Topic:Head Pose Estimation
What is Head Pose Estimation? Head pose estimation is the process of estimating the orientation of a person's head in images or videos.
Papers and Code
Apr 22, 2025
Abstract:In human-computer interaction, head pose estimation profoundly influences application functionality. Although utilizing facial landmarks is valuable for this purpose, existing landmark-based methods prioritize precision over simplicity and model size, limiting their deployment on edge devices and in compute-poor environments. To bridge this gap, we propose \textbf{Grouped Attention Deep Sets (GADS)}, a novel architecture based on the Deep Set framework. By grouping landmarks into regions and employing small Deep Set layers, we reduce computational complexity. Our multihead attention mechanism extracts and combines inter-group information, resulting in a model that is $7.5\times$ smaller and executes $25\times$ faster than the current lightest state-of-the-art model. Notably, our method achieves an impressive reduction, being $4321\times$ smaller than the best-performing model. We introduce vanilla GADS and Hybrid-GADS (landmarks + RGB) and evaluate our models on three benchmark datasets -- AFLW2000, BIWI, and 300W-LP. We envision our architecture as a robust baseline for resource-constrained head pose estimation methods.
* 16 pages, 5 tables, 10 figures, not submitted to any conference or
journal
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Apr 15, 2025
Abstract:Gaze estimation, which predicts gaze direction, commonly faces the challenge of interference from complex gaze-irrelevant information in face images. In this work, we propose DMAGaze, a novel gaze estimation framework that exploits information from facial images in three aspects: gaze-relevant global features (disentangled from facial image), local eye features (extracted from cropped eye patch), and head pose estimation features, to improve overall performance. Firstly, we design a new continuous mask-based Disentangler to accurately disentangle gaze-relevant and gaze-irrelevant information in facial images by achieving the dual-branch disentanglement goal through separately reconstructing the eye and non-eye regions. Furthermore, we introduce a new cascaded attention module named Multi-Scale Global Local Attention Module (MS-GLAM). Through a customized cascaded attention structure, it effectively focuses on global and local information at multiple scales, further enhancing the information from the Disentangler. Finally, the global gaze-relevant features disentangled by the upper face branch, combined with head pose and local eye features, are passed through the detection head for high-precision gaze estimation. Our proposed DMAGaze has been extensively validated on two mainstream public datasets, achieving state-of-the-art performance.
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Apr 08, 2025
Abstract:Nowadays, video ads spread through numerous online platforms, and are being watched by millions of viewers worldwide. Big brands gauge the liking and purchase intent of their new ads, by analyzing the facial responses of viewers recruited online to watch the ads from home or work. Although this approach captures naturalistic responses, it is susceptible to distractions inherent in the participants' environments, such as a movie playing on TV, a colleague speaking, or mobile notifications. Inattentive participants should get flagged and eliminated to avoid skewing the ad-testing process. In this paper we introduce an architecture for monitoring viewer attention during online ads. Leveraging two behavior analysis toolkits; AFFDEX 2.0 and SmartEye SDK, we extract low-level facial features encompassing facial expressions, head pose, and gaze direction. These features are then combined to extract high-level features that include estimated gaze on the screen plane, yawning, speaking, etc -- this enables the identification of four primary distractors; off-screen gaze, drowsiness, speaking, and unattended screen. Our architecture tailors the gaze settings according to the device type (desktop or mobile). We validate our architecture first on datasets annotated for specific distractors, and then on a real-world ad testing dataset with various distractors. The proposed architecture shows promising results in detecting distraction across both desktop and mobile devices.
