Controllable generation of 3D human motions becomes an important topic as the world embraces digital transformation. Existing works, though making promising progress with the advent of diffusion models, heavily rely on meticulously captured and annotated (e.g., text) high-quality motion corpus, a resource-intensive endeavor in the real world. This motivates our proposed MotionMix, a simple yet effective weakly-supervised diffusion model that leverages both noisy and unannotated motion sequences. Specifically, we separate the denoising objectives of a diffusion model into two stages: obtaining conditional rough motion approximations in the initial $T-T^*$ steps by learning the noisy annotated motions, followed by the unconditional refinement of these preliminary motions during the last $T^*$ steps using unannotated motions. Notably, though learning from two sources of imperfect data, our model does not compromise motion generation quality compared to fully supervised approaches that access gold data. Extensive experiments on several benchmarks demonstrate that our MotionMix, as a versatile framework, consistently achieves state-of-the-art performances on text-to-motion, action-to-motion, and music-to-dance tasks. Project page: https://nhathoang2002.github.io/MotionMix-page/
Semantic segmentation's performance is often compromised when applied to unlabeled adverse weather conditions. Unsupervised domain adaptation is a potential approach to enhancing the model's adaptability and robustness to adverse weather. However, existing methods encounter difficulties when sequentially adapting the model to multiple unlabeled adverse weather conditions. They struggle to acquire new knowledge while also retaining previously learned knowledge.To address these problems, we propose a semantic segmentation method for multiple adverse weather conditions that incorporates adaptive knowledge acquisition, pseudolabel blending, and weather composition replay. Our adaptive knowledge acquisition enables the model to avoid learning from extreme images that could potentially cause the model to forget. In our approach of blending pseudo-labels, we not only utilize the current model but also integrate the previously learned model into the ongoing learning process. This collaboration between the current teacher and the previous model enhances the robustness of the pseudo-labels for the current target. Our weather composition replay mechanism allows the model to continuously refine its previously learned weather information while simultaneously learning from the new target domain. Our method consistently outperforms the stateof-the-art methods, and obtains the best performance with averaged mIoU (%) of 65.7 and the lowest forgetting (%) of 3.6 against 60.1 and 11.3, on the ACDC datasets for a four-target continual multi-target domain adaptation.
Unsupervised object discovery and localization aims to detect or segment objects in an image without any supervision. Recent efforts have demonstrated a notable potential to identify salient foreground objects by utilizing self-supervised transformer features. However, their scopes only build upon patch-level features within an image, neglecting region/image-level and cross-image relationships at a broader scale. Moreover, these methods cannot differentiate various semantics from multiple instances. To address these problems, we introduce Hierarchical mErging framework via contrAstive grouPing (HEAP). Specifically, a novel lightweight head with cross-attention mechanism is designed to adaptively group intra-image patches into semantically coherent regions based on correlation among self-supervised features. Further, to ensure the distinguishability among various regions, we introduce a region-level contrastive clustering loss to pull closer similar regions across images. Also, an image-level contrastive loss is present to push foreground and background representations apart, with which foreground objects and background are accordingly discovered. HEAP facilitates efficient hierarchical image decomposition, which contributes to more accurate object discovery while also enabling differentiation among objects of various classes. Extensive experimental results on semantic segmentation retrieval, unsupervised object discovery, and saliency detection tasks demonstrate that HEAP achieves state-of-the-art performance.
We introduce DreamDrone, an innovative method for generating unbounded flythrough scenes from textual prompts. Central to our method is a novel feature-correspondence-guidance diffusion process, which utilizes the strong correspondence of intermediate features in the diffusion model. Leveraging this guidance strategy, we further propose an advanced technique for editing the intermediate latent code, enabling the generation of subsequent novel views with geometric consistency. Extensive experiments reveal that DreamDrone significantly surpasses existing methods, delivering highly authentic scene generation with exceptional visual quality. This approach marks a significant step in zero-shot perpetual view generation from textual prompts, enabling the creation of diverse scenes, including natural landscapes like oases and caves, as well as complex urban settings such as Lego-style street views. Our code is publicly available.
