Abstract:Advancing the dynamic loco-manipulation capabilities of quadruped robots in complex terrains is crucial for performing diverse tasks. Specifically, dynamic ball manipulation in rugged environments presents two key challenges. The first is coordinating distinct motion modalities to integrate terrain traversal and ball control seamlessly. The second is overcoming sparse rewards in end-to-end deep reinforcement learning, which impedes efficient policy convergence. To address these challenges, we propose a hierarchical reinforcement learning framework. A high-level policy, informed by proprioceptive data and ball position, adaptively switches between pre-trained low-level skills such as ball dribbling and rough terrain navigation. We further propose Dynamic Skill-Focused Policy Optimization to suppress gradients from inactive skills and enhance critical skill learning. Both simulation and real-world experiments validate that our methods outperform baseline approaches in dynamic ball manipulation across rugged terrains, highlighting its effectiveness in challenging environments. Videos are on our website: dribble-hrl.github.io.
Abstract:Language-based foundation models, such as large language models (LLMs) or large vision-language models (LVLMs), have been widely studied in long-tailed recognition. However, the need for linguistic data is not applicable to all practical tasks. In this study, we aim to explore using large vision models (LVMs) or visual foundation models (VFMs) to enhance long-tailed data features without any language information. Specifically, we extract features from the LVM and fuse them with features in the baseline network's map and latent space to obtain the augmented features. Moreover, we design several prototype-based losses in the latent space to further exploit the potential of the augmented features. In the experimental section, we validate our approach on two benchmark datasets: ImageNet-LT and iNaturalist2018.
Abstract:Convolutional neural networks (CNNs) and transformers are widely employed in constructing UNet architectures for medical image segmentation tasks. However, CNNs struggle to model long-range dependencies, while transformers suffer from quadratic computational complexity. Recently, Mamba, a type of State Space Models, has gained attention for its exceptional ability to model long-range interactions while maintaining linear computational complexity. Despite the emergence of several Mamba-based methods, they still present the following limitations: first, their network designs generally lack perceptual capabilities for the original input data; second, they primarily focus on capturing global information, while often neglecting local details. To address these challenges, we propose a prompt-guided CNN-Mamba dual-path UNet, termed PGM-UNet, for medical image segmentation. Specifically, we introduce a prompt-guided residual Mamba module that adaptively extracts dynamic visual prompts from the original input data, effectively guiding Mamba in capturing global information. Additionally, we design a local-global information fusion network, comprising a local information extraction module, a prompt-guided residual Mamba module, and a multi-focus attention fusion module, which effectively integrates local and global information. Furthermore, inspired by Kolmogorov-Arnold Networks (KANs), we develop a multi-scale information extraction module to capture richer contextual information without altering the resolution. We conduct extensive experiments on the ISIC-2017, ISIC-2018, DIAS, and DRIVE. The results demonstrate that the proposed method significantly outperforms state-of-the-art approaches in multiple medical image segmentation tasks.
Abstract:In real-world scenarios, the environment changes caused by agents or human activities make it extremely challenging for robots to perform various long-term tasks. To effectively understand and adapt to dynamic environments, the perception system of a robot needs to extract instance-level semantic information, reconstruct the environment in a fine-grained manner, and update its environment representation in memory according to environment changes. To address these challenges, We propose \textbf{DynamicGSG}, a dynamic, high-fidelity, open-vocabulary scene graph generation system leveraging Gaussian splatting. Our system comprises three key components: (1) constructing hierarchical scene graphs using advanced vision foundation models to represent the spatial and semantic relationships of objects in the environment, (2) designing a joint feature loss to optimize the Gaussian map for incremental high-fidelity reconstruction, and (3) updating the Gaussian map and scene graph according to real environment changes for long-term environment adaptation. Experiments and ablation studies demonstrate the performance and efficacy of the proposed method in terms of semantic segmentation, language-guided object retrieval, and reconstruction quality. Furthermore, we have validated the dynamic updating capabilities of our system in real laboratory environments. The source code will be released at:~\href{https://github.com/GeLuzhou/Dynamic-GSG}{https://github.com/GeLuzhou/DynamicGSG}.
