It is challenging to control a soft robot, where reinforcement learning methods have been applied with promising results. However, due to the poor sample efficiency, reinforcement learning methods require a large collection of training data, which limits their applications. In this paper, we propose a Q-learning controller for a physical soft robot, in which pre-trained models using data from a rough simulator are applied to improve the performance of the controller. We implement the method on our soft robot, i.e., Honeycomb Pneumatic Network (HPN) arm. The experiments show that the usage of pre-trained models can not only reduce the amount of the real-world training data, but also greatly improve its accuracy and convergence rate.
It is challenging for a mobile robot to navigate through human crowds. Existing approaches usually assume that pedestrians follow a predefined collision avoidance strategy, like social force model (SFM) or optimal reciprocal collision avoidance (ORCA). However, their performances commonly need to be further improved for practical applications, where pedestrians follow multiple different collision avoidance strategies. In this paper, we propose a map-based deep reinforcement learning approach for crowd-aware robot navigation with various pedestrians. We use the sensor map to represent the environmental information around the robot, including its shape and observable appearances of obstacles. We also introduce the pedestrian map that specifies the movements of pedestrians around the robot. By applying both maps as inputs of the neural network, we show that a navigation policy can be trained to better interact with pedestrians following different collision avoidance strategies. We evaluate our approach under multiple scenarios both in the simulator and on an actual robot. The results show that our approach allows the robot to successfully interact with various pedestrians and outperforms compared methods in terms of the success rate.
Deep reinforcement learning (DRL) algorithms have proven effective in robot navigation, especially in unknown environments, through directly mapping perception inputs into robot control commands. Most existing methods adopt uniform execution duration with robots taking commands at fixed intervals. As such, the length of execution duration becomes a crucial parameter to the navigation algorithm. In particular, if the duration is too short, then the navigation policy would be executed at a high frequency, with increased training difficulty and high computational cost. Meanwhile, if the duration is too long, then the policy becomes unable to handle complex situations, like those with crowded obstacles. It is thus tricky to find the "sweet" duration range; some duration values may render a DRL model to fail to find a navigation path. In this paper, we propose to employ adaptive execution duration to overcome this problem. Specifically, we formulate the navigation task as a Semi-Markov Decision Process (SMDP) problem to handle adaptive execution duration. We also improve the distributed proximal policy optimization (DPPO) algorithm and provide its theoretical guarantee for the specified SMDP problem. We evaluate our approach both in the simulator and on an actual robot. The results show that our approach outperforms the other DRL-based method (with fixed execution duration) by 10.3% in terms of the navigation success rate.
In this paper, we propose a map-based end-to-end DRL approach for three-dimensional (3D) obstacle avoidance in a partially observed environment, which is applied to achieve autonomous navigation for an indoor mobile robot using a depth camera with a narrow field of view. We first train a neural network with LSTM units in a 3D simulator of mobile robots to approximate the Q-value function in double DRQN. We also use a curriculum learning strategy to accelerate and stabilize the training process. Then we deploy the trained model to a real robot to perform 3D obstacle avoidance in its navigation. We evaluate the proposed approach both in the simulated environment and on a robot in the real world. The experimental results show that the approach is efficient and easy to be deployed, and it performs well for 3D obstacle avoidance with a narrow observation angle, which outperforms other existing DRL-based models by 15.5% on success rate.
As cameras are increasingly deployed in new application domains such as autonomous driving, performing 3D object detection on monocular images becomes an important task for visual scene understanding. Recent advances on monocular 3D object detection mainly rely on the ``pseudo-LiDAR'' generation, which performs monocular depth estimation and lifts the 2D pixels to pseudo 3D points. However, depth estimation from monocular images, due to its poor accuracy, leads to inevitable position shift of pseudo-LiDAR points within the object. Therefore, the predicted bounding boxes may suffer from inaccurate location and deformed shape. In this paper, we present a novel neighbor-voting method that incorporates neighbor predictions to ameliorate object detection from severely deformed pseudo-LiDAR point clouds. Specifically, each feature point around the object forms their own predictions, and then the ``consensus'' is achieved through voting. In this way, we can effectively combine the neighbors' predictions with local prediction and achieve more accurate 3D detection. To further enlarge the difference between the foreground region of interest (ROI) pseudo-LiDAR points and the background points, we also encode the ROI prediction scores of 2D foreground pixels into the corresponding pseudo-LiDAR points. We conduct extensive experiments on the KITTI benchmark to validate the merits of our proposed method. Our results on the bird's eye view detection outperform the state-of-the-art performance by a large margin, especially for the ``hard'' level detection.
In the past few years, we have witnessed rapid development of autonomous driving. However, achieving full autonomy remains a daunting task due to the complex and dynamic driving environment. As a result, self-driving cars are equipped with a suite of sensors to conduct robust and accurate environment perception. As the number and type of sensors keep increasing, combining them for better perception is becoming a natural trend. So far, there has been no indepth review that focuses on multi-sensor fusion based perception. To bridge this gap and motivate future research, this survey devotes to review recent fusion-based 3D detection deep learning models that leverage multiple sensor data sources, especially cameras and LiDARs. In this survey, we first introduce the background of popular sensors for autonomous cars, including their common data representations as well as object detection networks developed for each type of sensor data. Next, we discuss some popular datasets for multi-modal 3D object detection, with a special focus on the sensor data included in each dataset. Then we present in-depth reviews of recent multi-modal 3D detection networks by considering the following three aspects of the fusion: fusion location, fusion data representation, and fusion granularity. After a detailed review, we discuss open challenges and point out possible solutions. We hope that our detailed review can help researchers to embark investigations in the area of multi-modal 3D object detection.
One of the main obstacles to 3D semantic segmentation is the significant amount of endeavor required to generate expensive point-wise annotations for fully supervised training. To alleviate manual efforts, we propose GIDSeg, a novel approach that can simultaneously learn segmentation from sparse annotations via reasoning global-regional structures and individual-vicinal properties. GIDSeg depicts global- and individual- relation via a dynamic edge convolution network coupled with a kernelized identity descriptor. The ensemble effects are obtained by endowing a fine-grained receptive field to a low-resolution voxelized map. In our GIDSeg, an adversarial learning module is also designed to further enhance the conditional constraint of identity descriptors within the joint feature distribution. Despite the apparent simplicity, our proposed approach achieves superior performance over state-of-the-art for inferencing 3D dense segmentation with only sparse annotations. Particularly, with $5\%$ annotations of raw data, GIDSeg outperforms other 3D segmentation methods.