Abstract:While diffusion models have achieved remarkable success in text-to-image generation, they encounter significant challenges with instruction-driven image editing. Our research highlights a key challenge: these models particularly struggle with structurally inconsistent edits that involve substantial layout changes. To mitigate this gap, we introduce Image Editing As Programs (IEAP), a unified image editing framework built upon the Diffusion Transformer (DiT) architecture. At its core, IEAP approaches instructional editing through a reductionist lens, decomposing complex editing instructions into sequences of atomic operations. Each operation is implemented via a lightweight adapter sharing the same DiT backbone and is specialized for a specific type of edit. Programmed by a vision-language model (VLM)-based agent, these operations collaboratively support arbitrary and structurally inconsistent transformations. By modularizing and sequencing edits in this way, IEAP generalizes robustly across a wide range of editing tasks, from simple adjustments to substantial structural changes. Extensive experiments demonstrate that IEAP significantly outperforms state-of-the-art methods on standard benchmarks across various editing scenarios. In these evaluations, our framework delivers superior accuracy and semantic fidelity, particularly for complex, multi-step instructions. Codes are available at https://github.com/YujiaHu1109/IEAP.
Abstract:Diffusion Transformer (DiT)-based video diffusion models generate high-quality videos at scale but incur prohibitive processing latency and memory costs for long videos. To address this, we propose a novel distributed inference strategy, termed DualParal. The core idea is that, instead of generating an entire video on a single GPU, we parallelize both temporal frames and model layers across GPUs. However, a naive implementation of this division faces a key limitation: since diffusion models require synchronized noise levels across frames, this implementation leads to the serialization of original parallelisms. We leverage a block-wise denoising scheme to handle this. Namely, we process a sequence of frame blocks through the pipeline with progressively decreasing noise levels. Each GPU handles a specific block and layer subset while passing previous results to the next GPU, enabling asynchronous computation and communication. To further optimize performance, we incorporate two key enhancements. Firstly, a feature cache is implemented on each GPU to store and reuse features from the prior block as context, minimizing inter-GPU communication and redundant computation. Secondly, we employ a coordinated noise initialization strategy, ensuring globally consistent temporal dynamics by sharing initial noise patterns across GPUs without extra resource costs. Together, these enable fast, artifact-free, and infinitely long video generation. Applied to the latest diffusion transformer video generator, our method efficiently produces 1,025-frame videos with up to 6.54$\times$ lower latency and 1.48$\times$ lower memory cost on 8$\times$RTX 4090 GPUs.
Abstract:Existing text-to-3D and image-to-3D models often struggle with complex scenes involving multiple objects and intricate interactions. Although some recent attempts have explored such compositional scenarios, they still require an extensive process of optimizing the entire layout, which is highly cumbersome if not infeasible at all. To overcome these challenges, we propose Flash Sculptor in this paper, a simple yet effective framework for compositional 3D scene/object reconstruction from a single image. At the heart of Flash Sculptor lies a divide-and-conquer strategy, which decouples compositional scene reconstruction into a sequence of sub-tasks, including handling the appearance, rotation, scale, and translation of each individual instance. Specifically, for rotation, we introduce a coarse-to-fine scheme that brings the best of both worlds--efficiency and accuracy--while for translation, we develop an outlier-removal-based algorithm that ensures robust and precise parameters in a single step, without any iterative optimization. Extensive experiments demonstrate that Flash Sculptor achieves at least a 3 times speedup over existing compositional 3D methods, while setting new benchmarks in compositional 3D reconstruction performance. Codes are available at https://github.com/YujiaHu1109/Flash-Sculptor.
Abstract:4D Gaussian Splatting (4DGS) has recently gained considerable attention as a method for reconstructing dynamic scenes. Despite achieving superior quality, 4DGS typically requires substantial storage and suffers from slow rendering speed. In this work, we delve into these issues and identify two key sources of temporal redundancy. (Q1) \textbf{Short-Lifespan Gaussians}: 4DGS uses a large portion of Gaussians with short temporal span to represent scene dynamics, leading to an excessive number of Gaussians. (Q2) \textbf{Inactive Gaussians}: When rendering, only a small subset of Gaussians contributes to each frame. Despite this, all Gaussians are processed during rasterization, resulting in redundant computation overhead. To address these redundancies, we present \textbf{4DGS-1K}, which runs at over 1000 FPS on modern GPUs. For Q1, we introduce the Spatial-Temporal Variation Score, a new pruning criterion that effectively removes short-lifespan Gaussians while encouraging 4DGS to capture scene dynamics using Gaussians with longer temporal spans. For Q2, we store a mask for active Gaussians across consecutive frames, significantly reducing redundant computations in rendering. Compared to vanilla 4DGS, our method achieves a $41\times$ reduction in storage and $9\times$ faster rasterization speed on complex dynamic scenes, while maintaining comparable visual quality. Please see our project page at https://4DGS-1K.github.io.
Abstract:Fine-grained control of text-to-image diffusion transformer models (DiT) remains a critical challenge for practical deployment. While recent advances such as OminiControl and others have enabled a controllable generation of diverse control signals, these methods face significant computational inefficiency when handling long conditional inputs. We present OminiControl2, an efficient framework that achieves efficient image-conditional image generation. OminiControl2 introduces two key innovations: (1) a dynamic compression strategy that streamlines conditional inputs by preserving only the most semantically relevant tokens during generation, and (2) a conditional feature reuse mechanism that computes condition token features only once and reuses them across denoising steps. These architectural improvements preserve the original framework's parameter efficiency and multi-modal versatility while dramatically reducing computational costs. Our experiments demonstrate that OminiControl2 reduces conditional processing overhead by over 90% compared to its predecessor, achieving an overall 5.9$\times$ speedup in multi-conditional generation scenarios. This efficiency enables the practical implementation of complex, multi-modal control for high-quality image synthesis with DiT models.