* Presented at the ECCV 2024 Workshops
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Apr 01, 2025
Abstract:In this work, we introduce Monocular and Generalizable Gaussian Talking Head Animation (MGGTalk), which requires monocular datasets and generalizes to unseen identities without personalized re-training. Compared with previous 3D Gaussian Splatting (3DGS) methods that requires elusive multi-view datasets or tedious personalized learning/inference, MGGtalk enables more practical and broader applications. However, in the absence of multi-view and personalized training data, the incompleteness of geometric and appearance information poses a significant challenge. To address these challenges, MGGTalk explores depth information to enhance geometric and facial symmetry characteristics to supplement both geometric and appearance features. Initially, based on the pixel-wise geometric information obtained from depth estimation, we incorporate symmetry operations and point cloud filtering techniques to ensure a complete and precise position parameter for 3DGS. Subsequently, we adopt a two-stage strategy with symmetric priors for predicting the remaining 3DGS parameters. We begin by predicting Gaussian parameters for the visible facial regions of the source image. These parameters are subsequently utilized to improve the prediction of Gaussian parameters for the non-visible regions. Extensive experiments demonstrate that MGGTalk surpasses previous state-of-the-art methods, achieving superior performance across various metrics.
* Accepted by CVPR 2025
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Mar 20, 2025
Abstract:Accurate 3D scene reconstruction is essential for numerous medical tasks. Given the challenges in obtaining ground truth data, there has been an increasing focus on self-supervised learning (SSL) for endoscopic depth estimation as a basis for scene reconstruction. While foundation models have shown remarkable progress in visual tasks, their direct application to the medical domain often leads to suboptimal results. However, the visual features from these models can still enhance endoscopic tasks, emphasizing the need for efficient adaptation strategies, which still lack exploration currently. In this paper, we introduce Endo3DAC, a unified framework for endoscopic scene reconstruction that efficiently adapts foundation models. We design an integrated network capable of simultaneously estimating depth maps, relative poses, and camera intrinsic parameters. By freezing the backbone foundation model and training only the specially designed Gated Dynamic Vector-Based Low-Rank Adaptation (GDV-LoRA) with separate decoder heads, Endo3DAC achieves superior depth and pose estimation while maintaining training efficiency. Additionally, we propose a 3D scene reconstruction pipeline that optimizes depth maps' scales, shifts, and a few parameters based on our integrated network. Extensive experiments across four endoscopic datasets demonstrate that Endo3DAC significantly outperforms other state-of-the-art methods while requiring fewer trainable parameters. To our knowledge, we are the first to utilize a single network that only requires surgical videos to perform both SSL depth estimation and scene reconstruction tasks. The code will be released upon acceptance.
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Mar 21, 2025
Abstract:Remote estimation of vital signs enables health monitoring for situations in which contact-based devices are either not available, too intrusive, or too expensive. In this paper, we present a modular, interpretable pipeline for pulse signal estimation from video of the face that achieves state-of-the-art results on publicly available datasets.Our imaging photoplethysmography (iPPG) system consists of three modules: face and landmark detection, time-series extraction, and pulse signal/pulse rate estimation. Unlike many deep learning methods that make use of a single black-box model that maps directly from input video to output signal or heart rate, our modular approach enables each of the three parts of the pipeline to be interpreted individually. The pulse signal estimation module, which we call TURNIP (Time-Series U-Net with Recurrence for Noise-Robust Imaging Photoplethysmography), allows the system to faithfully reconstruct the underlying pulse signal waveform and uses it to measure heart rate and pulse rate variability metrics, even in the presence of motion. When parts of the face are occluded due to extreme head poses, our system explicitly detects such "self-occluded" regions and maintains estimation robustness despite the missing information. Our algorithm provides reliable heart rate estimates without the need for specialized sensors or contact with the skin, outperforming previous iPPG methods on both color (RGB) and near-infrared (NIR) datasets.
