Music and dance have always co-existed as pillars of human activities, contributing immensely to the cultural, social, and entertainment functions in virtually all societies. Notwithstanding the gradual systematization of music and dance into two independent disciplines, their intimate connection is undeniable and one art-form often appears incomplete without the other. Recent research works have studied generative models for dance sequences conditioned on music. The dual task of composing music for given dances, however, has been largely overlooked. In this paper, we propose a novel extension, where we jointly model both tasks in a dual learning approach. To leverage the duality of the two modalities, we introduce an optimal transport objective to align feature embeddings, as well as a cycle consistency loss to foster overall consistency. Experimental results demonstrate that our dual learning framework improves individual task performance, delivering generated music compositions and dance choreographs that are realistic and faithful to the conditioned inputs.
Predicting human motion from historical pose sequence is crucial for a machine to succeed in intelligent interactions with humans. One aspect that has been obviated so far, is the fact that how we represent the skeletal pose has a critical impact on the prediction results. Yet there is no effort that investigates across different pose representation schemes. We conduct an indepth study on various pose representations with a focus on their effects on the motion prediction task. Moreover, recent approaches build upon off-the-shelf RNN units for motion prediction. These approaches process input pose sequence sequentially and inherently have difficulties in capturing long-term dependencies. In this paper, we propose a novel RNN architecture termed AHMR (Attentive Hierarchical Motion Recurrent network) for motion prediction which simultaneously models local motion contexts and a global context. We further explore a geodesic loss and a forward kinematics loss for the motion prediction task, which have more geometric significance than the widely employed L2 loss. Interestingly, we applied our method to a range of articulate objects including human, fish, and mouse. Empirical results show that our approach outperforms the state-of-the-art methods in short-term prediction and achieves much enhanced long-term prediction proficiency, such as retaining natural human-like motions over 50 seconds predictions. Our codes are released.
Dance choreography for a piece of music is a challenging task, having to be creative in presenting distinctive stylistic dance elements while taking into account the musical theme and rhythm. It has been tackled by different approaches such as similarity retrieval, sequence-to-sequence modeling and generative adversarial networks, but their generated dance sequences are often short of motion realism, diversity and music consistency. In this paper, we propose a Music-to-Dance with Optimal Transport Network (MDOT-Net) for learning to generate 3D dance choreographs from music. We introduce an optimal transport distance for evaluating the authenticity of the generated dance distribution and a Gromov-Wasserstein distance to measure the correspondence between the dance distribution and the input music. This gives a well defined and non-divergent training objective that mitigates the limitation of standard GAN training which is frequently plagued with instability and divergent generator loss issues. Extensive experiments demonstrate that our MDOT-Net can synthesize realistic and diverse dances which achieve an organic unity with the input music, reflecting the shared intentionality and matching the rhythmic articulation.
This paper considers to jointly tackle the highly correlated tasks of estimating 3D human body poses and predicting future 3D motions from RGB image sequences. Based on Lie algebra pose representation, a novel self-projection mechanism is proposed that naturally preserves human motion kinematics. This is further facilitated by a sequence-to-sequence multi-task architecture based on an encoder-decoder topology, which enables us to tap into the common ground shared by both tasks. Finally, a global refinement module is proposed to boost the performance of our framework. The effectiveness of our approach, called PoseMoNet, is demonstrated by ablation tests and empirical evaluations on Human3.6M and HumanEva-I benchmark, where competitive performance is obtained comparing to the state-of-the-arts.
Topological and geometrical analysis of retinal blood vessel is a cost-effective way for early detection of many common diseases. Meanwhile, automated vessel segmentation and vascular tree analysis are still lacking in terms of generalization capability. In this work, we construct a novel benchmark RETA with 81 labeled vessel masks aiming to facilitate retinal vessel analysis. A semi-automated coarse-to-fine workflow is proposed to annotating vessel pixels. During dataset construction, we strived to control inter-annotator variability and intra-annotator variability by performing multi-stage annotation and label disambiguation on self-developed dedicated software. In addition to binary vessel masks, we obtained vessel annotations containing artery/vein masks, vascular skeletons, bifurcations, trees and abnormalities during vessel labelling. Both subjective and objective quality validation of labeled vessel masks have demonstrated significant improved quality over other publicly datasets. The annotation software is also made publicly available for vessel annotation visualization. Users could develop vessel segmentation algorithms or evaluate vessel segmentation performance with our dataset. Moreover, our dataset might be a good research source for cross-modality tubular structure segmentation.
