Abstract:Accurate prediction of object trajectories during manipulation is essential for closing the perception-action loop. Progress is limited on two fronts: available datasets lack fine-grained language-to-motion annotations, and existing predictors either rely on privileged inputs such as video, depth, or CAD models, or recover motion from fully generated videos through costly, error-prone perception pipelines. We close the supervision gap with the MOVE dataset, 5,038 object-centric egocentric trajectories, each paired with a fine-grained natural-language instruction rather than a coarse verb-noun label. We further propose DreamTraj, which predicts a 6-DoF object trajectory from a single RGB image and a task instruction, requiring no video, depth, or CAD model at inference: rather than generating a video, it reads motion from the internal representations of a frozen image-to-video diffusion model at an early denoising step. A lightweight flow-matching Reader decodes query-key attention tracks and pooled hidden states into relative 6-DoF poses. To our knowledge, this is the first approach to directly decode object 6-DoF trajectories from intermediate video diffusion representations rather than generated pixels. DreamTraj sets a new state of the art on both translation and rotation against forecasters that consume multi-frame or privileged inputs, and runs 4.6x faster than generate-then-extract pipelines.
Abstract:Synthesizing physically plausible human-scene interactions (HSI) remains a critical challenge in computer vision and the development of human avatars. Although recent generative models enable diverse motion synthesis, they suffer from an inductive bias referred to as semantic-geometric entanglement. Because spatial constraints often strongly correlate with specific actions in training data, monolithic models will learn the shortcut bias, aggressively overriding the semantic intent when faced with strict geometric cues. Furthermore, this entanglement exacerbates physical hallucinations, such as body-scene penetrations. To address these limitations, we propose DeSeG, a hierarchical framework that explicitly decouples semantic intent from geometric constraints. First, we introduce a Residual Semantic Planner that encodes textual instructions and canonicalized goal voxels into a compact latent space, enabling fine-grained semantic control independent of spatial trajectories. Second, we propose a physics regularized diffusion executor that incorporates differentiable repulsive potential fields directly into the diffusion objective, enforcing collision-aware motion generation. Extensive experiments on the Lingo dataset demonstrate that DeSeG achieves state-of-the-art performance, reducing mean scene penetration by 47% and improving semantic alignment by 29% over the SOTA baselines.
Abstract:Accurate 3D instance segmentation in point cloud data is critical for machine vision applications. Recent advancements leverage multiple pre-trained foundation models to generate 3D proposals, followed by the application of proposal aggregation methods, which significantly enhance performance. However, they often produce sub-optimal results due to inherent variations in confidence levels across different segmentation models, resulting in a bias toward the model with higher confidence. This bias is inherently model-dependent and is influenced by factors such as data preprocessing techniques and training strategies. To address this bias, we propose a novel, training-free 3D instance segmentation approach via Geometric Visual Correspondence (GVC-Seg), which exploits the correspondence between 3D geometric cues and 2D visual cues to mitigate the confidence bias. Additionally, a 3D proposal generation module and a mask-aware CLIP feature extraction module are introduced during the instance mask generation and instance semantic reasoning, respectively. In this way, GVC-Seg enhances proposal quality assessment, ensuring unbiased ensemble learning across different models. Extensive experiments demonstrate that our method achieves state-of-the-art performance on several challenging benchmarks, while also exhibiting strong potential in open-vocabulary semantic segmentation settings.
Abstract:Relational databases (RDBs) remain the cornerstone of modern data systems and support diverse predictive tasks. Recent relational deep learning (RDL) methods enable end-to-end prediction by converting RDBs into graphs, where rows are represented as nodes and inter-table interactions are represented as edges, and then applying graph-based models for representation learning. Despite the strong capability of RDL, effective self-supervised pre-training for RDBs remains non-trivial. RDB tasks often require multi-faceted information across different perspectives and granularities. For example, user churn classification may rely more on interaction patterns, whereas consumption value prediction requires both user-item behaviors and intrinsic user attributes for fine-grained regression. Such heterogeneous needs challenge RDB representation learning, as pre-training objectives should cover comprehensive information for downstream adaptation. However, existing SSL methods typically derive supervision from a single facet, such as node-level intrinsic attributes or subgraph-level relational structures, providing limited adaptability. To this end, we propose RelPrism, a multi-faceted self-supervised learning framework for RDBs. RelPrism constructs intrinsic, relational, and hybrid attributes from distinct perspectives, and applies multi-granularity clustering to each perspective to form corresponding pseudo-task pools. Pre-training over these pools exposes representations to broader perspectives and granularity levels, yielding a stronger basis for downstream adaptation. Experiments on 14 tasks across 5 real-world datasets show that RelPrism improves ROC-AUC by 4.15% for classification and reduces MAE by 10.75% for regression over state-of-the-art baselines. Our code is available at https://anonymous.4open.science/r/RelPrism.