Abstract:Continual test-time domain adaptation (CTTA) aims to adjust pre-trained source models to perform well over time across non-stationary target environments. While previous methods have made considerable efforts to optimize the adaptation process, a crucial question remains: can the model adapt to continually-changing environments with preserved plasticity over a long time? The plasticity refers to the model's capability to adjust predictions in response to non-stationary environments continually. In this work, we explore plasticity, this essential but often overlooked aspect of continual adaptation to facilitate more sustained adaptation in the long run. First, we observe that most CTTA methods experience a steady and consistent decline in plasticity during the long-timescale continual adaptation phase. Moreover, we find that the loss of plasticity is strongly associated with the change in label flip. Based on this correlation, we propose a simple yet effective policy, Adaptive Shrink-Restore (ASR), towards preserving the model's plasticity. In particular, ASR does the weight re-initialization by the adaptive intervals. The adaptive interval is determined based on the change in label flipping. Our method is validated on extensive CTTA benchmarks, achieving excellent performance.
Abstract:To address the time-consuming and computationally intensive issues of traditional ART algorithms for flame combustion diagnosis, inspired by flame simulation technology, we propose a novel representation method for flames. By modeling the luminous process of flames and utilizing 2D projection images for supervision, our experimental validation shows that this model achieves an average structural similarity index of 0.96 between actual images and predicted 2D projections, along with a Peak Signal-to-Noise Ratio of 39.05. Additionally, it saves approximately 34 times the computation time and about 10 times the memory compared to traditional algorithms.
Abstract:Dynamic scene reconstruction from monocular video is critical for real-world applications. This paper tackles the dual challenges of dynamic novel-view synthesis and 3D geometry reconstruction by introducing a hybrid framework: Deformable Gaussian Splatting and Dynamic Neural Surfaces (DGNS), in which both modules can leverage each other for both tasks. During training, depth maps generated by the deformable Gaussian splatting module guide the ray sampling for faster processing and provide depth supervision within the dynamic neural surface module to improve geometry reconstruction. Simultaneously, the dynamic neural surface directs the distribution of Gaussian primitives around the surface, enhancing rendering quality. To further refine depth supervision, we introduce a depth-filtering process on depth maps derived from Gaussian rasterization. Extensive experiments on public datasets demonstrate that DGNS achieves state-of-the-art performance in both novel-view synthesis and 3D reconstruction.
Abstract:Despite recent advances in text-to-3D generation techniques, current methods often suffer from geometric inconsistencies, commonly referred to as the Janus Problem. This paper identifies the root cause of the Janus Problem: viewpoint generation bias in diffusion models, which creates a significant gap between the actual generated viewpoint and the expected one required for optimizing the 3D model. To address this issue, we propose a tuning-free approach called the Attention and CLIP Guidance (ACG) mechanism. ACG enhances desired viewpoints by adaptively controlling cross-attention maps, employs CLIP-based view-text similarities to filter out erroneous viewpoints, and uses a coarse-to-fine optimization strategy with staged prompts to progressively refine 3D generation. Extensive experiments demonstrate that our method significantly reduces the Janus Problem without compromising generation speed, establishing ACG as an efficient, plug-and-play component for existing text-to-3D frameworks.
Abstract:Crop biomass offers crucial insights into plant health and yield, making it essential for crop science, farming systems, and agricultural research. However, current measurement methods, which are labor-intensive, destructive, and imprecise, hinder large-scale quantification of this trait. To address this limitation, we present a biomass prediction network (BioNet), designed for adaptation across different data modalities, including point clouds and drone imagery. Our BioNet, utilizing a sparse 3D convolutional neural network (CNN) and a transformer-based prediction module, processes point clouds and other 3D data representations to predict biomass. To further extend BioNet for drone imagery, we integrate a neural feature field (NeFF) module, enabling 3D structure reconstruction and the transformation of 2D semantic features from vision foundation models into the corresponding 3D surfaces. For the point cloud modality, BioNet demonstrates superior performance on two public datasets, with an approximate 6.1% relative improvement (RI) over the state-of-the-art. In the RGB image modality, the combination of BioNet and NeFF achieves a 7.9% RI. Additionally, the NeFF-based approach utilizes inexpensive, portable drone-mounted cameras, providing a scalable solution for large field applications.
Abstract:In this paper, we propose an algorithm for registering sequential bounding boxes with point cloud streams. Unlike popular point cloud registration techniques, the alignment of the point cloud and the bounding box can rely on the properties of the bounding box, such as size, shape, and temporal information, which provides substantial support and performance gains. Motivated by this, we propose a new approach to tackle this problem. Specifically, we model the registration process through an overall objective function that includes the final goal and all constraints. We then optimize the function using gradient descent. Our experiments show that the proposed method performs remarkably well with a 40\% improvement in IoU and demonstrates more robust registration between point cloud streams and sequential bounding boxes