Abstract:LLM-powered agents struggle with personalization when users issue raw, underspecified queries. In this setting, agents must infer latent intent, extract preferences from noisy interaction histories, and select among competing alternatives. Existing benchmarks rarely test this capability, as they often rely on user-refined queries or simplified histories. We introduce personalized product search (PPS), a testbed for agentic personalization under raw queries and diverse histories. We construct Agent Personalized Benchmark (APeB) from action logs, pairing underspecified intents with rich histories and user-viewed candidate items. Evaluating state-of-the-art LLMs with multi-step agent workflows, we find that models handle explicit queries well but struggle with early-stage queries requiring intent and preference discovery. Rubric analysis attributes this gap mainly to ineffective history use. A simple history-aware query-refinement pipeline, VQRA, yields consistent gains, highlighting the need for dedicated history-utilization modules in personalized agents.
Abstract:3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time. We propose Splaxel, a communication-efficient distributed 3DGS training framework based on pixel-level local rendering and global composition. Instead of synchronizing Gaussians, each GPU renders its local subset and exchanges only partial pixel values, maintaining mathematical consistency while keeping communication cost stable as the scene size increases. Splaxel further reduces pixel-level redundancy through geometric and transmittance visibility prediction and improves GPU utilization via conflict-free camera-view consolidation. Evaluated on large-scale datasets with up to 120M Gaussians, Splaxel achieves up to 7.6$\times$ speedup over the state-of-the-art distributed 3DGS framework while preserving high reconstruction quality.
Abstract:Long-horizon interactions require language models to manage accumulating information: when to update their state, when to preserve their state, and what to ignore. We study this challenge as \textbf{Contextual Belief Management (CBM)}: maintaining a predicted belief state aligned with formal evidence while isolating task-irrelevant noise. To make CBM measurable, we introduce BeliefTrack, a closed-world benchmark spanning Rule Discovery and Circuit Diagnosis, where a finite belief space and symbolic verifiers enable exact turn-level evaluation. BeliefTrack diagnoses three failures: Failed Stay, Failed Update, and Failed Isolation. Across multiple LLMs, vanilla models exhibit severe CBM failures, while explicit belief-tracking prompts provide limited gains. In contrast, reinforcement learning with belief-state rewards reduces failure rates by 70.9\% on average. Further probing reveals latent belief-state dynamics behind these failures, and representation-level steering reduces failure rates by 46.1\% across two tasks\footnote{Code is coming soon at https://github.com/zjunlp/CBM.
Abstract:Graph Neural Networks (GNNs) have emerged as a cornerstone of deep learning, with most existing methods rooted in graph signal processing and diffusion equations to model message passing. However, these approaches inherently suffer from the oversmoothing problem, where node features become indistinguishable as the network depth increases. Inspired by the Navier Stokes equations, we introduce Graph Navier Stokes Networks (GNSN), a novel architecture that transcends conventional diffusion-based message passing by incorporating convection into graph structures. GNSN defines a dynamic velocity field on the graph to govern convection, enabling more efficient and direct message propagation. By adaptively balancing convection and diffusion, GNSN is able to efficiently handle datasets with varying levels of homophily. Extensive evaluations across twelve real-world datasets demonstrate that GNSN consistently outperforms state-of-the-art baselines in classification accuracy. Moreover, experimental results further emphasize its effectiveness in alleviating the oversmoothing problem.
Abstract:LLM-based shopping agents increasingly rely on long purchase histories and multi-turn interactions for personalization, yet naively appending raw history to prompts is often ineffective due to noise, length, and relevance mismatch. We propose MemRerank, a preference memory framework that distills user purchase history into concise, query-independent signals for personalized product reranking. To study this problem, we build an end-to-end benchmark and evaluation framework centered on an LLM-based \textbf{1-in-5} selection task, which measures both memory quality and downstream reranking utility. We further train the memory extractor with reinforcement learning (RL), using downstream reranking performance as supervision. Experiments with two LLM-based rerankers show that MemRerank consistently outperforms no-memory, raw-history, and off-the-shelf memory baselines, yielding up to \textbf{+10.61} absolute points in 1-in-5 accuracy. These results suggest that explicit preference memory is a practical and effective building block for personalization in agentic e-commerce systems.
