Abstract:Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.
Abstract:The Muon optimizer has recently demonstrated remarkable empirical success in training large language models. However, the theoretical understanding of its mechanisms remains limited. Current convergence guarantees for Muon rely heavily on smoothness assumptions, leaving its non-smooth convergence behavior largely unexplored. In this work, we take a step toward bridging this gap by investigating Spectral Descent (SD), a simplified variant of Muon, together with its truncated counterpart, Truncated Spectral Descent (TSD). Under convexity, Lipschitz continuity, and sharpness conditions, we establish global linear convergence for both SD and TSD in non-smooth convex formulations. We also study regularized variants equipped with decoupled weight decay and derive sublinear convergence guarantees through their connection with Frank-Wolfe methods. Finally, we apply our theoretical framework to robust low-rank matrix recovery under mixed sparse and dense noise regimes and provide rigorous recovery guarantees. Numerical experiments support the theoretical findings and demonstrate the effectiveness of Muon-type methods for non-smooth optimization.
Abstract:Multimodal modeling represents a vital step from modality-agnostic reasoning toward world modeling. While early approaches predominantly rely on late-fusion that assembles encoders and frozen language backbones with output heads, recent efforts have shifted the paradigm toward native multimodal modeling (NMM) with the intrinsic integration of modalities for superior multimodal performance. Despite its potential, the design space of native architectures remains insufficiently defined. In this paper, we present the community with a formalized roadmap for this transition. Specifically, we formally define the architectural nativity, distinguishing mid-fusion and early-fusion from non-native paradigms. We further organize the existing native models through the lens of input-output duality into three categories: (i) Multi-to-Text for cross-modal comprehension with text-only output; (ii) Multi-to-Target for scenario-oriented generation, e.g., image, audio and video generation, and (iii) Multi-to-Multi for unified modeling with symmetric input-output. We deliver a comprehensive and industrial-grade investigation into the transition toward the definitive NMM framework, where understanding and generation seamlessly coexist within a unified transformer paradigm. We systematically unpack the end-to-end pipeline from industrial perspectives from architectural coordination, massive data curation, to full-stack training recipes, inference & deployment, and the comprehensive evaluation for truly native modeling.
Abstract:Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.
Abstract:We present Clin-JEPA, a multi-phase co-training framework for joint-embedding predictive (JEPA) pretraining on EHR patient trajectories. JEPA architectures have enabled latent-space planning in robotics and high-quality representation learning in vision, but extending the paradigm to EHR data -- to obtain a single backbone that simultaneously forecasts patient trajectories and serves diverse downstream risk-prediction tasks without per-task fine-tuning -- remains an open challenge. Existing JEPA frameworks either discard the predictor after pretraining (I-JEPA, V-JEPA) or train it on a frozen pretrained encoder (V-JEPA 2-AC), leaving the encoder unaware of the rollout signal that the retained predictor must use at inference; co-training the encoder and predictor under a shared JEPA prediction objective would supply this grounding, but naïve co-training is unstable, with representation collapse and online/target drift causing autoregressive rollout to diverge. Clin-JEPA's five-phase pretraining curriculum -- predictor warmup, joint refinement, EMA target alignment, hard sync, and predictor finalization -- addresses each failure mode by phase, stably co-training a Qwen3-8B-based encoder and a 92M-parameter latent trajectory predictor. On MIMIC-IV ICU data, three independent evaluations support the framework: (1) latent $\ell_1$ rollout drift uniquely converges ($-$15.7%) over 48-hour horizons while baselines and ablations diverge (+3% to +4951%); (2) the encoder learns a clinically discriminative latent geometry (deteriorating-patient cohorts displace 4.83$\times$ further than stable patients in latent space, vs $\leq$2.62$\times$ for baseline encoders); (3) a single backbone outperforms strong tabular and sequence baselines on multi-task downstream evaluation. Clin-JEPA achieves mean AUROC 0.851 on ICareFM EEP and 0.883 on 8 binary risk tasks (+0.038 and +0.041 vs baseline average).
Abstract:This work investigates the phenomenon of Neural Collapse (NC) in multi-label classification, extending its conceptual framework from multi-class learning to general correlated and imbalanced multi-label settings. Although recent studies have identified a ''tag-wise averaging'' structure for multi-label features, this view relies on implicit assumptions of label balance and combinatorial symmetry. Consequently, it fails to account for the geometrical distortions caused by intrinsic label correlations and data imbalance, which are common in practice. We resolve the multiplicity-one imbalance conjecture raised by Li et al. (2024), showing that higher-multiplicity prototypes obey a class-frequency-weighted synthesis rule rather than uniform averaging. To address this, we propose a rigorous spectral-control framework to analyze the terminal phase of multi-label learning under general imbalanced conditions. We introduce the label covariance spectrum $κ_m$, a scalar controlling the distribution-dependent lower-bound geometry, derived from the second-order moment matrix of the label distribution. Contrary to the averaging perspective, our analysis reveals that the centered label covariance spectrum controls the stability of terminal geometry by quantifying the weakest centered inter-class contrast directions. We prove that the classical Tag-wise Averaging emerges only as a special case under perfect orthogonality. Numerical experiments on synthetic distributions validate our theoretical bounds. This work resolves the scaled-average aspect of the imbalance conjecture and establishes a unifying theoretical framework that extends Neural Collapse to complex, imbalanced multi-label settings.
