What is Object Detection? Object detection is a computer vision task in which the goal is to detect and locate objects of interest in an image or video. The task involves identifying the position and boundaries of objects in an image, and classifying the objects into different categories. It forms a crucial part of vision recognition, alongside image classification and retrieval.
Papers and Code
Aug 19, 2025
Abstract:Facial landmark detection is an important task in computer vision with numerous applications, such as head pose estimation, expression analysis, face swapping, etc. Heatmap regression-based methods have been widely used to achieve state-of-the-art results in this task. These methods involve computing the argmax over the heatmaps to predict a landmark. Since argmax is not differentiable, these methods use a differentiable approximation, Soft-argmax, to enable end-to-end training on deep-nets. In this work, we revisit this long-standing choice of using Soft-argmax and demonstrate that it is not the only way to achieve strong performance. Instead, we propose an alternative training objective based on the classic structured prediction framework. Empirically, our method achieves state-of-the-art performance on three facial landmark benchmarks (WFLW, COFW, and 300W), converging 2.2x faster during training while maintaining better/competitive accuracy. Our code is available here: https://github.com/ca-joe-yang/regression-without-softarg.
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Aug 09, 2025
Abstract:Complex Visual Question Answering (Complex VQA) tasks, which demand sophisticated multi-modal reasoning and external knowledge integration, present significant challenges for existing large vision-language models (LVLMs) often limited by their reliance on high-level global features. To address this, we propose MV-CoRe (Multimodal Visual-Conceptual Reasoning), a novel model designed to enhance Complex VQA performance through the deep fusion of diverse visual and linguistic information. MV-CoRe meticulously integrates global embeddings from pre-trained Vision Large Models (VLMs) and Language Large Models (LLMs) with fine-grained semantic-aware visual features, including object detection characteristics and scene graph representations. An innovative Multimodal Fusion Transformer then processes and deeply integrates these diverse feature sets, enabling rich cross-modal attention and facilitating complex reasoning. We evaluate MV-CoRe on challenging Complex VQA benchmarks, including GQA, A-OKVQA, and OKVQA, after training on VQAv2. Our experimental results demonstrate that MV-CoRe consistently outperforms established LVLM baselines, achieving an overall accuracy of 77.5% on GQA. Ablation studies confirm the critical contribution of both object and scene graph features, and human evaluations further validate MV-CoRe's superior factual correctness and reasoning depth, underscoring its robust capabilities for deep visual and conceptual understanding.
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Aug 17, 2025
Abstract:Reasoning about rolling and sliding contact, or roll-slide contact for short, is critical for dexterous manipulation tasks that involve intricate geometries. But existing works on roll-slide contact mostly focus on continuous shapes with differentiable parametrizations. This work extends roll-slide contact modeling to manifold meshes. Specifically, we present an integration scheme based on geodesic tracing to first-order time-integrate roll-slide contact directly on meshes, enabling dexterous manipulation to reason over high-fidelity discrete representations of an object's true geometry. Using our method, we planned dexterous motions of a multi-finger robotic hand manipulating five objects in-hand in simulation. The planning was achieved with a least-squares optimizer that strives to maintain the most stable instantaneous grasp by minimizing contact sliding and spinning. Then, we evaluated our method against a baseline using collision detection and a baseline using primitive shapes. The results show that our method performed the best in accuracy and precision, even for coarse meshes. We conclude with a future work discussion on incorporating multiple contacts and contact forces to achieve accurate and robust mesh-based surface contact modeling.
