Weight sharing has become a de facto standard in neural architecture search because it enables the search to be done on commodity hardware. However, recent works have empirically shown a ranking disorder between the performance of stand-alone architectures and that of the corresponding shared-weight networks. This violates the main assumption of weight-sharing NAS algorithms, thus limiting their effectiveness. We tackle this issue by proposing a regularization term that aims to maximize the correlation between the performance rankings of the shared-weight network and that of the standalone architectures using a small set of landmark architectures. We incorporate our regularization term into three different NAS algorithms and show that it consistently improves performance across algorithms, search-spaces, and tasks.
Saliency prediction has made great strides over the past two decades, with current techniques modeling low-level information, such as color, intensity and size contrasts, and high-level one, such as attention and gaze direction for entire objects. Despite this, these methods fail to account for the dissimilarity between objects, which humans naturally do. In this paper, we introduce a detection-guided saliency prediction network that explicitly models the differences between multiple objects, such as their appearance and size dissimilarities. Our approach is general, allowing us to fuse our object dissimilarities with features extracted by any deep saliency prediction network. As evidenced by our experiments, this consistently boosts the accuracy of the baseline networks, enabling us to outperform the state-of-the-art models on three saliency benchmarks, namely SALICON, MIT300 and CAT2000.
Eigendecomposition of symmetric matrices is at the heart of many computer vision algorithms. However, the derivatives of the eigenvectors tend to be numerically unstable, whether using the SVD to compute them analytically or using the Power Iteration (PI) method to approximate them. This instability arises in the presence of eigenvalues that are close to each other. This makes integrating eigendecomposition into deep networks difficult and often results in poor convergence, particularly when dealing with large matrices. While this can be mitigated by partitioning the data into small arbitrary groups, doing so has no theoretical basis and makes it impossible to exploit the full power of eigendecomposition. In previous work, we mitigated this using SVD during the forward pass and PI to compute the gradients during the backward pass. However, the iterative deflation procedure required to compute multiple eigenvectors using PI tends to accumulate errors and yield inaccurate gradients. Here, we show that the Taylor expansion of the SVD gradient is theoretically equivalent to the gradient obtained using PI without relying in practice on an iterative process and thus yields more accurate gradients. We demonstrate the benefits of this increased accuracy for image classification and style transfer.
6D pose estimation in space poses unique challenges that are not commonly encountered in the terrestrial setting. One of the most striking differences is the lack of atmospheric scattering, allowing objects to be visible from a great distance while complicating illumination conditions. Currently available benchmark datasets do not place a sufficient emphasis on this aspect and mostly depict the target in close proximity. Prior work tackling pose estimation under large scale variations relies on a two-stage approach to first estimate scale, followed by pose estimation on a resized image patch. We instead propose a single-stage hierarchical end-to-end trainable network that is more robust to scale variations. We demonstrate that it outperforms existing approaches not only on images synthesized to resemble images taken in space but also on standard benchmarks.
In recent years, the trackers based on Siamese networks have emerged as highly effective and efficient for visual object tracking (VOT). While these methods were shown to be vulnerable to adversarial attacks, as most deep networks for visual recognition tasks, the existing attacks for VOT trackers all require perturbing the search region of every input frame to be effective, which comes at a non-negligible cost, considering that VOT is a real-time task. In this paper, we propose a framework to generate a single temporally transferable adversarial perturbation from the object template image only. This perturbation can then be added to every search image, which comes at virtually no cost, and still, successfully fool the tracker. Our experiments evidence that our approach outperforms the state-of-the-art attacks on the standard VOT benchmarks in the untargeted scenario. Furthermore, we show that our formalism naturally extends to targeted attacks that force the tracker to follow any given trajectory by precomputing diverse directional perturbations.
Vehicles can encounter a myriad of obstacles on the road, and it is not feasible to record them all beforehand to train a detector. Our method selects image patches and inpaints them with the surrounding road texture, which tends to remove obstacles from those patches. It them uses a network trained to recognize discrepancies between the original patch and the inpainted one, which signals an erased obstacle. We also contribute a new dataset for monocular road obstacle detection, and show that our approach outperforms the state-of-the-art methods on both our new dataset and the standard Fishyscapes Lost & Found benchmark.
Deep learning-solutions for hand-object 3D pose and shape estimation are now very effective when an annotated dataset is available to train them to handle the scenarios and lighting conditions they will encounter at test time. Unfortunately, this is not always the case, and one often has to resort to training them on synthetic data, which does not guarantee that they will work well in real situations. In this paper, we introduce an effective approach to addressing this challenge by exploiting 3D geometric constraints within a cycle generative adversarial network (CycleGAN) to perform domain adaptation. Furthermore, in contrast to most existing works, which fail to leverage the rich temporal information available in unlabeled real videos as a source of supervision, we propose to enforce short- and long-term temporal consistency to fine-tune the domain-adapted model in a self-supervised fashion. We will demonstrate that our approach outperforms state-of-the-art 3D hand-object joint reconstruction methods on three widely-used benchmarks and will make our code publicly available.
Despite the recent advances in multiple object tracking (MOT), achieved by joint detection and tracking, dealing with long occlusions remains a challenge. This is due to the fact that such techniques tend to ignore the long-term motion information. In this paper, we introduce a probabilistic autoregressive motion model to score tracklet proposals by directly measuring their likelihood. This is achieved by training our model to learn the underlying distribution of natural tracklets. As such, our model allows us not only to assign new detections to existing tracklets, but also to inpaint a tracklet when an object has been lost for a long time, e.g., due to occlusion, by sampling tracklets so as to fill the gap caused by misdetections. Our experiments demonstrate the superiority of our approach at tracking objects in challenging sequences; it outperforms the state of the art in most standard MOT metrics on multiple MOT benchmark datasets, including MOT16, MOT17, and MOT20.
Self-supervised detection and segmentation of foreground objects in complex scenes is gaining attention as their fully-supervised counterparts require overly large amounts of annotated data to deliver sufficient accuracy in domain-specific applications. However, existing self-supervised approaches predominantly rely on restrictive assumptions on appearance and motion, which precludes their use in scenes depicting highly dynamic activities or involve camera motion. To mitigate this problem, we propose using a multi-camera framework in which geometric constraints are embedded in the form of multi-view consistency during training via coarse 3D localization in a voxel grid and fine-grained offset regression. In this manner, we learn a joint distribution of proposals over multiple views. At inference time, our method operates on single RGB images. We show that our approach outperforms state-of-the-art self-supervised person detection and segmentation techniques on images that visually depart from those of standard benchmarks, as well as on those of the classical Human3.6M dataset.
Long term human motion prediction is an essential component in safety-critical applications, such as human-robot interaction and autonomous driving. We argue that, to achieve long term forecasting, predicting human pose at every time instant is unnecessary because human motion follows patterns that are well-represented by a few essential poses in the sequence. We call such poses "keyposes", and approximate complex motions by linearly interpolating between subsequent keyposes. We show that learning the sequence of such keyposes allows us to predict very long term motion, up to 5 seconds in the future. In particular, our predictions are much more realistic and better preserve the motion dynamics than those obtained by the state-of-the-art methods. Furthermore, our approach models the future keyposes probabilistically, which, during inference, lets us generate diverse future motions via sampling.