We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3D understanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
Large language models (LLMs) and multimodal large language models (MLLMs) have shown excellent general capabilities, even exhibiting adaptability in many professional domains such as law, economics, transportation, and medicine. Currently, many domain-specific benchmarks have been proposed to verify the performance of (M)LLMs in specific fields. Among various domains, transportation plays a crucial role in modern society as it impacts the economy, the environment, and the quality of life for billions of people. However, it is unclear how much traffic knowledge (M)LLMs possess and whether they can reliably perform transportation-related tasks. To address this gap, we propose TransportationGames, a carefully designed and thorough evaluation benchmark for assessing (M)LLMs in the transportation domain. By comprehensively considering the applications in real-world scenarios and referring to the first three levels in Bloom's Taxonomy, we test the performance of various (M)LLMs in memorizing, understanding, and applying transportation knowledge by the selected tasks. The experimental results show that although some models perform well in some tasks, there is still much room for improvement overall. We hope the release of TransportationGames can serve as a foundation for future research, thereby accelerating the implementation and application of (M)LLMs in the transportation domain.
Existing syntactically-controlled paraphrase generation (SPG) models perform promisingly with human-annotated or well-chosen syntactic templates. However, the difficulty of obtaining such templates actually hinders the practical application of SPG models. For one thing, the prohibitive cost makes it unfeasible to manually design decent templates for every source sentence. For another, the templates automatically retrieved by current heuristic methods are usually unreliable for SPG models to generate qualified paraphrases. To escape this dilemma, we propose a novel Quality-based Syntactic Template Retriever (QSTR) to retrieve templates based on the quality of the to-be-generated paraphrases. Furthermore, for situations requiring multiple paraphrases for each source sentence, we design a Diverse Templates Search (DTS) algorithm, which can enhance the diversity between paraphrases without sacrificing quality. Experiments demonstrate that QSTR can significantly surpass existing retrieval methods in generating high-quality paraphrases and even perform comparably with human-annotated templates in terms of reference-free metrics. Additionally, human evaluation and the performance on downstream tasks using our generated paraphrases for data augmentation showcase the potential of our QSTR and DTS algorithm in practical scenarios.
Trajectory tracking control of autonomous trolley collection robots (ATCR) is an ambitious work due to the complex environment, serious noise and external disturbances. This work investigates a control scheme for ATCR subjecting to severe environmental interference. A kinematics model based adaptive sliding mode disturbance observer with fast convergence is first proposed to estimate the lumped disturbances. On this basis, a robust controller with prescribed performance is proposed using a backstepping technique, which improves the transient performance and guarantees fast convergence. Simulation outcomes have been provided to illustrate the effectiveness of the proposed control scheme.
Pedestrian detection is a critical task in computer vision because of its role in ensuring traffic safety. However, existing methods that rely solely on RGB images suffer from performance degradation under low-light conditions due to the lack of useful information. To address this issue, recent multispectral detection approaches combine thermal images to provide complementary information. Nevertheless, these approaches have limitations such as the noisy fused feature maps and the loss of informative features. In this paper, we propose a novel target-aware fusion strategy for multispectral pedestrian detection, named TFDet. Unlike existing methods, TFDet enhances features by supervising the fusion process with a correlation-maximum loss function. Our fusion strategy highlights the pedestrian-related features while suppressing the unrelated ones. TFDet achieves state-of-the-art performances on both KAIST and LLVIP benchmarks, with a speed comparable to the previous state-of-the-art counterpart. Importantly, TFDet performs remarkably well under low-light conditions, which is a significant advancement for road safety.
In the graph signal processing (GSP) literature, graph Laplacian regularizer (GLR) was used for signal restoration to promote smooth reconstructions with respect to the underlying graph -- typically signals that are (piecewise) constant. However, for graph signals that are (piecewise) planar, GLR may suffer from the well-known "staircase" effect. In this paper, focusing on manifold graphs -- sets of uniform discrete samples on low-dimensional continuous manifolds -- we generalize GLR to gradient graph Laplacian regularizer (GGLR) that provably promotes piecewise planar (PWP) signal reconstruction. Specifically, for a graph endowed with latent space coordinates (e.g., 2D images, 3D point clouds), we first define a gradient operator, using which we construct a higher-order gradient graph for the computed gradients in each latent dimension. This maps to a gradient-induced nodal graph (GNG) and a Laplacian matrix for a signed graph that is provably positive semi-definite (PSD), thus suitable for quadratic regularization. For manifold graphs without explicit latent coordinates, we propose a fast parameter-free spectral method to first compute latent space coordinates for graph nodes based on generalized eigenvectors. We derive the means-square-error minimizing weight parameter for GGLR efficiently, trading off bias and variance of the signal estimate. Experimental results show that GGLR outperformed previous graph signal priors like GLR and graph total variation (GTV) in a range of graph signal restoration tasks.