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Aug 07, 2025
Abstract:We propose \textbf{ULU}, a novel non-monotonic, piecewise activation function defined as $\{f(x;\alpha_1),x<0; f(x;\alpha_2),x>=0 \}$, where $f(x;\alpha)=0.5x(tanh(\alpha x)+1),\alpha >0$. ULU treats positive and negative inputs differently. Extensive experiments demonstrate ULU significantly outperforms ReLU and Mish across image classification and object detection tasks. Its variant Adaptive ULU (\textbf{AULU}) is expressed as $\{f(x;\beta_1^2),x<0; f(x;\beta_2^2),x>=0 \}$, where $\beta_1$ and $\beta_2$ are learnable parameters, enabling it to adapt its response separately for positive and negative inputs. Additionally, we introduce the LIB (Like Inductive Bias) metric from AULU to quantitatively measure the inductive bias of the model.
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Aug 06, 2025
Abstract:A common use of machine learning (ML) models is predicting the class of a sample. Object detection is an extension of classification that includes localization of the object via a bounding box within the sample. Classification, and by extension object detection, is typically evaluated by counting a prediction as incorrect if the predicted label does not match the ground truth label. This pass/fail scoring treats all misclassifications as equivalent. In many cases, class labels can be organized into a class taxonomy with a hierarchical structure to either reflect relationships among the data or operator valuation of misclassifications. When such a hierarchical structure exists, hierarchical scoring metrics can return the model performance of a given prediction related to the distance between the prediction and the ground truth label. Such metrics can be viewed as giving partial credit to predictions instead of pass/fail, enabling a finer-grained understanding of the impact of misclassifications. This work develops hierarchical scoring metrics varying in complexity that utilize scoring trees to encode relationships between class labels and produce metrics that reflect distance in the scoring tree. The scoring metrics are demonstrated on an abstract use case with scoring trees that represent three weighting strategies and evaluated by the kind of errors discouraged. Results demonstrate that these metrics capture errors with finer granularity and the scoring trees enable tuning. This work demonstrates an approach to evaluating ML performance that ranks models not only by how many errors are made but by the kind or impact of errors. Python implementations of the scoring metrics will be available in an open-source repository at time of publication.
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Aug 07, 2025
Abstract:Real-time perception on edge platforms faces a core challenge: executing high-resolution object detection under stringent latency constraints on limited computing resources. Canvas-based attention scheduling was proposed in earlier work as a mechanism to reduce the resource demands of perception subsystems. It consolidates areas of interest in an input data frame onto a smaller area, called a canvas frame, that can be processed at the requisite frame rate. This paper extends prior canvas-based attention scheduling literature by (i) allowing for variable-size canvas frames and (ii) employing selectable canvas frame rates that may depart from the original data frame rate. We evaluate our solution by running YOLOv11, as the perception module, on an NVIDIA Jetson Orin Nano to inspect video frames from the Waymo Open Dataset. Our results show that the additional degrees of freedom improve the attainable quality/cost trade-offs, thereby allowing for a consistently higher mean average precision (mAP) and recall with respect to the state of the art.
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Aug 07, 2025
Abstract:Dynamic Scene Graph Generation (DSGG) aims to create a scene graph for each video frame by detecting objects and predicting their relationships. Weakly Supervised DSGG (WS-DSGG) reduces annotation workload by using an unlocalized scene graph from a single frame per video for training. Existing WS-DSGG methods depend on an off-the-shelf external object detector to generate pseudo labels for subsequent DSGG training. However, detectors trained on static, object-centric images struggle in dynamic, relation-aware scenarios required for DSGG, leading to inaccurate localization and low-confidence proposals. To address the challenges posed by external object detectors in WS-DSGG, we propose a Temporal-enhanced Relation-aware Knowledge Transferring (TRKT) method, which leverages knowledge to enhance detection in relation-aware dynamic scenarios. TRKT is built on two key components:(1)Relation-aware knowledge mining: we first employ object and relation class decoders that generate category-specific attention maps to highlight both object regions and interactive areas. Then we propose an Inter-frame Attention Augmentation strategy that exploits optical flow for neighboring frames to enhance the attention maps, making them motion-aware and robust to motion blur. This step yields relation- and motion-aware knowledge mining for WS-DSGG. (2) we introduce a Dual-stream Fusion Module that integrates category-specific attention maps into external detections to refine object localization and boost confidence scores for object proposals. Extensive experiments demonstrate that TRKT achieves state-of-the-art performance on Action Genome dataset. Our code is avaliable at https://github.com/XZPKU/TRKT.git.
