We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze redirection methods operate on 2D images and struggle to generate 3D consistent results. Instead, we build on the intuition that the face region and eyeballs are separate 3D structures that move in a coordinated yet independent fashion. Our method leverages recent advancements in conditional image-based neural radiance fields and proposes a two-stream architecture that predicts volumetric features for the face and eye regions separately. Rigidly transforming the eye features via a 3D rotation matrix provides fine-grained control over the desired gaze angle. The final, redirected image is then attained via differentiable volume compositing. Our experiments show that this architecture outperforms naively conditioned NeRF baselines as well as previous state-of-the-art 2D gaze redirection methods in terms of redirection accuracy and identity preservation.
Despite the recent efforts in accurate 3D annotations in hand and object datasets, there still exist gaps in 3D hand and object reconstructions. Existing works leverage contact maps to refine inaccurate hand-object pose estimations and generate grasps given object models. However, they require explicit 3D supervision which is seldom available and therefore, are limited to constrained settings, e.g., where thermal cameras observe residual heat left on manipulated objects. In this paper, we propose a novel semi-supervised framework that allows us to learn contact from monocular images. Specifically, we leverage visual and geometric consistency constraints in large-scale datasets for generating pseudo-labels in semi-supervised learning and propose an efficient graph-based network to infer contact. Our semi-supervised learning framework achieves a favourable improvement over the existing supervised learning methods trained on data with `limited' annotations. Notably, our proposed model is able to achieve superior results with less than half the network parameters and memory access cost when compared with the commonly-used PointNet-based approach. We show benefits from using a contact map that rules hand-object interactions to produce more accurate reconstructions. We further demonstrate that training with pseudo-labels can extend contact map estimations to out-of-domain objects and generalise better across multiple datasets.
We propose a new transformer model for the task of unsupervised learning of skeleton motion sequences. The existing transformer model utilized for unsupervised skeleton-based action learning is learned the instantaneous velocity of each joint from adjacent frames without global motion information. Thus, the model has difficulties in learning the attention globally over whole-body motions and temporally distant joints. In addition, person-to-person interactions have not been considered in the model. To tackle the learning of whole-body motion, long-range temporal dynamics, and person-to-person interactions, we design a global and local attention mechanism, where, global body motions and local joint motions pay attention to each other. In addition, we propose a novel pretraining strategy, multi-interval pose displacement prediction, to learn both global and local attention in diverse time ranges. The proposed model successfully learns local dynamics of the joints and captures global context from the motion sequences. Our model outperforms state-of-the-art models by notable margins in the representative benchmarks. Codes are available at https://github.com/Boeun-Kim/GL-Transformer.
Estimating the pose and shape of hands and objects under interaction finds numerous applications including augmented and virtual reality. Existing approaches for hand and object reconstruction require explicitly defined physical constraints and known objects, which limits its application domains. Our algorithm is agnostic to object models, and it learns the physical rules governing hand-object interaction. This requires automatically inferring the shapes and physical interaction of hands and (potentially unknown) objects. We seek to approach this challenging problem by proposing a collaborative learning strategy where two-branches of deep networks are learning from each other. Specifically, we transfer hand mesh information to the object branch and vice versa for the hand branch. The resulting optimisation (training) problem can be unstable, and we address this via two strategies: (i) attention-guided graph convolution which helps identify and focus on mutual occlusion and (ii) unsupervised associative loss which facilitates the transfer of information between the branches. Experiments using four widely-used benchmarks show that our framework achieves beyond state-of-the-art accuracy in 3D pose estimation, as well as recovers dense 3D hand and object shapes. Each technical component above contributes meaningfully in the ablation study.
We propose a novel optimization framework that crops a given image based on user description and aesthetics. Unlike existing image cropping methods, where one typically trains a deep network to regress to crop parameters or cropping actions, we propose to directly optimize for the cropping parameters by repurposing pre-trained networks on image captioning and aesthetic tasks, without any fine-tuning, thereby avoiding training a separate network. Specifically, we search for the best crop parameters that minimize a combined loss of the initial objectives of these networks. To make the optimization table, we propose three strategies: (i) multi-scale bilinear sampling, (ii) annealing the scale of the crop region, therefore effectively reducing the parameter space, (iii) aggregation of multiple optimization results. Through various quantitative and qualitative evaluations, we show that our framework can produce crops that are well-aligned to intended user descriptions and aesthetically pleasing.