Generating adversarial examples for Neural Machine Translation (NMT) with single Round-Trip Translation (RTT) has achieved promising results by releasing the meaning-preserving restriction. However, a potential pitfall for this approach is that we cannot decide whether the generated examples are adversarial to the target NMT model or the auxiliary backward one, as the reconstruction error through the RTT can be related to either. To remedy this problem, we propose a new criterion for NMT adversarial examples based on the Doubly Round-Trip Translation (DRTT). Specifically, apart from the source-target-source RTT, we also consider the target-source-target one, which is utilized to pick out the authentic adversarial examples for the target NMT model. Additionally, to enhance the robustness of the NMT model, we introduce the masked language models to construct bilingual adversarial pairs based on DRTT, which are used to train the NMT model directly. Extensive experiments on both the clean and noisy test sets (including the artificial and natural noise) show that our approach substantially improves the robustness of NMT models.
Our goal is to efficiently compute low-dimensional latent coordinates for nodes in an input graph -- known as graph embedding -- for subsequent data processing such as clustering. Focusing on finite graphs that are interpreted as uniformly samples on continuous manifolds (called manifold graphs), we leverage existing fast extreme eigenvector computation algorithms for speedy execution. We first pose a generalized eigenvalue problem for sparse matrix pair $(\A,\B)$, where $\A = \L - \mu \Q + \epsilon \I$ is a sum of graph Laplacian $\L$ and disconnected two-hop difference matrix $\Q$. Eigenvector $\v$ minimizing Rayleigh quotient $\frac{\v^{\top} \A \v}{\v^{\top} \v}$ thus minimizes $1$-hop neighbor distances while maximizing distances between disconnected $2$-hop neighbors, preserving graph structure. Matrix $\B = \text{diag}(\{\b_i\})$ that defines eigenvector orthogonality is then chosen so that boundary / interior nodes in the sampling domain have the same generalized degrees. $K$-dimensional latent vectors for the $N$ graph nodes are the first $K$ generalized eigenvectors for $(\A,\B)$, computed in $\cO(N)$ using LOBPCG, where $K \ll N$. Experiments show that our embedding is among the fastest in the literature, while producing the best clustering performance for manifold graphs.
A 3D point cloud is typically constructed from depth measurements acquired by sensors at one or more viewpoints. The measurements suffer from both quantization and noise corruption. To improve quality, previous works denoise a point cloud \textit{a posteriori} after projecting the imperfect depth data onto 3D space. Instead, we enhance depth measurements directly on the sensed images \textit{a priori}, before synthesizing a 3D point cloud. By enhancing near the physical sensing process, we tailor our optimization to our depth formation model before subsequent processing steps that obscure measurement errors. Specifically, we model depth formation as a combined process of signal-dependent noise addition and non-uniform log-based quantization. The designed model is validated (with parameters fitted) using collected empirical data from an actual depth sensor. To enhance each pixel row in a depth image, we first encode intra-view similarities between available row pixels as edge weights via feature graph learning. We next establish inter-view similarities with another rectified depth image via viewpoint mapping and sparse linear interpolation. This leads to a maximum a posteriori (MAP) graph filtering objective that is convex and differentiable. We optimize the objective efficiently using accelerated gradient descent (AGD), where the optimal step size is approximated via Gershgorin circle theorem (GCT). Experiments show that our method significantly outperformed recent point cloud denoising schemes and state-of-the-art image denoising schemes, in two established point cloud quality metrics.
Existing neural classification networks predominately adopt one-hot encoding due to its simplicity in representing categorical data. However, the one-hot representation neglects inter-category correlations, which may result in poor generalization. Herein, we observe that a pre-trained baseline network has paid attention to the target image region even though it incorrectly predicts the image, revealing which categories confuse the baseline. This observation motivates us to consider inter-category correlations. Therefore, we propose a clonal network, named ClonalNet, which learns to discriminate between confusing categories derived from the pre-trained baseline. The ClonalNet architecture can be identical or smaller than the baseline architecture. When identical, ClonalNet is a clonal version of the baseline but does not share weights. When smaller, the training process of ClonalNet resembles that of the standard knowledge distillation. The difference from knowledge distillation is that we design a focusing-picking loss to optimize ClonalNet. This novel loss enforces ClonalNet to concentrate on confusing categories and make more confident predictions on ground-truth labels with the baseline reference. Experiments show that ClonalNet significantly outperforms baseline networks and knowledge distillation.