Online shopping has become a valuable modern convenience, but blind or low vision (BLV) users still face significant challenges using it, because of: 1) inadequate image descriptions and 2) the inability to filter large amounts of information using screen readers. To address those challenges, we propose Revamp, a system that leverages customer reviews for interactive information retrieval. Revamp is a browser integration that supports review-based question-answering interactions on a reconstructed product page. From our interview, we identified four main aspects (color, logo, shape, and size) that are vital for BLV users to understand the visual appearance of a product. Based on the findings, we formulated syntactic rules to extract review snippets, which were used to generate image descriptions and responses to users' queries. Evaluations with eight BLV users showed that Revamp 1) provided useful descriptive information for understanding product appearance and 2) helped the participants locate key information efficiently.
Traditionally, reinforcement learning methods predict the next action based on the current state. However, in many situations, directly applying actions to control systems or robots is dangerous and may lead to unexpected behaviors because action is rather low-level. In this paper, we propose a novel hierarchical reinforcement learning framework without explicit action. Our meta policy tries to manipulate the next optimal state and actual action is produced by the inverse dynamics model. To stabilize the training process, we integrate adversarial learning and information bottleneck into our framework. Under our framework, widely available state-only demonstrations can be exploited effectively for imitation learning. Also, prior knowledge and constraints can be applied to meta policy. We test our algorithm in simulation tasks and its combination with imitation learning. The experimental results show the reliability and robustness of our algorithms.
In this paper, we continue our work on Video-Query based Video Moment retrieval task. Based on using graph convolution to extract intra-video and inter-video frame features, we improve the method by using similarity-metric based graph convolution, whose weighted adjacency matrix is achieved by calculating similarity metric between features of any two different timesteps in the graph. Experiments on ActivityNet v1.2 and Thumos14 dataset shows the effectiveness of this improvement, and it outperforms the state-of-the-art methods.
In this paper, we focus on Video Query based Video Moment Retrieval (VQ-VMR) task, which uses a query video clip as input to retrieve a semantic relative video clip in another untrimmed long video. we find that in VQ-VMR datasets, there exists a phenomenon showing that there does not exist consistent relationship between feature similarity by frame and feature similarity by video, which affects the feature fusion among frames. However, existing VQ-VMR methods do not fully consider it. Taking this phenomenon into account, in this article, we treat video features as a graph by concatenating the query video feature and proposal video feature along time dimension, where each timestep is treated as a node, each row of the feature matrix is treated as feature of each node. Then, with the power of graph neural networks, we propose a Multi-Graph Feature Fusion Module to fuse the relation feature of this graph. After evaluating our method on ActivityNet v1.2 dataset and Thumos14 dataset, we find that our proposed method outperforms the state of art methods.