Ego-to-exo video generation refers to generating the corresponding exocentric video according to the egocentric video, providing valuable applications in AR/VR and embodied AI. Benefiting from advancements in diffusion model techniques, notable progress has been achieved in video generation. However, existing methods build upon the spatiotemporal consistency assumptions between adjacent frames, which cannot be satisfied in the ego-to-exo scenarios due to drastic changes in views. To this end, this paper proposes an Intention-Driven Ego-to-exo video generation framework (IDE) that leverages action intention consisting of human movement and action description as view-independent representation to guide video generation, preserving the consistency of content and motion. Specifically, the egocentric head trajectory is first estimated through multi-view stereo matching. Then, cross-view feature perception module is introduced to establish correspondences between exo- and ego- views, guiding the trajectory transformation module to infer human full-body movement from the head trajectory. Meanwhile, we present an action description unit that maps the action semantics into the feature space consistent with the exocentric image. Finally, the inferred human movement and high-level action descriptions jointly guide the generation of exocentric motion and interaction content (i.e., corresponding optical flow and occlusion maps) in the backward process of the diffusion model, ultimately warping them into the corresponding exocentric video. We conduct extensive experiments on the relevant dataset with diverse exo-ego video pairs, and our IDE outperforms state-of-the-art models in both subjective and objective assessments, demonstrating its efficacy in ego-to-exo video generation.
Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.
Grounding 3D object affordance seeks to locate objects' ''action possibilities'' regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g. relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.
Affordance grounding aims to locate objects' "action possibilities" regions, which is an essential step toward embodied intelligence. Due to the diversity of interactive affordance, the uniqueness of different individuals leads to diverse interactions, which makes it difficult to establish an explicit link between object parts and affordance labels. Human has the ability that transforms the various exocentric interactions into invariant egocentric affordance to counter the impact of interactive diversity. To empower an agent with such ability, this paper proposes a task of affordance grounding from exocentric view, i.e., given exocentric human-object interaction and egocentric object images, learning the affordance knowledge of the object and transferring it to the egocentric image using only the affordance label as supervision. However, there is some "interaction bias" between personas, mainly regarding different regions and different views. To this end, we devise a cross-view affordance knowledge transfer framework that extracts affordance-specific features from exocentric interactions and transfers them to the egocentric view. Specifically, the perception of affordance regions is enhanced by preserving affordance co-relations. In addition, an affordance grounding dataset named AGD20K is constructed by collecting and labeling over 20K images from $36$ affordance categories. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Code is released at https://github.com/lhc1224/Cross-view-affordance-grounding.
Affordance grounding, a task to ground (i.e., localize) action possibility region in objects, which faces the challenge of establishing an explicit link with object parts due to the diversity of interactive affordance. Human has the ability that transform the various exocentric interactions to invariant egocentric affordance so as to counter the impact of interactive diversity. To empower an agent with such ability, this paper proposes a task of affordance grounding from exocentric view, i.e., given exocentric human-object interaction and egocentric object images, learning the affordance knowledge of the object and transferring it to the egocentric image using only the affordance label as supervision. To this end, we devise a cross-view knowledge transfer framework that extracts affordance-specific features from exocentric interactions and enhances the perception of affordance regions by preserving affordance correlation. Specifically, an Affordance Invariance Mining module is devised to extract specific clues by minimizing the intra-class differences originated from interaction habits in exocentric images. Besides, an Affordance Co-relation Preserving strategy is presented to perceive and localize affordance by aligning the co-relation matrix of predicted results between the two views. Particularly, an affordance grounding dataset named AGD20K is constructed by collecting and labeling over 20K images from 36 affordance categories. Experimental results demonstrate that our method outperforms the representative models in terms of objective metrics and visual quality. Code: github.com/lhc1224/Cross-View-AG.