Abstract:Recent navigation systems achieve strong benchmark results, yet real-world deployment often remains visibly stop-and-go. This bottleneck arises because the sense-inference-execution loop is still blocking: after each new observation, the controller must wait for sensing, transmission, and inference before motion can continue. Reducing action-generation cost alone therefore does not remove redundant waiting. To address this issue, we present LiveVLN, a training-free framework for more continuous embodied navigation by augmenting pretrained VLM navigators with multi-step action continuation. Instead of pausing for each full sense-and-inference round, LiveVLN overlaps execution with the processing of newly arrived observations, allowing refreshed future actions to be handed off before the current executable prefix is exhausted. This design keeps actions continuously available during motion, reducing idle waiting and enabling smoother online execution. The framework operates at runtime and can be integrated with compatible pretrained VLM navigators. Across R2R and RxR, LiveVLN preserves benchmark performance while reducing waiting time and improving action availability. In real-world deployments, it cuts average episode waiting time by up to $77.7\%$ and shortens wall-clock episode time by $12.6\%$ on StreamVLN and $19.6\%$ on NaVIDA, yielding more coherent execution during deployment. Code is available at https://github.com/NIneeeeeem/LiveVLN.
Abstract:Multimodal Large Language Models (MLLMs) have been shown to be vulnerable to malicious queries that can elicit unsafe responses. Recent work uses prompt engineering, response classification, or finetuning to improve MLLM safety. Nevertheless, such approaches are often ineffective against evolving malicious patterns, may require rerunning the query, or demand heavy computational resources. Steering the activations of a frozen model at inference time has recently emerged as a flexible and effective solution. However, existing steering methods for MLLMs typically handle only a narrow set of safety-related concepts or struggle to adjust specific concepts without affecting others. To address these challenges, we introduce Dictionary-Aligned Concept Control (DACO), a framework that utilizes a curated concept dictionary and a Sparse Autoencoder (SAE) to provide granular control over MLLM activations. First, we curate a dictionary of 15,000 multimodal concepts by retrieving over 400,000 caption-image stimuli and summarizing their activations into concept directions. We name the dataset DACO-400K. Second, we show that the curated dictionary can be used to intervene activations via sparse coding. Third, we propose a new steering approach that uses our dictionary to initialize the training of an SAE and automatically annotate the semantics of the SAE atoms for safeguarding MLLMs. Experiments on multiple MLLMs (e.g., QwenVL, LLaVA, InternVL) across safety benchmarks (e.g., MM-SafetyBench, JailBreakV) show that DACO significantly improves MLLM safety while maintaining general-purpose capabilities.
Abstract:Referring video object segmentation (RVOS) has recently generated great popularity in computer vision due to its widespread applications. Existing RVOS setting contains elaborately trimmed videos, with text-referred objects always appearing in all frames, which however fail to fully reflect the realistic challenges of this task. This simplified setting requires RVOS methods to only predict where objects, with no need to show when the objects appear. In this work, we introduce a new setting towards in-the-wild RVOS. To this end, we collect a new benchmark dataset using Youtube Untrimmed videos for RVOS - YoURVOS, which contains 1,120 in-the-wild videos with 7 times more duration and scenes than existing datasets. Our new benchmark challenges RVOS methods to show not only where but also when objects appear in videos. To set a baseline, we propose Object-level Multimodal TransFormers (OMFormer) to tackle the challenges, which are characterized by encoding object-level multimodal interactions for efficient and global spatial-temporal localisation. We demonstrate that previous VOS methods struggle on our YoURVOS benchmark, especially with the increase of target-absent frames, while our OMFormer consistently performs well. Our YoURVOS dataset offers an imperative benchmark, which will push forward the advancement of RVOS methods for practical applications.
