Music generation is the task of generating music or music-like sounds from a model or algorithm.
Audio codecs power discrete music generative modelling, music streaming, and immersive media by shrinking PCM audio to bandwidth-friendly bitrates. Recent works have gravitated towards processing in the spectral domain; however, spectrogram domains typically struggle with phase modeling, which is naturally complex-valued. Most frequency-domain neural codecs either disregard phase information or encode it as two separate real-valued channels, limiting spatial fidelity. This entails the need to introduce adversarial discriminators at the expense of convergence speed and training stability to compensate for the inadequate representation power of the audio signal. In this work we introduce an end-to-end complex-valued RVQ-VAE audio codec that preserves magnitude-phase coupling across the entire analysis-quantization-synthesis pipeline and removes adversarial discriminators and diffusion post-filters. Without GANs or diffusion, we match or surpass much longer-trained baselines in-domain and reach SOTA out-of-domain performance on phase coherence and waveform fidelity. Compared to standard baselines that train for hundreds of thousands of steps, our model, which reduces the training budget by an order of magnitude, is markedly more compute-efficient while preserving high perceptual quality.
Recent advances in text-to-music generation (TTM) have yielded high-quality results, but often at the cost of extensive compute and the use of large proprietary internal data. To improve the affordability and openness of TTM training, an open-source generative model backbone that is more training- and data-efficient is needed. In this paper, we constrain the number of trainable parameters in the generative model to match that of the MusicGen-small benchmark (with about 300M parameters), and replace its Transformer backbone with the emerging class of state-space models (SSMs). Specifically, we explore different SSM variants for sequence modeling, and compare a single-stage SSM-based design with a decomposable two-stage SSM/diffusion hybrid design. All proposed models are trained from scratch on a purely public dataset comprising 457 hours of CC-licensed music, ensuring full openness. Our experimental findings are three-fold. First, we show that SSMs exhibit superior training efficiency compared to the Transformer counterpart. Second, despite using only 9% of the FLOPs and 2% of the training data size compared to the MusicGen-small benchmark, our model achieves competitive performance in both objective metrics and subjective listening tests based on MusicCaps captions. Finally, our scaling-down experiment demonstrates that SSMs can maintain competitive performance relative to the Transformer baseline even at the same training budget (measured in iterations), when the model size is reduced to four times smaller. To facilitate the democratization of TTM research, the processed captions, model checkpoints, and source code are available on GitHub via the project page: https://lonian6.github.io/ssmttm/.
The rise of music large language models (LLMs) demands robust methods of evaluating output quality, especially in distinguishing high-quality compositions from "garbage music". Curiously, we observe that the standard cross-entropy loss -- a core training metric -- often decrease when models encounter systematically corrupted music, undermining its validity as a standalone quality indicator. To investigate this paradox, we introduce noise injection experiment, where controlled noise signal of varying lengths are injected into musical contexts. We hypothesize that a model's loss reacting positively to these perturbations, specifically a sharp increase ("Peak" area) for short injection, can serve as a proxy for its ability to discern musical integrity. Experiments with MusicGen models in the audio waveform domain confirm that Music LLMs respond more strongly to local, texture-level disruptions than to global semantic corruption. Beyond exposing this bias, our results highlight a new principle: the shape of the loss curve -- rather than its absolute value -- encodes critical information about the quality of the generated content (i.e., model behavior). We envision this profile-based evaluation as a label-free, model-intrinsic framework for assessing musical quality -- opening the door to more principled training objectives and sharper benchmarks.
Music shapes the tone of videos, yet creators often struggle to find soundtracks that match their video's mood and narrative. Recent text-to-music models let creators generate music from text prompts, but our formative study (N=8) shows creators struggle to construct diverse prompts, quickly review and compare tracks, and understand their impact on the video. We present VidTune, a system that supports soundtrack creation by generating diverse music options from a creator's prompt and producing contextual thumbnails for rapid review. VidTune extracts representative video subjects to ground thumbnails in context, maps each track's valence and energy onto visual cues like color and brightness, and depicts prominent genres and instruments. Creators can refine tracks through natural language edits, which VidTune expands into new generations. In a controlled user study (N=12) and an exploratory case study (N=6), participants found VidTune helpful for efficiently reviewing and comparing music options and described the process as playful and enriching.
This study explores the capacity of generative artificial intelligence (Gen AI) to contribute to the construction of peace narratives and the revitalization of musical heritage in Mali. The study has been made in a political and social context where inter-community tensions and social fractures motivate a search for new symbolic frameworks for reconciliation. The study empirically explores three questions: (1) how Gen AI can be used as a tool for musical creation rooted in national languages and traditions; (2) to what extent Gen AI systems enable a balanced hybridization between technological innovation and cultural authenticity; and (3) how AI-assisted musical co-creation can strengthen social cohesion and cultural sovereignty. The experimental results suggest that Gen AI, embedded in a culturally conscious participatory framework, can act as a catalyst for symbolic diplomacy, amplifying local voices instead of standardizing them. However, challenges persist regarding the availability of linguistic corpora, algorithmic censorship, and the ethics of generating compositions derived from copyrighted sources.