Abstract:Rendering dynamic scenes from monocular videos is a crucial yet challenging task. The recent deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes. However, it often leads to heavily redundant Gaussians, attempting to fit every training view at various time steps, leading to slower rendering speeds. Additionally, the attributes of Gaussians in static areas are time-invariant, making it unnecessary to model every Gaussian, which can cause jittering in static regions. In practice, the primary bottleneck in rendering speed for dynamic scenes is the number of Gaussians. In response, we introduce Efficient Dynamic Gaussian Splatting (EDGS), which represents dynamic scenes via sparse time-variant attribute modeling. Our approach formulates dynamic scenes using a sparse anchor-grid representation, with the motion flow of dense Gaussians calculated via a classical kernel representation. Furthermore, we propose an unsupervised strategy to efficiently filter out anchors corresponding to static areas. Only anchors associated with deformable objects are input into MLPs to query time-variant attributes. Experiments on two real-world datasets demonstrate that our EDGS significantly improves the rendering speed with superior rendering quality compared to previous state-of-the-art methods.
Abstract:Graph neural networks (GNNs) are conventionally trained on a per-domain, per-task basis. It creates a significant barrier in transferring the acquired knowledge to different, heterogeneous data setups. This paper introduces GraphBridge, a novel framework to enable knowledge transfer across disparate tasks and domains in GNNs, circumventing the need for modifications to task configurations or graph structures. Specifically, GraphBridge allows for the augmentation of any pre-trained GNN with prediction heads and a bridging network that connects the input to the output layer. This architecture not only preserves the intrinsic knowledge of the original model but also supports outputs of arbitrary dimensions. To mitigate the negative transfer problem, GraphBridg merges the source model with a concurrently trained model, thereby reducing the source bias when applied to the target domain. Our method is thoroughly evaluated across diverse transfer learning scenarios, including Graph2Graph, Node2Node, Graph2Node, and graph2point-cloud. Empirical validation, conducted over 16 datasets representative of these scenarios, confirms the framework's capacity for task- and domain-agnostic transfer learning within graph-like data, marking a significant advancement in the field of GNNs.
Abstract:Implicit Neural Representations (INRs) have emerged as a powerful framework for representing continuous signals. However, generating diverse INR weights remains challenging due to limited training data. We introduce Few-shot Implicit Function Generation, a new problem setup that aims to generate diverse yet functionally consistent INR weights from only a few examples. This is challenging because even for the same signal, the optimal INRs can vary significantly depending on their initializations. To tackle this, we propose EquiGen, a framework that can generate new INRs from limited data. The core idea is that functionally similar networks can be transformed into one another through weight permutations, forming an equivariance group. By projecting these weights into an equivariant latent space, we enable diverse generation within these groups, even with few examples. EquiGen implements this through an equivariant encoder trained via contrastive learning and smooth augmentation, an equivariance-guided diffusion process, and controlled perturbations in the equivariant subspace. Experiments on 2D image and 3D shape INR datasets demonstrate that our approach effectively generates diverse INR weights while preserving their functional properties in few-shot scenarios.
Abstract:Security concerns surrounding text-to-image diffusion models have driven researchers to unlearn inappropriate concepts through fine-tuning. Recent fine-tuning methods typically align the prediction distributions of unsafe prompts with those of predefined text anchors. However, these techniques exhibit a considerable performance trade-off between eliminating undesirable concepts and preserving other concepts. In this paper, we systematically analyze the impact of diverse text anchors on unlearning performance. Guided by this analysis, we propose AdvAnchor, a novel approach that generates adversarial anchors to alleviate the trade-off issue. These adversarial anchors are crafted to closely resemble the embeddings of undesirable concepts to maintain overall model performance, while selectively excluding defining attributes of these concepts for effective erasure. Extensive experiments demonstrate that AdvAnchor outperforms state-of-the-art methods. Our code is publicly available at https://anonymous.4open.science/r/AdvAnchor.
Abstract:In this paper, we present Language Model as Visual Explainer LVX, a systematic approach for interpreting the internal workings of vision models using a tree-structured linguistic explanation, without the need for model training. Central to our strategy is the collaboration between vision models and LLM to craft explanations. On one hand, the LLM is harnessed to delineate hierarchical visual attributes, while concurrently, a text-to-image API retrieves images that are most aligned with these textual concepts. By mapping the collected texts and images to the vision model's embedding space, we construct a hierarchy-structured visual embedding tree. This tree is dynamically pruned and grown by querying the LLM using language templates, tailoring the explanation to the model. Such a scheme allows us to seamlessly incorporate new attributes while eliminating undesired concepts based on the model's representations. When applied to testing samples, our method provides human-understandable explanations in the form of attribute-laden trees. Beyond explanation, we retrained the vision model by calibrating it on the generated concept hierarchy, allowing the model to incorporate the refined knowledge of visual attributes. To access the effectiveness of our approach, we introduce new benchmarks and conduct rigorous evaluations, demonstrating its plausibility, faithfulness, and stability.