Abstract:The Mariana Trench and the Qinghai-Tibet Plateau exhibit significant similarities in geological origins and microbial metabolic functions. Given that deep-sea biological sampling faces prohibitive costs, recognizing structurally homologous terrestrial analogs of the Mariana Trench on the Qinghai-Tibet Plateau is of great significance. Yet, no existing model adequately addresses cross-domain topographic similarity retrieval, either neglecting geographical knowledge or sacrificing computational efficiency. To address these challenges, we present \underline{\textbf{G}}eography-knowledge \underline{\textbf{E}}nhanced \underline{\textbf{A}}nalog \underline{\textbf{R}}ecognition (\textbf{GEAR}) Framework, a three-stage pipeline designed to efficiently retrieve analogs from 2.5 million square kilometers of the Qinghai-Tibet Plateau: (1) Skeleton guided Screening and Clipping: Recognition of candidate valleys and initial screening based on size and linear morphological criteria. (2) Physics aware Filtering: The Topographic Waveform Comparator (TWC) and Morphological Texture Module (MTM) evaluate the waveform and texture and filter out inconsistent candidate valleys. (3) Graph based Fine Recognition: We design a \underline{\textbf{M}}orphology-integrated \underline{\textbf{S}}iamese \underline{\textbf{G}}raph \underline{\textbf{N}}etwork (\textbf{MSG-Net}) based on geomorphological metrics. Correspondingly, we release an expert-annotated topographic similarity dataset targeting tectonic collision zones. Experiments demonstrate the effectiveness of every stage. Besides, MSG-Net achieved an F1-Score 1.38 percentage points higher than the SOTA baseline. Using features extracted by MSG-Net, we discovered a significant correlation with biological data, providing evidence for future biological analysis.
Abstract:Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is extremely labor- and cost-intensive. This raises a natural question: can we automatically identify articulable objects in a scene and convert them into articulated assets directly? In this paper, we present ArtiWorld, a scene-aware pipeline that localizes candidate articulable objects from textual scene descriptions and reconstructs executable URDF models that preserve the original geometry. At the core of this pipeline is Arti4URDF, which leverages 3D point cloud, prior knowledge of a large language model (LLM), and a URDF-oriented prompt design to rapidly convert rigid objects into interactive URDF-based articulated objects while maintaining their 3D shape. We evaluate ArtiWorld at three levels: 3D simulated objects, full 3D simulated scenes, and real-world scan scenes. Across all three settings, our method consistently outperforms existing approaches and achieves state-of-the-art performance, while preserving object geometry and correctly capturing object interactivity to produce usable URDF-based articulated models. This provides a practical path toward building interactive, robot-ready simulation environments directly from existing 3D assets. Code and data will be released.
Abstract:Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that leverage proprietary LLM services (e.g., GPT APIs) and learning-based methods trained on layout data upon diffusion-based models. Prompt-driven methods often suffer from spatial inconsistency and high computational costs, while learning-based methods are typically constrained by coarse relational graphs and limited datasets, restricting their generalization to diverse room categories. In this paper, we revisit LLM-based indoor layout generation and present 3D-SynthPlace, a large-scale dataset that combines synthetic layouts generated via a 'GPT synthesize, Human inspect' pipeline, upgraded from the 3D-Front dataset. 3D-SynthPlace contains nearly 17,000 scenes, covering four common room types -- bedroom, living room, kitchen, and bathroom -- enriched with diverse objects and high-level spatial annotations. We further introduce OptiScene, a strong open-source LLM optimized for indoor layout generation, fine-tuned based on our 3D-SynthPlace dataset through our two-stage training. For the warum-up stage I, we adopt supervised fine-tuning (SFT), which is taught to first generate high-level spatial descriptions then conditionally predict concrete object placements. For the reinforcing stage II, to better align the generated layouts with human design preferences, we apply multi-turn direct preference optimization (DPO), which significantly improving layout quality and generation success rates. Extensive experiments demonstrate that OptiScene outperforms traditional prompt-driven and learning-based baselines. Moreover, OptiScene shows promising potential in interactive tasks such as scene editing and robot navigation.




Abstract:Despite the prevailing transition from single-task to multi-task approaches in video anomaly detection, we observe that many adopt sub-optimal frameworks for individual proxy tasks. Motivated by this, we contend that optimizing single-task frameworks can advance both single- and multi-task approaches. Accordingly, we leverage middle-frame prediction as the primary proxy task, and introduce an effective hybrid framework designed to generate accurate predictions for normal frames and flawed predictions for abnormal frames. This hybrid framework is built upon a bi-directional structure that seamlessly integrates both vision transformers and ConvLSTMs. Specifically, we utilize this bi-directional structure to fully analyze the temporal dimension by predicting frames in both forward and backward directions, significantly boosting the detection stability. Given the transformer's capacity to model long-range contextual dependencies, we develop a convolutional temporal transformer that efficiently associates feature maps from all context frames to generate attention-based predictions for target frames. Furthermore, we devise a layer-interactive ConvLSTM bridge that facilitates the smooth flow of low-level features across layers and time-steps, thereby strengthening predictions with fine details. Anomalies are eventually identified by scrutinizing the discrepancies between target frames and their corresponding predictions. Several experiments conducted on public benchmarks affirm the efficacy of our hybrid framework, whether used as a standalone single-task approach or integrated as a branch in a multi-task approach. These experiments also underscore the advantages of merging vision transformers and ConvLSTMs for video anomaly detection.