Affordance detection, which refers to perceiving objects with potential action possibilities in images, is a challenging task since the possible affordance depends on the person's purpose in real-world application scenarios. The existing works mainly extract the inherent human-object dependencies from image/video to accommodate affordance properties that change dynamically. In this paper, we explore to perceive affordance from a vision-language perspective and consider the challenging phrase-based affordance detection problem,i.e., given a set of phrases describing the action purposes, all the object regions in a scene with the same affordance should be detected. To this end, we propose a cyclic bilateral consistency enhancement network (CBCE-Net) to align language and vision features progressively. Specifically, the presented CBCE-Net consists of a mutual guided vision-language module that updates the common features of vision and language in a progressive manner, and a cyclic interaction module (CIM) that facilitates the perception of possible interaction with objects in a cyclic manner. In addition, we extend the public Purpose-driven Affordance Dataset (PAD) by annotating affordance categories with short phrases. The contrastive experimental results demonstrate the superiority of our method over nine typical methods from four relevant fields in terms of both objective metrics and visual quality. The related code and dataset will be released at \url{https://github.com/lulsheng/CBCE-Net}.
Visual affordance grounding aims to segment all possible interaction regions between people and objects from an image/video, which is beneficial for many applications, such as robot grasping and action recognition. However, existing methods mainly rely on the appearance feature of the objects to segment each region of the image, which face the following two problems: (i) there are multiple possible regions in an object that people interact with; and (ii) there are multiple possible human interactions in the same object region. To address these problems, we propose a Hand-aided Affordance Grounding Network (HAGNet) that leverages the aided clues provided by the position and action of the hand in demonstration videos to eliminate the multiple possibilities and better locate the interaction regions in the object. Specifically, HAG-Net has a dual-branch structure to process the demonstration video and object image. For the video branch, we introduce hand-aided attention to enhance the region around the hand in each video frame and then use the LSTM network to aggregate the action features. For the object branch, we introduce a semantic enhancement module (SEM) to make the network focus on different parts of the object according to the action classes and utilize a distillation loss to align the output features of the object branch with that of the video branch and transfer the knowledge in the video branch to the object branch. Quantitative and qualitative evaluations on two challenging datasets show that our method has achieved stateof-the-art results for affordance grounding. The source code will be made available to the public.
Affordance detection refers to identifying the potential action possibilities of objects in an image, which is a crucial ability for robot perception and manipulation. To empower robots with this ability in unseen scenarios, we first study the challenging one-shot affordance detection problem in this paper, i.e., given a support image that depicts the action purpose, all objects in a scene with the common affordance should be detected. To this end, we devise a One-Shot Affordance Detection Network (OSAD-Net) that firstly estimates the human action purpose and then transfers it to help detect the common affordance from all candidate images. Through collaboration learning, OSAD-Net can capture the common characteristics between objects having the same underlying affordance and learn a good adaptation capability for perceiving unseen affordances. Besides, we build a large-scale Purpose-driven Affordance Dataset v2 (PADv2) by collecting and labeling 30k images from 39 affordance and 103 object categories. With complex scenes and rich annotations, our PADv2 dataset can be used as a test bed to benchmark affordance detection methods and may also facilitate downstream vision tasks, such as scene understanding, action recognition, and robot manipulation. Specifically, we conducted comprehensive experiments on PADv2 dataset by including 11 advanced models from several related research fields. Experimental results demonstrate the superiority of our model over previous representative ones in terms of both objective metrics and visual quality. The benchmark suite is available at https://github.com/lhc1224/OSAD Net.
Affordance detection refers to identifying the potential action possibilities of objects in an image, which is an important ability for robot perception and manipulation. To empower robots with this ability in unseen scenarios, we consider the challenging one-shot affordance detection problem in this paper, i.e., given a support image that depicts the action purpose, all objects in a scene with the common affordance should be detected. To this end, we devise a One-Shot Affordance Detection (OS-AD) network that firstly estimates the purpose and then transfers it to help detect the common affordance from all candidate images. Through collaboration learning, OS-AD can capture the common characteristics between objects having the same underlying affordance and learn a good adaptation capability for perceiving unseen affordances. Besides, we build a Purpose-driven Affordance Dataset (PAD) by collecting and labeling 4k images from 31 affordance and 72 object categories. Experimental results demonstrate the superiority of our model over previous representative ones in terms of both objective metrics and visual quality. The benchmark suite is at ProjectPage.