Abstract:The acquisition of large-scale physical interaction data, a critical prerequisite for modern robot learning, is severely bottlenecked by the prohibitive cost and scalability limits of human-in-the-loop collection paradigms. To break this barrier, we introduce Robust Autonomous Data Acquisition for Robotics (RADAR), a fully autonomous, closed-loop data generation engine that completely removes human intervention from the collection cycle. RADAR elegantly divides the cognitive load into a four-module pipeline. Anchored by 2-5 3D human demonstrations as geometric priors, a Vision-Language Model first orchestrates scene-relevant task generation via precise semantic object grounding and skill retrieval. Next, a Graph Neural Network policy translates these subtasks into physical actions via in-context imitation learning. Following execution, the VLM performs automated success evaluation using a structured Visual Question Answering pipeline. Finally, to shatter the bottleneck of manual resets, a Finite State Machine orchestrates an autonomous environment reset and asymmetric data routing mechanism. Driven by simultaneous forward-reverse planning with a strict Last-In, First-Out causal sequence, the system seamlessly restores unstructured workspaces and robustly recovers from execution failures. This continuous brain-cerebellum synergy transforms data collection into a self-sustaining process. Extensive evaluations highlight RADAR's exceptional versatility. In simulation, our framework achieves up to 90% success rates on complex, long-horizon tasks, effortlessly solving challenges where traditional baselines plummet to near-zero performance. In real-world deployments, the system reliably executes diverse, contact-rich skills (e.g., deformable object manipulation) via few-shot adaptation without domain-specific fine-tuning, providing a highly scalable paradigm for robotic data acquisition.
Abstract:Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that leverage proprietary LLM services (e.g., GPT APIs) and learning-based methods trained on layout data upon diffusion-based models. Prompt-driven methods often suffer from spatial inconsistency and high computational costs, while learning-based methods are typically constrained by coarse relational graphs and limited datasets, restricting their generalization to diverse room categories. In this paper, we revisit LLM-based indoor layout generation and present 3D-SynthPlace, a large-scale dataset that combines synthetic layouts generated via a 'GPT synthesize, Human inspect' pipeline, upgraded from the 3D-Front dataset. 3D-SynthPlace contains nearly 17,000 scenes, covering four common room types -- bedroom, living room, kitchen, and bathroom -- enriched with diverse objects and high-level spatial annotations. We further introduce OptiScene, a strong open-source LLM optimized for indoor layout generation, fine-tuned based on our 3D-SynthPlace dataset through our two-stage training. For the warum-up stage I, we adopt supervised fine-tuning (SFT), which is taught to first generate high-level spatial descriptions then conditionally predict concrete object placements. For the reinforcing stage II, to better align the generated layouts with human design preferences, we apply multi-turn direct preference optimization (DPO), which significantly improving layout quality and generation success rates. Extensive experiments demonstrate that OptiScene outperforms traditional prompt-driven and learning-based baselines. Moreover, OptiScene shows promising potential in interactive tasks such as scene editing and robot navigation.




Abstract:Heterogeneous graph neural networks (HGNNs) excel at capturing structural and semantic information in heterogeneous graphs (HGs), while struggling to generalize across domains and tasks. Recently, some researchers have turned to integrating HGNNs with large language models (LLMs) for more generalizable heterogeneous graph learning. However, these approaches typically extract structural information via HGNNs as HG tokens, and disparities in embedding spaces between HGNNs and LLMs have been shown to bias the LLM's comprehension of HGs. Moreover, as these HG tokens are often derived from node-level tasks, the model's ability to generalize across tasks remains limited. To this end, we propose a simple yet effective Masked Language Modeling-based method, called MLM4HG. MLM4HG introduces metapath-based textual sequences instead of HG tokens to extract structural and semantic information inherent in HGs, and designs customized textual templates to unify different graph tasks into a coherent cloze-style "mask" token prediction paradigm. Specifically, MLM4HG first converts HGs from various domains to texts based on metapaths, and subsequently combines them with the unified task texts to form a HG-based corpus. Moreover, the corpus is fed into a pretrained LM for fine-tuning with a constrained target vocabulary, enabling the fine-tuned LM to generalize to unseen target HGs. Extensive cross-domain and multi-task experiments on four real-world datasets demonstrate the superior generalization performance of MLM4HG over state-of-the-art methods in both few-shot and zero-shot scenarios. Our code is available at https://github.com/BUPT-GAMMA/MLM4HG.