We aim to tackle the interesting yet challenging problem of generating videos of diverse and natural human motions from prescribed action categories. The key issue lies in the ability to synthesize multiple distinct motion sequences that are realistic in their visual appearances. It is achieved in this paper by a two-step process that maintains internal 3D pose and shape representations, action2motion and motion2video. Action2motion stochastically generates plausible 3D pose sequences of a prescribed action category, which are processed and rendered by motion2video to form 2D videos. Specifically, the Lie algebraic theory is engaged in representing natural human motions following the physical law of human kinematics; a temporal variational auto-encoder (VAE) is developed that encourages diversity of output motions. Moreover, given an additional input image of a clothed human character, an entire pipeline is proposed to extract his/her 3D detailed shape, and to render in videos the plausible motions from different views. This is realized by improving existing methods to extract 3D human shapes and textures from single 2D images, rigging, animating, and rendering to form 2D videos of human motions. It also necessitates the curation and reannotation of 3D human motion datasets for training purpose. Thorough empirical experiments including ablation study, qualitative and quantitative evaluations manifest the applicability of our approach, and demonstrate its competitiveness in addressing related tasks, where components of our approach are compared favorably to the state-of-the-arts.
Our paper focuses on automating the generation of medical reports from chest X-ray image inputs, a critical yet time-consuming task for radiologists. Unlike existing medical re-port generation efforts that tend to produce human-readable reports, we aim to generate medical reports that are both fluent and clinically accurate. This is achieved by our fully differentiable and end-to-end paradigm containing three complementary modules: taking the chest X-ray images and clinical his-tory document of patients as inputs, our classification module produces an internal check-list of disease-related topics, referred to as enriched disease embedding; the embedding representation is then passed to our transformer-based generator, giving rise to the medical reports; meanwhile, our generator also pro-duces the weighted embedding representation, which is fed to our interpreter to ensure consistency with respect to disease-related topics.Our approach achieved promising results on commonly-used metrics concerning language fluency and clinical accuracy. Moreover, noticeable performance gains are consistently ob-served when additional input information is available, such as the clinical document and extra scans of different views.
This paper focuses on a new problem of estimating human pose and shape from single polarization images. Polarization camera is known to be able to capture the polarization of reflected lights that preserves rich geometric cues of an object surface. Inspired by the recent applications in surface normal reconstruction from polarization images, in this paper, we attempt to estimate human pose and shape from single polarization images by leveraging the polarization-induced geometric cues. A dedicated two-stage pipeline is proposed: given a single polarization image, stage one (Polar2Normal) focuses on the fine detailed human body surface normal estimation; stage two (Polar2Shape) then reconstructs clothed human shape from the polarization image and the estimated surface normal. To empirically validate our approach, a dedicated dataset (PHSPD) is constructed, consisting of over 500K frames with accurate pose and shape annotations. Empirical evaluations on this real-world dataset as well as a synthetic dataset, SURREAL, demonstrate the effectiveness of our approach. It suggests polarization camera as a promising alternative to the more conventional RGB camera for human pose and shape estimation.
Event camera is an emerging imaging sensor for capturing dynamics of moving objects as events, which motivates our work in estimating 3D human pose and shape from the event signals. Events, on the other hand, have their unique challenges: rather than capturing static body postures, the event signals are best at capturing local motions. This leads us to propose a two-stage deep learning approach, called EventHPE. The first-stage, FlowNet, is trained by unsupervised learning to infer optical flow from events. Both events and optical flow are closely related to human body dynamics, which are fed as input to the ShapeNet in the second stage, to estimate 3D human shapes. To mitigate the discrepancy between image-based flow (optical flow) and shape-based flow (vertices movement of human body shape), a novel flow coherence loss is introduced by exploiting the fact that both flows are originated from the identical human motion. An in-house event-based 3D human dataset is curated that comes with 3D pose and shape annotations, which is by far the largest one to our knowledge. Empirical evaluations on DHP19 dataset and our in-house dataset demonstrate the effectiveness of our approach.
Given a picture of a chair, could we extract the 3-D shape of the chair, animate its plausible articulations and motions, and render in-situ in its original image space? The above question prompts us to devise an automated approach to extract and manipulate articulated objects in single images. Comparing with previous efforts on object manipulation, our work goes beyond 2-D manipulation and focuses on articulable objects, thus introduces greater flexibility for possible object deformations. The pipeline of our approach starts by reconstructing and refining a 3-D mesh representation of the object of interest from an input image; its control joints are predicted by exploiting the semantic part segmentation information; the obtained object 3-D mesh is then rigged \& animated by non-rigid deformation, and rendered to perform in-situ motions in its original image space. Quantitative evaluations are carried out on 3-D reconstruction from single images, an established task that is related to our pipeline, where our results surpass those of the SOTAs by a noticeable margin. Extensive visual results also demonstrate the applicability of our approach.