Abstract:Large Vision-Language Models (LVLMs) have shown strong multimodal understanding and spatial grounding, but their computational cost limits real-time robotic control. In contrast, lightweight models are suitable for edge deployment but often suffer from "spatial blindness", namely weak native spatial prediction ability. Training Vision-Language-Action (VLA) models on mixed human demonstrations can also degrade policy performance due to highly diverse behaviors. To address these limitations, we propose XS-VLA, a two-stage framework for efficient and spatially grounded robotic manipulation. First, we distill spatial semantic knowledge from Qwen3-VL-4B into the SmolVLM2-0.25B backbone by fine-tuning on curated coarse-grained spatial descriptions, turning the lightweight model into a spatially grounded engine. Second, we use this enhanced backbone to condition a Latent Flow Matching policy. Unlike deterministic controllers, our policy combines a Conditional Variational Autoencoder (CVAE) with Flow Matching dynamics to model complex multimodal action distributions. On the LIBERO benchmark, XS-VLA achieves state-of-the-art performance among models with fewer than 0.5B parameters. It improves average success rates by up to 7.2 percent, including a 23 percent gain on LIBERO-Long, over the SmolVLA 0.25B baseline, and outperforms the larger 2.2B vanilla SmolVLA. Ablations show that spatial tuning and generative latent flow control substantially improve lightweight VLA performance, delivering a 3.2 times speedup in mission execution over the previous lightweight flow matching policy.
Abstract:Open-environment tabletop robotic manipulation requires systems to possess semantic understanding, precise geometric pose estimation, and high-frequency action generation. While end-to-end vision-language-action (VLA) models excel at semantic generalization, they often lack explicit geometric constraints for fine-grained tasks and require costly training. To bridge the gap between high-level semantics and low-level physical execution, we propose OpenSPM, an open environment spatial persistent memory framework consisting of spatial pose memory and flow-matching action generation model. OpenSPM first leverages semantically conditioned 3D perception and Kalman filtering to track continuous 6D poses. It then extracts key spatial poses from human demonstrations, keeping them as transferable, object-centric spatial persistent memory entries. During inference, OpenSPM retrieves relevant memory entries in terms of natural language instructions, transfers the spatial poses to new scenes using SE(3) transformations, and generates high-frequency action chunks via a lightweight conditional flow-matching model. Combined with real-time proprioceptive state feedback and terminal residual correction, the system effectively suppresses trajectory error accumulation. Evaluated on ten LIBERO-GOAL tasks, OpenSPM achieves an 85.6% success rate and an equivalent control frequency of 1033.3 Hz, while requiring minimal inference AI computing power. Extensive ablations illustrate that structured spatial persistent memory and closed-loop residual correction play a crucial role in reliable, high-frequency robotic manipulation.
Abstract:Generative Reward Models (GRMs) have attracted considerable research interest in reward modeling due to their interpretability, inference-time scalability, and potential for refinement through reinforcement learning (RL). However, widely used pairwise GRMs create a computational bottleneck when integrated with RL algorithms such as Group Relative Policy Optimization (GRPO). This bottleneck arises from two factors: (i) the O(n^2) time complexity of pairwise comparisons required to obtain relative scores, and (ii) the computational overhead of repeated sampling or additional chain-of-thought (CoT) reasoning to improve performance. To address the first factor, we propose Intergroup Relative Preference Optimization (IRPO), a novel RL framework that incorporates the well-established Bradley-Terry model into GRPO. By generating a pointwise score for each response, IRPO enables efficient evaluation of arbitrarily many candidates during RL training while preserving interpretability and fine-grained reward signals. Experimental results demonstrate that IRPO achieves state-of-the-art (SOTA) performance among pointwise GRMs across multiple benchmarks, with performance comparable to that of current leading pairwise GRMs. Furthermore, we show that IRPO significantly outperforms pairwise GRMs in post-training evaluations.
Abstract:Modeling user interest based on lifelong user behavior sequences is crucial for enhancing Click-Through Rate (CTR) prediction. However, long post-click behavior sequences themselves pose severe performance issues: the sheer volume of data leads to high computational costs and inefficiencies in model training and inference. Traditional methods address this by introducing two-stage approaches, but this compromises model effectiveness due to incomplete utilization of the full sequence context. More importantly, integrating multimodal embeddings into existing large recommendation models (LRM) presents significant challenges: These embeddings often exacerbate computational burdens and mismatch with LRM architectures. To address these issues and enhance the model's efficiency and accuracy, we introduce Deep Multimodal Group Interest Network (DMGIN). Given the observation that user post-click behavior sequences contain a large number of repeated items with varying behaviors and timestamps, DMGIN employs Multimodal LLMs(MLLM) for grouping to reorganize complete lifelong post-click behavior sequences more effectively, with almost no additional computational overhead, as opposed to directly introducing multimodal embeddings. To mitigate the potential information loss from grouping, we have implemented two key strategies. First, we analyze behaviors within each group using both interest statistics and intra-group transformers to capture group traits. Second, apply inter-group transformers to temporally ordered groups to capture the evolution of user group interests. Our extensive experiments on both industrial and public datasets confirm the effectiveness and efficiency of DMGIN. The A/B test in our LBS advertising system shows that DMGIN improves CTR by 4.7% and Revenue per Mile by 2.3%.
Abstract:In Click-Through Rate (CTR) prediction, the long behavior sequence, comprising the user's long period of historical interactions with items has a vital influence on assessing the user's interest in the candidate item. Existing approaches strike efficiency and effectiveness through a two-stage paradigm: first retrieving hundreds of candidate-related items and then extracting interest intensity vector through target attention. However, we argue that the discrepancy in target attention's relevance distribution between the retrieved items and the full long behavior sequence inevitably leads to a performance decline. To alleviate the discrepancy, we propose the Deep Multiple Quantization Network (DMQN) to process long behavior sequence end-to-end through compressing the long behavior sequence. Firstly, the entire spectrum of long behavior sequence will be quantized into multiple codeword sequences based on multiple independent codebooks. Hierarchical Sequential Transduction Unit is incorporated to facilitate the interaction of reduced codeword sequences. Then, attention between the candidate and multiple codeword sequences will output the interest vector. To enable online serving, intermediate representations of the codeword sequences are cached, significantly reducing latency. Our extensive experiments on both industrial and public datasets confirm the effectiveness and efficiency of DMQN. The A/B test in our advertising system shows that DMQN improves CTR by 3.5% and RPM by 2.0%.