Leveraging line features to improve localization accuracy of point-based visual-inertial SLAM (VINS) is gaining interest as they provide additional constraints on scene structure. However, real-time performance when incorporating line features in VINS has not been addressed. This paper presents PL-VINS, a real-time optimization-based monocular VINS method with point and line features, developed based on the state-of-the-art point-based VINS-Mono \cite{vins}. We observe that current works use the LSD \cite{lsd} algorithm to extract line features; however, LSD is designed for scene shape representation instead of the pose estimation problem, which becomes the bottleneck for the real-time performance due to its high computational cost. In this paper, a modified LSD algorithm is presented by studying a hidden parameter tuning and length rejection strategy. The modified LSD can run at least three times as fast as LSD. Further, by representing space lines with the Pl\"{u}cker coordinates, the residual error in line estimation is modeled in terms of the point-to-line distance, which is then minimized by iteratively updating the minimum four-parameter orthonormal representation of the Pl\"{u}cker coordinates. Experiments in a public benchmark dataset show that the localization error of our method is 12-16\% less than that of VINS-Mono at the same pose update frequency. %For the benefit of the community, The source code of our method is available at: https://github.com/cnqiangfu/PL-VINS.
Pathology image analysis is an essential procedure for clinical diagnosis of many diseases. To boost the accuracy and objectivity of detection, nowadays, an increasing number of computer-aided diagnosis (CAD) system is proposed. Among these methods, random field models play an indispensable role in improving the analysis performance. In this review, we present a comprehensive overview of pathology image analysis based on the markov random fields (MRFs) and conditional random fields (CRFs), which are two popular random field models. Firstly, we introduce the background of two random fields and pathology images. Secondly, we summarize the basic mathematical knowledge of MRFs and CRFs from modelling to optimization. Then, a thorough review of the recent research on the MRFs and CRFs of pathology images analysis is presented. Finally, we investigate the popular methodologies in the related works and discuss the method migration among CAD field.
Leveraging line features to improve location accuracy of point-based visual-inertial SLAM (VINS) is gaining importance as they provide additional constraint of scene structure regularity, however, real-time performance has not been focused. This paper presents PL-VINS, a real-time optimization-based monocular VINS method with point and line, developed based on state-of-the-art point-based VINS-Mono \cite{vins}. Observe that current works use LSD \cite{lsd} algorithm to extract lines, however, the LSD is designed for scene shape representation instead of specific pose estimation problem, which becomes the bottleneck for the real-time performance due to its expensive cost. In this work, a modified LSD algorithm is presented by studying hidden parameter tuning and length rejection strategy. The modified LSD can run three times at least as fast as the LSD. Further, by representing a line landmark with Pl\"{u}cker coordinate, the line reprojection residual is modeled as midpoint-to-line distance then minimized by iteratively updating the minimum four-parameter orthonormal representation of the Pl\"{u}cker coordinate. Experiments in public EuRoc benchmark dataset show the location error of our method is down 12-16\% compared to VINS-Mono at the same work frequency on a low-power CPU @1.1 GHz without GPU parallelization. For the benefit of the community, we make public the source code: \textit{https://github.com/cnqiangfu/PL-VINS
Indirect methods for visual SLAM are gaining popularity due to their robustness to varying environments. ORB-SLAM2 is a benchmark method in this domain, however, the computation of descriptors in ORB-SLAM2 is time-consuming and the descriptors cannot be reused unless a frame is selected as a keyframe. To overcome these problems, we present FastORB-SLAM which is light-weight and efficient as it tracks keypoints between adjacent frames without computing descriptors. To achieve this, a two-stage coarse-to-fine descriptor independent keypoint matching method is proposed based on sparse optical flow. In the first stage, we first predict initial keypoint correspondences via a uniform acceleration motion model and then robustly establish the correspondences via a pyramid-based sparse optical flow tracking method. In the second stage, we leverage motion smoothness and the epipolar constraint to refine the correspondences. In particular, our method computes descriptors only for keyframes. We test FastORB-SLAM with an RGBD camera on \textit{TUM} and \textit{ICL-NUIM} datasets and compare its accuracy and efficiency to nine existing RGBD SLAM methods. Qualitative and quantitative results show that our method achieves state-of-the-art performance in accuracy and is about twice as fast as the ORB-SLAM2
Recent advances in pruning of neural networks have made it possible to remove a large number of filters or weights without any perceptible drop in accuracy. The number of parameters and that of FLOPs are usually the reported metrics to measure the quality of the pruned models. However, the gain in speed for these pruned methods is often overlooked in the literature due to the complex nature of latency measurements. In this paper, we show the limitation of filter pruning methods in terms of latency reduction and propose LayerPrune framework. LayerPrune presents set of layer pruning methods based on different criteria that achieve higher latency reduction than filter pruning methods on similar accuracy. The advantage of layer pruning over filter pruning in terms of latency reduction is a result of the fact that the former is not constrained by the original model's depth and thus allows for a larger range of latency reduction. For each filter pruning method we examined, we use the same filter importance criterion to calculate a per-layer importance score in one-shot. We then prune the least important layers and fine-tune the shallower model which obtains comparable or better accuracy than its filter-based pruning counterpart. This one-shot process allows to remove layers from single path networks like VGG before fine-tuning, unlike in iterative filter pruning, a minimum number of filters per layer is required to allow for data flow which constraint the search space. To the best of our knowledge, we are the first to examine the effect of pruning methods on latency metric instead of FLOPs for multiple networks, datasets and hardware targets. LayerPrune also outperforms handcrafted architectures such as Shufflenet, MobileNet, MNASNet and ResNet18 by 7.3%, 4.6%, 2.8% and 0.5% respectively on similar latency budget on ImageNet dataset.
