Open-sourced, user-friendly tools form the bedrock of scientific advancement across disciplines. The widespread adoption of data-driven learning has led to remarkable progress in multi-fingered dexterity, bimanual manipulation, and applications ranging from logistics to home robotics. However, existing data collection platforms are often proprietary, costly, or tailored to specific robotic morphologies. We present OPEN TEACH, a new teleoperation system leveraging VR headsets to immerse users in mixed reality for intuitive robot control. Built on the affordable Meta Quest 3, which costs $500, OPEN TEACH enables real-time control of various robots, including multi-fingered hands and bimanual arms, through an easy-to-use app. Using natural hand gestures and movements, users can manipulate robots at up to 90Hz with smooth visual feedback and interface widgets offering closeup environment views. We demonstrate the versatility of OPEN TEACH across 38 tasks on different robots. A comprehensive user study indicates significant improvement in teleoperation capability over the AnyTeleop framework. Further experiments exhibit that the collected data is compatible with policy learning on 10 dexterous and contact-rich manipulation tasks. Currently supporting Franka, xArm, Jaco, and Allegro platforms, OPEN TEACH is fully open-sourced to promote broader adoption. Videos are available at https://open-teach.github.io/.
Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website $\href{https://robotics-transformer-x.github.io}{\text{robotics-transformer-x.github.io}}$.
Unified models capable of solving a wide variety of tasks have gained traction in vision and NLP due to their ability to share regularities and structures across tasks, which improves individual task performance and reduces computational footprint. However, the impact of such models remains limited in embodied learning problems, which present unique challenges due to interactivity, sample inefficiency, and sequential task presentation. In this work, we present PolyTask, a novel method for learning a single unified model that can solve various embodied tasks through a 'learn then distill' mechanism. In the 'learn' step, PolyTask leverages a few demonstrations for each task to train task-specific policies. Then, in the 'distill' step, task-specific policies are distilled into a single policy using a new distillation method called Behavior Distillation. Given a unified policy, individual task behavior can be extracted through conditioning variables. PolyTask is designed to be conceptually simple while being able to leverage well-established algorithms in RL to enable interactivity, a handful of expert demonstrations to allow for sample efficiency, and preventing interactive access to tasks during distillation to enable lifelong learning. Experiments across three simulated environment suites and a real-robot suite show that PolyTask outperforms prior state-of-the-art approaches in multi-task and lifelong learning settings by significant margins.
While imitation learning provides us with an efficient toolkit to train robots, learning skills that are robust to environment variations remains a significant challenge. Current approaches address this challenge by relying either on large amounts of demonstrations that span environment variations or on handcrafted reward functions that require state estimates. Both directions are not scalable to fast imitation. In this work, we present Fast Imitation of Skills from Humans (FISH), a new imitation learning approach that can learn robust visual skills with less than a minute of human demonstrations. Given a weak base-policy trained by offline imitation of demonstrations, FISH computes rewards that correspond to the "match" between the robot's behavior and the demonstrations. These rewards are then used to adaptively update a residual policy that adds on to the base-policy. Across all tasks, FISH requires at most twenty minutes of interactive learning to imitate demonstrations on object configurations that were not seen in the demonstrations. Importantly, FISH is constructed to be versatile, which allows it to be used across robot morphologies (e.g. xArm, Allegro, Stretch) and camera configurations (e.g. third-person, eye-in-hand). Our experimental evaluations on 9 different tasks show that FISH achieves an average success rate of 93%, which is around 3.8x higher than prior state-of-the-art methods.
Imitation learning holds tremendous promise in learning policies efficiently for complex decision making problems. Current state-of-the-art algorithms often use inverse reinforcement learning (IRL), where given a set of expert demonstrations, an agent alternatively infers a reward function and the associated optimal policy. However, such IRL approaches often require substantial online interactions for complex control problems. In this work, we present Regularized Optimal Transport (ROT), a new imitation learning algorithm that builds on recent advances in optimal transport based trajectory-matching. Our key technical insight is that adaptively combining trajectory-matching rewards with behavior cloning can significantly accelerate imitation even with only a few demonstrations. Our experiments on 20 visual control tasks across the DeepMind Control Suite, the OpenAI Robotics Suite, and the Meta-World Benchmark demonstrate an average of 7.8X faster imitation to reach 90% of expert performance compared to prior state-of-the-art methods. On real-world robotic manipulation, with just one demonstration and an hour of online training, ROT achieves an average success rate of 90.1% across 14 tasks.
Low level image restoration is an integral component of modern artificial intelligence (AI) driven camera pipelines. Most of these frameworks are based on deep neural networks which present a massive computational overhead on resource constrained platform like a mobile phone. In this paper, we propose several lightweight low-level modules which can be used to create a computationally low cost variant of a given baseline model. Recent works for efficient neural networks design have mainly focused on classification. However, low-level image processing falls under the image-to-image' translation genre which requires some additional computational modules not present in classification. This paper seeks to bridge this gap by designing generic efficient modules which can replace essential components used in contemporary deep learning based image restoration networks. We also present and analyse our results highlighting the drawbacks of applying depthwise separable convolutional kernel (a popular method for efficient classification network) for sub-pixel convolution based upsampling (a popular upsampling strategy for low-level vision applications). This shows that concepts from domain of classification cannot always be seamlessly integrated into image-to-image translation tasks. We extensively validate our findings on three popular tasks of image inpainting, denoising and super-resolution. Our results show that proposed networks consistently output visually similar reconstructions compared to full capacity baselines with significant reduction of parameters, memory footprint and execution speeds on contemporary mobile devices.