much faster convergence and generates outputs closer to the ground truth. This demonstrates the promise of SSMs for efficient and expressive text-to-music generation. We put audio examples on Github.
Lyrics-to-Song (LS2) generation models promise end-to-end music synthesis from text, yet their vulnerability to training data memorization remains underexplored. We introduce Adversarial PhoneTic Prompting (APT), a novel attack where lyrics are semantically altered while preserving their acoustic structure through homophonic substitutions (e.g., Eminem's famous "mom's spaghetti" $\rightarrow$ "Bob's confetti"). Despite these distortions, we uncover a powerful form of sub-lexical memorization: models like SUNO and YuE regenerate outputs strikingly similar to known training content, achieving high similarity across audio-domain metrics, including CLAP, AudioJudge, and CoverID. This vulnerability persists across multiple languages and genres. More surprisingly, we discover that phoneme-altered lyrics alone can trigger visual memorization in text-to-video models. When prompted with phonetically modified lyrics from Lose Yourself, Veo 3 reconstructs visual elements from the original music video -- including character appearance and scene composition -- despite no visual cues in the prompt. We term this phenomenon phonetic-to-visual regurgitation. Together, these findings expose a critical vulnerability in transcript-conditioned multimodal generation: phonetic prompting alone can unlock memorized audiovisual content, raising urgent questions about copyright, safety, and content provenance in modern generative systems. Example generations are available on our demo page (jrohsc.github.io/music_attack/).
Integrated sensing and communication (ISAC) is a promising candidate technology for 6G due to its improvement in spectral efficiency and energy efficiency. Orthogonal frequency division multiplexing (OFDM) signal is a mainstream candidate ISAC waveform. However, there are inter-symbol interference (ISI) and inter-carrier interference (ICI) when the round-trip delay exceeds the cyclic prefix (CP) duration for OFDM signals, which limits the maximum sensing range of ISAC system. When detecting a long-range target, the wide beam inevitably covers the close-range target, of which the echo's power is much larger than that of the long-range target. In order to tackle the above problem, a multiple signal classification (MUSIC) and least squares (LS)-based spatial signal separation method is proposed to separate the echo signals reflected from different targets. Moreover, a coherent compensation-based sensing signal processing method at the receiver is proposed to enhance the signal to interference plus noise power ratio (SINR) of the OFDM block for generating the range-Doppler map (RDM) with higher SINR. Simulation results reveal that the proposed method greatly enhances the SINR of RDM by 10 dB for a target at 500 m compared with two-dimensional fast Fourier transform (2D-FFT) method. Besides, the detection probability is also significantly improved compared to the benchmarking method.




Diffusion and flow-matching models have revolutionized automatic text-to-audio generation in recent times. These models are increasingly capable of generating high quality and faithful audio outputs capturing to speech and acoustic events. However, there is still much room for improvement in creative audio generation that primarily involves music and songs. Recent open lyrics-to-song models, such as, DiffRhythm, ACE-Step, and LeVo, have set an acceptable standard in automatic song generation for recreational use. However, these models lack fine-grained word-level controllability often desired by musicians in their workflows. To the best of our knowledge, our flow-matching-based JAM is the first effort toward endowing word-level timing and duration control in song generation, allowing fine-grained vocal control. To enhance the quality of generated songs to better align with human preferences, we implement aesthetic alignment through Direct Preference Optimization, which iteratively refines the model using a synthetic dataset, eliminating the need or manual data annotations. Furthermore, we aim to standardize the evaluation of such lyrics-to-song models through our public evaluation dataset JAME. We show that JAM outperforms the existing models in terms of the music-specific attributes.
Despite recent advances, long-sequence video generation frameworks still suffer from significant limitations: poor assistive capability, suboptimal visual quality, and limited expressiveness. To mitigate these limitations, we propose MAViS, an end-to-end multi-agent collaborative framework for long-sequence video storytelling. MAViS orchestrates specialized agents across multiple stages, including script writing, shot designing, character modeling, keyframe generation, video animation, and audio generation. In each stage, agents operate under the 3E Principle -- Explore, Examine, and Enhance -- to ensure the completeness of intermediate outputs. Considering the capability limitations of current generative models, we propose the Script Writing Guidelines to optimize compatibility between scripts and generative tools. Experimental results demonstrate that MAViS achieves state-of-the-art performance in assistive capability, visual quality, and video expressiveness. Its modular framework further enables scalability with diverse generative models and tools. With just a brief user prompt, MAViS is capable of producing high-quality, expressive long-sequence video storytelling, enriching inspirations and creativity for users. To the best of our knowledge, MAViS is the only framework that provides multimodal design output -- videos with narratives and background music.
The FMCW radars are widely used for automotive radar systems. The basic idea for FMCW radars is to generate a linear frequency ramp as transmit signal. The difference frequency, (i.e., beat frequency) between the transmitted and received signal is determined after down conversion. The FFT operation on beat frequency signal can recognize targets at different range and velocity. Increasing demand on safety functionality leads to the Direction of Arrival (DOA) estimation to resolve two closely located targets. Consequently, the problem of angle estimation for 77GHz FMCW automotive radar simulated data has been investigated in this term project. In particular, we examined the performances of FFT, MUSIC and compressed sensing in angle estimation task, and it was found that although FFT is the fastest algorithm, it has very poor angular resolution when compared with others which are both super resolution algorithms. The code for this project report is available at https://github.com/ekurtgl/FMCW-MIMO-Radar-Simulation.
Recent advancements have brought generated music closer to human-created compositions, yet evaluating these models remains challenging. While human preference is the gold standard for assessing quality, translating these subjective judgments into objective metrics, particularly for text-audio alignment and music quality, has proven difficult. In this work, we generate 6k songs using 12 state-of-the-art models and conduct a survey of 15k pairwise audio comparisons with 2.5k human participants to evaluate the correlation between human preferences and widely used metrics. To the best of our knowledge, this work is the first to rank current state-of-the-art music generation models and metrics based on human preference. To further the field of subjective metric evaluation, we provide open access to our dataset of generated music and human evaluations.