Melodic harmonization, the task of generating harmonic accompaniments for a given melody, remains a central challenge in computational music generation. Recent single encoder transformer approaches have framed harmonization as a masked sequence modeling problem, but existing training curricula inspired by discrete diffusion often result in weak (cross) attention between melody and harmony. This leads to limited exploitation of melodic cues, particularly in out-of-domain contexts. In this work, we introduce a training curriculum, FF (full-to-full), which keeps all harmony tokens masked for several training steps before progressively unmasking entire sequences during training to strengthen melody-harmony interactions. We systematically evaluate this approach against prior curricula across multiple experimental axes, including temporal quantization (quarter vs. sixteenth note), bar-level vs. time-signature conditioning, melody representation (full range vs. pitch class), and inference-time unmasking strategies. Models are trained on the HookTheory dataset and evaluated both in-domain and on a curated collection of jazz standards, using a comprehensive set of metrics that assess chord progression structure, harmony-melody alignment, and rhythmic coherence. Results demonstrate that the proposed FF curriculum consistently outperforms baselines in nearly all metrics, with particularly strong gains in out-of-domain evaluations where harmonic adaptability to novel melodic queues is crucial. We further find that quarter-note quantization, intertwining of bar tokens, and pitch-class melody representations are advantageous in the FF setting. Our findings highlight the importance of training curricula in enabling effective melody conditioning and suggest that full-to-full unmasking offers a robust strategy for single encoder harmonization.
Large language models (LLMs) enable powerful zero-shot recommendations by leveraging broad contextual knowledge, yet predictive uncertainty and embedded biases threaten reliability and fairness. This paper studies how uncertainty and fairness evaluations affect the accuracy, consistency, and trustworthiness of LLM-generated recommendations. We introduce a benchmark of curated metrics and a dataset annotated for eight demographic attributes (31 categorical values) across two domains: movies and music. Through in-depth case studies, we quantify predictive uncertainty (via entropy) and demonstrate that Google DeepMind's Gemini 1.5 Flash exhibits systematic unfairness for certain sensitive attributes; measured similarity-based gaps are SNSR at 0.1363 and SNSV at 0.0507. These disparities persist under prompt perturbations such as typographical errors and multilingual inputs. We further integrate personality-aware fairness into the RecLLM evaluation pipeline to reveal personality-linked bias patterns and expose trade-offs between personalization and group fairness. We propose a novel uncertainty-aware evaluation methodology for RecLLMs, present empirical insights from deep uncertainty case studies, and introduce a personality profile-informed fairness benchmark that advances explainability and equity in LLM recommendations. Together, these contributions establish a foundation for safer, more interpretable RecLLMs and motivate future work on multi-model benchmarks and adaptive calibration for trustworthy deployment.
Music generative artificial intelligence (AI) is rapidly expanding music content, necessitating automated song aesthetics evaluation. However, existing studies largely focus on speech, audio or singing quality, leaving song aesthetics underexplored. Moreover, conventional approaches often predict a precise Mean Opinion Score (MOS) value directly, which struggles to capture the nuances of human perception in song aesthetics evaluation. This paper proposes a song-oriented aesthetics evaluation framework, featuring two novel modules: 1) Multi-Stem Attention Fusion (MSAF) builds bidirectional cross-attention between mixture-vocal and mixture-accompaniment pairs, fusing them to capture complex musical features; 2) Hierarchical Granularity-Aware Interval Aggregation (HiGIA) learns multi-granularity score probability distributions, aggregates them into a score interval, and applies a regression within the interval to produce the final score. We evaluated on two datasets of full-length songs: SongEval dataset (AI-generated) and an internal aesthetics dataset (human-created), and compared with two state-of-the-art (SOTA) models. Results show that the proposed method achieves stronger performance for multi-dimensional song aesthetics evaluation.
Generative recommendation systems have achieved significant advances by leveraging semantic IDs to represent items. However, existing approaches that tokenize each modality independently face two critical limitations: (1) redundancy across modalities that reduces efficiency, and (2) failure to capture inter-modal interactions that limits item representation. We introduce FusID, a modality-fused semantic ID framework that addresses these limitations through three key components: (i) multimodal fusion that learns unified representations by jointly encoding information across modalities, (ii) representation learning that brings frequently co-occurring item embeddings closer while maintaining distinctiveness and preventing feature redundancy, and (iii) product quantization that converts the fused continuous embeddings into multiple discrete tokens to mitigate ID conflict. Evaluated on a multimodal next-song recommendation (i.e., playlist continuation) benchmark, FusID achieves zero ID conflicts, ensuring that each token sequence maps to exactly one song, mitigates codebook underutilization, and outperforms baselines in terms of MRR and Recall@k (k = 1, 5, 10, 20).
Generative diffusion models are extensively used in unsupervised and self-supervised machine learning with the aim to generate new samples from a probability distribution estimated with a set of known samples. They have demonstrated impressive results in replicating dense, real-world contents such as images, musical pieces, or human languages. This work investigates their application to the numerical simulation of incompressible fluid flows, with a view toward incorporating physical constraints such as incompressibility in the probabilistic forecasting framework enabled by generative networks. For that purpose, we explore different conditional, score-based diffusion models where the divergence-free constraint is imposed by the Leray spectral projector, and autoregressive conditioning is aimed at stabilizing the forecasted flow snapshots at distant time horizons. The proposed models are run on a benchmark turbulence problem, namely a Kolmogorov flow, which allows for a fairly detailed analytical and numerical treatment and thus simplifies the evaluation of the numerical methods used to simulate it. Numerical experiments of increasing complexity are performed in order to compare the advantages and limitations of the diffusion models we have implemented and appraise their performances, including: (i) in-distribution assessment over the same time horizons and for similar physical conditions as the ones seen during training; (ii) rollout predictions over time horizons unseen during training; and (iii) out-of-distribution tests for forecasting flows markedly different from those seen during training. In particular, these results illustrate the ability of diffusion models to reproduce the main statistical characteristics of Kolmogorov turbulence in scenarios departing from the ones they were trained on.