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Aug 01, 2025
Abstract:Recent advancements in LiDAR-based 3D object detection have significantly accelerated progress toward the realization of fully autonomous driving in real-world environments. Despite achieving high detection performance, most of the approaches still rely on a VGG-based or ResNet-based backbone for feature exploration, which increases the model complexity. Lightweight backbone design is well-explored for 2D object detection, but research on 3D object detection still remains limited. In this work, we introduce Dense Backbone, a lightweight backbone that combines the benefits of high processing speed, lightweight architecture, and robust detection accuracy. We adapt multiple SoTA 3d object detectors, such as PillarNet, with our backbone and show that with our backbone, these models retain most of their detection capability at a significantly reduced computational cost. To our knowledge, this is the first dense-layer-based backbone tailored specifically for 3D object detection from point cloud data. DensePillarNet, our adaptation of PillarNet, achieves a 29% reduction in model parameters and a 28% reduction in latency with just a 2% drop in detection accuracy on the nuScenes test set. Furthermore, Dense Backbone's plug-and-play design allows straightforward integration into existing architectures, requiring no modifications to other network components.
* accepted at the Embedded Vision Workshop ICCV 2025
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Aug 07, 2025
Abstract:In recent years, large-scale visual backbones have demonstrated remarkable capabilities in learning general-purpose features from images via extensive pre-training. Concurrently, many efficient architectures have emerged that have performance comparable to that of larger models on in-domain benchmarks. However, we observe that for smaller models, the performance drop on out-of-distribution (OOD) data is disproportionately larger, indicating a deficiency in the generalization performance of existing efficient models. To address this, we identify key architectural bottlenecks and inappropriate design choices that contribute to this issue, retaining robustness for smaller models. To restore the global field of pure window attention, we further introduce a Coordinator-patch Cross Attention (CoCA) mechanism, featuring dynamic, domain-aware global tokens that enhance local-global feature modeling and adaptively capture robust patterns across domains with minimal computational overhead. Integrating these advancements, we present CoCAViT, a novel visual backbone designed for robust real-time visual representation. Extensive experiments empirically validate our design. At a resolution of 224*224, CoCAViT-28M achieves 84.0% top-1 accuracy on ImageNet-1K, with significant gains on multiple OOD benchmarks, compared to competing models. It also attains 52.2 mAP on COCO object detection and 51.3 mIOU on ADE20K semantic segmentation, while maintaining low latency.
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Aug 07, 2025
Abstract:Multimodal Large Language Models (MLLMs) are becoming integral to autonomous driving (AD) systems due to their strong vision-language reasoning capabilities. However, MLLMs are vulnerable to adversarial attacks, particularly adversarial patch attacks, which can pose serious threats in real-world scenarios. Existing patch-based attack methods are primarily designed for object detection models and perform poorly when transferred to MLLM-based systems due to the latter's complex architectures and reasoning abilities. To address these limitations, we propose PhysPatch, a physically realizable and transferable adversarial patch framework tailored for MLLM-based AD systems. PhysPatch jointly optimizes patch location, shape, and content to enhance attack effectiveness and real-world applicability. It introduces a semantic-based mask initialization strategy for realistic placement, an SVD-based local alignment loss with patch-guided crop-resize to improve transferability, and a potential field-based mask refinement method. Extensive experiments across open-source, commercial, and reasoning-capable MLLMs demonstrate that PhysPatch significantly outperforms prior methods in steering MLLM-based AD systems toward target-aligned perception and planning outputs. Moreover, PhysPatch consistently places adversarial patches in physically feasible regions of AD scenes, ensuring strong real-world applicability and deployability.
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