* 14 Pages, 8 figures
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Mar 27, 2025
Abstract:Category-agnostic pose estimation aims to locate keypoints on query images according to a few annotated support images for arbitrary novel classes. Existing methods generally extract support features via heatmap pooling, and obtain interacted features from support and query via cross-attention. Hence, these works neglect to mine fine-grained and structure-aware (FGSA) features from both support and query images, which are crucial for pixel-level keypoint localization. To this end, we propose a novel yet concise framework, which recurrently mines FGSA features from both support and query images. Specifically, we design a FGSA mining module based on deformable attention mechanism. On the one hand, we mine fine-grained features by applying deformable attention head over multi-scale feature maps. On the other hand, we mine structure-aware features by offsetting the reference points of keypoints to their linked keypoints. By means of above module, we recurrently mine FGSA features from support and query images, and thus obtain better support features and query estimations. In addition, we propose to use mixup keypoints to pad various classes to a unified keypoint number, which could provide richer supervision than the zero padding used in existing works. We conduct extensive experiments and in-depth studies on large-scale MP-100 dataset, and outperform SOTA method dramatically (+3.2\%PCK@0.05). Code is avaiable at https://github.com/chenbys/FMMP.
* Published in CVPR 2025
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Mar 14, 2025
Abstract:Egocentric 3D human pose estimation has been actively studied using cameras installed in front of a head-mounted device (HMD). While frontal placement is the optimal and the only option for some tasks, such as hand tracking, it remains unclear if the same holds for full-body tracking due to self-occlusion and limited field-of-view coverage. Notably, even the state-of-the-art methods often fail to estimate accurate 3D poses in many scenarios, such as when HMD users tilt their heads upward (a common motion in human activities). A key limitation of existing HMD designs is their neglect of the back of the body, despite its potential to provide crucial 3D reconstruction cues. Hence, this paper investigates the usefulness of rear cameras in the HMD design for full-body tracking. We also show that simply adding rear views to the frontal inputs is not optimal for existing methods due to their dependence on individual 2D joint detectors without effective multi-view integration. To address this issue, we propose a new transformer-based method that refines 2D joint heatmap estimation with multi-view information and heatmap uncertainty, thereby improving 3D pose tracking. Moreover, we introduce two new large-scale datasets, Ego4View-Syn and Ego4View-RW, for a rear-view evaluation. Our experiments show that the new camera configurations with back views provide superior support for 3D pose tracking compared to only frontal placements. The proposed method achieves significant improvement over the current state of the art (>10% on MPJPE). We will release the source code, trained models, and new datasets on our project page https://4dqv.mpi-inf.mpg.de/EgoRear/.
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Mar 13, 2025
Abstract:We present VicaSplat, a novel framework for joint 3D Gaussians reconstruction and camera pose estimation from a sequence of unposed video frames, which is a critical yet underexplored task in real-world 3D applications. The core of our method lies in a novel transformer-based network architecture. In particular, our model starts with an image encoder that maps each image to a list of visual tokens. All visual tokens are concatenated with additional inserted learnable camera tokens. The obtained tokens then fully communicate with each other within a tailored transformer decoder. The camera tokens causally aggregate features from visual tokens of different views, and further modulate them frame-wisely to inject view-dependent features. 3D Gaussian splats and camera pose parameters can then be estimated via different prediction heads. Experiments show that VicaSplat surpasses baseline methods for multi-view inputs, and achieves comparable performance to prior two-view approaches. Remarkably, VicaSplat also demonstrates exceptional cross-dataset generalization capability on the ScanNet benchmark, achieving superior performance without any fine-tuning. Project page: https://lizhiqi49.github.io/VicaSplat.
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Mar 08, 2025
Abstract:Egocentric human body estimation allows for the inference of user body pose and shape from a wearable camera's first-person perspective. Although research has used pose estimation techniques to overcome self-occlusions and image distortions caused by head-mounted fisheye images, similar advances in 3D human mesh recovery (HMR) techniques have been limited. We introduce Fish2Mesh, a fisheye-aware transformer-based model designed for 3D egocentric human mesh recovery. We propose an egocentric position embedding block to generate an ego-specific position table for the Swin Transformer to reduce fisheye image distortion. Our model utilizes multi-task heads for SMPL parametric regression and camera translations, estimating 3D and 2D joints as auxiliary loss to support model training. To address the scarcity of egocentric camera data, we create a training dataset by employing the pre-trained 4D-Human model and third-person cameras for weak supervision. Our experiments demonstrate that Fish2Mesh outperforms previous state-of-the-art 3D HMR models.
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