Traditional monocular visual simultaneous localization and mapping (SLAM) algorithms have been extensively studied and proven to reliably recover a sparse structure and camera motion. Nevertheless, the sparse structure is still insufficient for scene interaction, e.g., visual navigation and augmented reality applications. To densify the scene reconstruction, the use of single-image absolute depth prediction from convolutional neural networks (CNNs) for filling in the missing structure has been proposed. However, the prediction accuracy tends to not generalize well on scenes that are different from the training datasets. In this paper, we propose a dense monocular SLAM system, named DeepRelativeFusion, that is capable to recover a globally consistent 3D structure. To this end, we use a visual SLAM algorithm to reliably recover the camera poses and semi-dense depth maps of the keyframes, and then combine the keyframe pose-graph with the densified keyframe depth maps to reconstruct the scene. To perform the densification, we introduce two incremental improvements upon the energy minimization framework proposed by DeepFusion: (1) an additional image gradient term in the cost function, and (2) the use of single-image relative depth prediction. Despite the absence of absolute scale and depth range, the relative depth maps can be corrected using their respective semi-dense depth maps from the SLAM algorithm. We show that the corrected relative depth maps are sufficiently accurate to be used as priors for the densification. To demonstrate the generalizability of relative depth prediction, we illustrate qualitatively the dense reconstruction on two outdoor sequences. Our system also outperforms the state-of-the-art dense SLAM systems quantitatively in dense reconstruction accuracy by a large margin.
Semantic segmentation is a challenging task that needs to handle large scale variations, deformations and different viewpoints. In this paper, we develop a novel network named Gated Path Selection Network (GPSNet), which aims to learn adaptive receptive fields. In GPSNet, we first design a two-dimensional multi-scale network - SuperNet, which densely incorporates features from growing receptive fields. To dynamically select desirable semantic context, a gate prediction module is further introduced. In contrast to previous works that focus on optimizing sample positions on the regular grids, GPSNet can adaptively capture free form dense semantic contexts. The derived adaptive receptive fields are data-dependent, and are flexible that can model different object geometric transformations. On two representative semantic segmentation datasets, i.e., Cityscapes, and ADE20K, we show that the proposed approach consistently outperforms previous methods and achieves competitive performance without bells and whistles.
Person identification (P-ID) under real unconstrained noisy environments is a huge challenge. In multiple-feature learning with Deep Convolutional Neural Networks (DCNNs) or Machine Learning method for large-scale person identification in the wild, the key is to design an appropriate strategy for decision layer fusion or feature layer fusion which can enhance discriminative power. It is necessary to extract different types of valid features and establish a reasonable framework to fuse different types of information. In traditional methods, different persons are identified based on single modal features to identify, such as face feature, audio feature, and head feature. These traditional methods cannot realize a highly accurate level of person identification in real unconstrained environments. The study aims to propose a fusion module to fuse multi-modal features for person identification in real unconstrained environments.
In this paper, we propose a novel implicit semantic data augmentation (ISDA) approach to complement traditional augmentation techniques like flipping, translation or rotation. Our work is motivated by the intriguing property that deep networks are surprisingly good at linearizing features, such that certain directions in the deep feature space correspond to meaningful semantic transformations, e.g., adding sunglasses or changing backgrounds. As a consequence, translating training samples along many semantic directions in the feature space can effectively augment the dataset to improve generalization. To implement this idea effectively and efficiently, we first perform an online estimate of the covariance matrix of deep features for each class, which captures the intra-class semantic variations. Then random vectors are drawn from a zero-mean normal distribution with the estimated covariance to augment the training data in that class. Importantly, instead of augmenting the samples explicitly, we can directly minimize an upper bound of the expected cross-entropy (CE) loss on the augmented training set, leading to a highly efficient algorithm. In fact, we show that the proposed ISDA amounts to minimizing a novel robust CE loss, which adds negligible extra computational cost to a normal training procedure. Although being simple, ISDA consistently improves the generalization performance of popular deep models (ResNets and DenseNets) on a variety of datasets, e.g., CIFAR-10, CIFAR-100 and ImageNet. Code for reproducing our results are available at https://github.com/blackfeather-wang/ISDA-for-Deep-Networks.
Adaptive inference is a promising technique to improve the computational efficiency of deep models at test time. In contrast to static models which use the same computation graph for all instances, adaptive networks can dynamically adjust their structure conditioned on each input. While existing research on adaptive inference mainly focuses on designing more advanced architectures, this paper investigates how to train such networks more effectively. Specifically, we consider a typical adaptive deep network with multiple intermediate classifiers. We present three techniques to improve its training efficacy from two aspects: 1) a Gradient Equilibrium algorithm to resolve the conflict of learning of different classifiers; 2) an Inline Subnetwork Collaboration approach and a One-for-all Knowledge Distillation algorithm to enhance the collaboration among classifiers. On multiple datasets (CIFAR-10, CIFAR-100 and ImageNet), we show that the proposed approach consistently leads to further improved efficiency on top of state-of-the-art adaptive deep networks.