Utilizing vicinal space between the source and target domains is one of the recent unsupervised domain adaptation approaches. However, the problem of the equilibrium collapse of labels, where the source labels are dominant over the target labels in the predictions of vicinal instances, has never been addressed. In this paper, we propose an instance-wise minimax strategy that minimizes the entropy of high uncertainty instances in the vicinal space to tackle it. We divide the vicinal space into two subspaces through the solution of the minimax problem: contrastive space and consensus space. In the contrastive space, inter-domain discrepancy is mitigated by constraining instances to have contrastive views and labels, and the consensus space reduces the confusion between intra-domain categories. The effectiveness of our method is demonstrated on the public benchmarks, including Office-31, Office-Home, and VisDA-C, which achieve state-of-the-art performances. We further show that our method outperforms current state-of-the-art methods on PACS, which indicates our instance-wise approach works well for multi-source domain adaptation as well.
Deterministic approaches using iterative optimisation have been historically successful in diffeomorphic image registration (DiffIR). Although these approaches are highly accurate, they typically carry a significant computational burden. Recent developments in stochastic approaches based on deep learning have achieved sub-second runtimes for DiffIR with competitive registration accuracy, offering a fast alternative to conventional iterative methods. In this paper, we attempt to reduce this difference in speed whilst retaining the performance advantage of iterative approaches in DiffIR. We first propose a simple iterative scheme that functionally composes intermediate non-stationary velocity fields to handle large deformations in images whilst guaranteeing diffeomorphisms in the resultant deformation. We then propose a convex optimisation model that uses a regularisation term of arbitrary order to impose smoothness on these velocity fields and solve this model with a fast algorithm that combines Nesterov gradient descent and the alternating direction method of multipliers (ADMM). Finally, we leverage the computational power of GPU to implement this accelerated ADMM solver on a 3D cardiac MRI dataset, further reducing runtime to less than 2 seconds. In addition to producing strictly diffeomorphic deformations, our methods outperform both state-of-the-art deep learning-based and iterative DiffIR approaches in terms of dice and Hausdorff scores, with speed approaching the inference time of deep learning-based methods.
Data-driven deep learning approaches to image registration can be less accurate than conventional iterative approaches, especially when training data is limited. To address this whilst retaining the fast inference speed of deep learning, we propose VR-Net, a novel cascaded variational network for unsupervised deformable image registration. Using the variable splitting optimization scheme, we first convert the image registration problem, established in a generic variational framework, into two sub-problems, one with a point-wise, closed-form solution while the other one is a denoising problem. We then propose two neural layers (i.e. warping layer and intensity consistency layer) to model the analytical solution and a residual U-Net to formulate the denoising problem (i.e. generalized denoising layer). Finally, we cascade the warping layer, intensity consistency layer, and generalized denoising layer to form the VR-Net. Extensive experiments on three (two 2D and one 3D) cardiac magnetic resonance imaging datasets show that VR-Net outperforms state-of-the-art deep learning methods on registration accuracy, while maintains the fast inference speed of deep learning and the data-efficiency of variational model.
Most of the existing literature regarding hyperbolic embedding concentrate upon supervised learning, whereas the use of unsupervised hyperbolic embedding is less well explored. In this paper, we analyze how unsupervised tasks can benefit from learned representations in hyperbolic space. To explore how well the hierarchical structure of unlabeled data can be represented in hyperbolic spaces, we design a novel hyperbolic message passing auto-encoder whose overall auto-encoding is performed in hyperbolic space. The proposed model conducts auto-encoding the networks via fully utilizing hyperbolic geometry in message passing. Through extensive quantitative and qualitative analyses, we validate the properties and benefits of the unsupervised hyperbolic representations. Codes are available at https://github.com/junhocho/HGCAE.