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Nathan Hughes

Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation

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Jul 10, 2026
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What Types of Human-AI Teams Exist?

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Jul 02, 2026
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3D Scene Graphs: Open Challenges and Future Directions

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Jun 15, 2026
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Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphs

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Jun 09, 2025
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Clio: Real-time Task-Driven Open-Set 3D Scene Graphs

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Apr 29, 2024
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Kimera2: Robust and Accurate Metric-Semantic SLAM in the Real World

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Jan 12, 2024
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Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies

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Dec 18, 2023
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Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems

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May 11, 2023
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Hydra-Multi: Collaborative Online Construction of 3D Scene Graphs with Multi-Robot Teams

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Apr 26, 2023
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Hydra: A Real-time Spatial Perception Engine for 3D Scene Graph Construction and Optimization

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Jan 31, 2022
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