Estimating 3D rotations is a common procedure for 3D computer vision. The accuracy depends heavily on the rotation representation. One form of representation -- rotation matrices -- is popular due to its continuity, especially for pose estimation tasks. The learning process usually incorporates orthogonalization to ensure orthonormal matrices. Our work reveals, through gradient analysis, that common orthogonalization procedures based on the Gram-Schmidt process and singular value decomposition will slow down training efficiency. To this end, we advocate removing orthogonalization from the learning process and learning unorthogonalized `Pseudo' Rotation Matrices (PRoM). An optimization analysis shows that PRoM converges faster and to a better solution. By replacing the orthogonalization incorporated representation with our proposed PRoM in various rotation-related tasks, we achieve state-of-the-art results on large-scale benchmarks for human pose estimation.
Text-to-motion generation is a formidable task, aiming to produce human motions that align with the input text while also adhering to human capabilities and physical laws. While there have been advancements in diffusion models, their application in discrete spaces remains underexplored. Current methods often overlook the varying significance of different motions, treating them uniformly. It is essential to recognize that not all motions hold the same relevance to a particular textual description. Some motions, being more salient and informative, should be given precedence during generation. In response, we introduce a Priority-Centric Motion Discrete Diffusion Model (M2DM), which utilizes a Transformer-based VQ-VAE to derive a concise, discrete motion representation, incorporating a global self-attention mechanism and a regularization term to counteract code collapse. We also present a motion discrete diffusion model that employs an innovative noise schedule, determined by the significance of each motion token within the entire motion sequence. This approach retains the most salient motions during the reverse diffusion process, leading to more semantically rich and varied motions. Additionally, we formulate two strategies to gauge the importance of motion tokens, drawing from both textual and visual indicators. Comprehensive experiments on the HumanML3D and KIT-ML datasets confirm that our model surpasses existing techniques in fidelity and diversity, particularly for intricate textual descriptions.
Recently, polar-based representation has shown promising properties in perceptual tasks. In addition to Cartesian-based approaches, which separate point clouds unevenly, representing point clouds as polar grids has been recognized as an alternative due to (1) its advantage in robust performance under different resolutions and (2) its superiority in streaming-based approaches. However, state-of-the-art polar-based detection methods inevitably suffer from the feature distortion problem because of the non-uniform division of polar representation, resulting in a non-negligible performance gap compared to Cartesian-based approaches. To tackle this issue, we present PARTNER, a novel 3D object detector in the polar coordinate. PARTNER alleviates the dilemma of feature distortion with global representation re-alignment and facilitates the regression by introducing instance-level geometric information into the detection head. Extensive experiments show overwhelming advantages in streaming-based detection and different resolutions. Furthermore, our method outperforms the previous polar-based works with remarkable margins of 3.68% and 9.15% on Waymo and ONCE validation set, thus achieving competitive results over the state-of-the-art methods.
Direct mesh fitting for 3D hand shape reconstruction is highly accurate. However, the reconstructed meshes are prone to artifacts and do not appear as plausible hand shapes. Conversely, parametric models like MANO ensure plausible hand shapes but are not as accurate as the non-parametric methods. In this work, we introduce a novel weakly-supervised hand shape estimation framework that integrates non-parametric mesh fitting with MANO model in an end-to-end fashion. Our joint model overcomes the tradeoff in accuracy and plausibility to yield well-aligned and high-quality 3D meshes, especially in challenging two-hand and hand-object interaction scenarios.
Video super-resolution commonly uses a frame-wise alignment to support the propagation of information over time. The role of alignment is well-studied for low-level enhancement in video, but existing works have overlooked one critical step -- re-sampling. Most works, regardless of how they compensate for motion between frames, be it flow-based warping or deformable convolution/attention, use the default choice of bilinear interpolation for re-sampling. However, bilinear interpolation acts effectively as a low-pass filter and thus hinders the aim of recovering high-frequency content for super-resolution. This paper studies the impact of re-sampling on alignment for video super-resolution. Extensive experiments reveal that for alignment to be effective, the re-sampling should preserve the original sharpness of the features and prevent distortions. From these observations, we propose an implicit alignment method that re-samples through a window-based cross-attention with sampling positions encoded by sinusoidal positional encoding. The re-sampling is implicitly computed by learned network weights. Experiments show that the proposed implicit alignment enhances the performance of state-of-the-art frameworks with minimal impact on both synthetic and real-world datasets.