Abstract:Reinforcement learning (RL) with outcome-based rewards has achieved significant success in training large language model (LLM) agents for complex reasoning tasks. However, in active reasoning where agents need to strategically ask questions to acquire task-relevant information, we find that LLM agents trained with RL often suffer from information self-locking: the agent ceases to ask informative questions and struggles to internalize already-obtained information. To understand the phenomenon, we decompose active reasoning into two core capabilities: Action Selection (AS), which determines the observation stream through queries, and Belief Tracking (BT), which updates the agent's belief based on collected evidence. We show that deficient AS and BT capabilities will limit the information exploration during RL training. Furthermore, insufficient exploration in turn hinders the improvement of AS and BT, creating a feedback loop that locks the agent in a low-information regime. To resolve the issue, we propose a simple yet effective approach that reallocates the learning signal by injecting easy- to-obtain directional critiques to help the agent escape self-locking. Extensive experiments with 7 datasets show that our approach significantly mitigates the information self-locking, bringing up to 60% improvements.
Abstract:Vision-Language-Action (VLA) models rely on current observations, including images, language instructions, and robot states, to predict actions and complete tasks. While accurate visual perception is crucial for precise action prediction and execution, recent work has attempted to further improve performance by introducing explicit reasoning during inference. However, such approaches face significant limitations. They often depend on data-intensive resources such as Chain-of-Thought (CoT) style annotations to decompose tasks into step-by-step reasoning, and in many cases require additional visual grounding annotations (e.g., bounding boxes or masks) to highlight relevant image regions. Moreover, they involve time-consuming dataset construction, labeling, and retraining, which ultimately results in longer inference sequences and reduced efficiency. To address these challenges, we propose ATA, a novel training-free framework that introduces implicit reasoning into VLA inference through complementary attention-guided and action-guided strategies. Unlike CoT or explicit visual-grounding methods, ATA formulates reasoning implicitly by integrating attention maps with an action-based region of interest (RoI), thereby adaptively refining visual inputs without requiring extra training or annotations. ATA is a plug-and-play implicit reasoning approach for VLA models, lightweight yet effective. Extensive experiments show that it consistently improves task success and robustness while preserving, and even enhancing, inference efficiency.




Abstract:This paper revisits the recently proposed reward centering algorithms including simple reward centering (SRC) and value-based reward centering (VRC), and points out that SRC is indeed the reward centering, while VRC is essentially Bellman error centering (BEC). Based on BEC, we provide the centered fixpoint for tabular value functions, as well as the centered TD fixpoint for linear value function approximation. We design the on-policy CTD algorithm and the off-policy CTDC algorithm, and prove the convergence of both algorithms. Finally, we experimentally validate the stability of our proposed algorithms. Bellman error centering facilitates the extension to various reinforcement learning algorithms.
Abstract:Fast-converging algorithms are a contemporary requirement in reinforcement learning. In the context of linear function approximation, the magnitude of the smallest eigenvalue of the key matrix is a major factor reflecting the convergence speed. Traditional value-based RL algorithms focus on minimizing errors. This paper introduces a variance minimization (VM) approach for value-based RL instead of error minimization. Based on this approach, we proposed two objectives, the Variance of Bellman Error (VBE) and the Variance of Projected Bellman Error (VPBE), and derived the VMTD, VMTDC, and VMETD algorithms. We provided proofs of their convergence and optimal policy invariance of the variance minimization. Experimental studies validate the effectiveness of the proposed algorithms.




Abstract:The emergence of Mixture of Experts (MoE) LLMs has significantly advanced the development of language models. Compared to traditional LLMs, MoE LLMs outperform traditional LLMs by achieving higher performance with considerably fewer activated parameters. Despite this efficiency, their enormous parameter size still leads to high deployment costs. In this paper, we introduce a two-stage compression method tailored for MoE to reduce the model size and decrease the computational cost. First, in the inter-expert pruning stage, we analyze the importance of each layer and propose the Layer-wise Genetic Search and Block-wise KT-Reception Field with the non-uniform pruning ratio to prune the individual expert. Second, in the intra-expert decomposition stage, we apply the low-rank decomposition to further compress the parameters within the remaining experts. Extensive experiments on Qwen1.5-MoE-A2.7B, DeepSeek-V2-Lite, and Mixtral-8$\times$7B demonstrate that our proposed methods can both reduce the model size and enhance inference efficiency while maintaining performance in various zero-shot tasks. The code will be available at \url{https://github.com/xiaochengsky/MoEI-2.git}