Abstract:Vision-Language-Action (VLA) models map visual observations and language instructions directly to robotic actions. While effective for simple tasks, standard VLA models often struggle with complex, multi-step tasks requiring logical planning, as well as precise manipulations demanding fine-grained spatial perception. Recent efforts have incorporated Chain-of-Thought (CoT) reasoning to endow VLA models with a ``thinking before acting'' capability. However, current CoT-based VLA models face two critical limitations: 1) an inability to simultaneously capture low-level visual details and high-level logical planning due to their reliance on isolated, single-modal CoT; 2) high inference latency with compounding errors caused by step-by-step autoregressive decoding. To address these limitations, we propose DualCoT-VLA, a visual-linguistic CoT method for VLA models with a parallel reasoning mechanism. To achieve comprehensive multi-modal reasoning, our method integrates a visual CoT for low-level spatial understanding and a linguistic CoT for high-level task planning. Furthermore, to overcome the latency bottleneck, we introduce a parallel CoT mechanism that incorporates two sets of learnable query tokens, shifting autoregressive reasoning to single-step forward reasoning. Extensive experiments demonstrate that our DualCoT-VLA achieves state-of-the-art performance on the LIBERO and RoboCasa GR1 benchmarks, as well as in real-world platforms.
Abstract:Video action models (VAMs) have emerged as a promising paradigm for robot learning, owing to their powerful visual foresight for complex manipulation tasks. However, current VAMs, typically relying on either slow multi-step video generation or noisy one-step feature extraction, cannot simultaneously guarantee real-time inference and high-fidelity foresight. To address this limitation, we propose S-VAM, a shortcut video-action model that foresees coherent geometric and semantic representations via a single forward pass. Serving as a stable blueprint, these foreseen representations significantly simplify the action prediction. To enable this efficient shortcut, we introduce a novel self-distillation strategy that condenses structured generative priors of multi-step denoising into one-step inference. Specifically, vision foundation model (VFM) representations extracted from the diffusion model's own multi-step generated videos provide teacher targets. Lightweight decouplers, as students, learn to directly map noisy one-step features to these targets. Extensive experiments in simulation and the real world demonstrate that our S-VAM outperforms state-of-the-art methods, enabling efficient and precise manipulation in complex environments. Our project page is https://haodong-yan.github.io/S-VAM/
Abstract:Vision-Language-Action (VLA) models have emerged as a generalist robotic agent. However, existing VLAs are hindered by excessive parameter scales, prohibitive pre-training requirements, and limited applicability to diverse embodiments. To improve the practicality of VLAs, we propose a comprehensive benchmark and an improved baseline. First, we propose CEBench, a new benchmark spanning diverse embodiments in both simulation and the real world with consideration of domain randomization. We collect 14.4k simulated trajectories and 1.6k real-world expert-curated trajectories to support training on CEBench. Second, using CEBench as our testbed, we study three critical aspects of VLAs' practicality and offer several key findings. Informed by these findings, we introduce LLaVA-VLA, a lightweight yet powerful VLA designed for practical deployment on consumer-grade GPUs. Architecturally, it integrates a compact VLM backbone with multi-view perception, proprioceptive tokenization, and action chunking. To eliminate reliance on costly pre-training, LLaVA-VLA adopts a two-stage training paradigm including post-training and fine-tuning. Furthermore, LLaVA-VLA extends the action space to unify navigation and manipulation. Experiments across embodiments demonstrate the capabilities of generalization and versatility of LLaVA-VLA , while real-world mobile manipulation experiments establish it as the first end-to-end VLA model for mobile manipulation. We will open-source all datasets, codes, and checkpoints upon acceptance to foster reproducibility and future research.
Abstract:Many Vision-Language-Action (VLA) models rely on an internal world model trained via next-frame prediction. This approach, however, struggles with physical reasoning as it entangles static appearance with dynamic motion, often resulting in implausible visual forecasts and inefficient policy learning. To address these limitations, we introduce the Visual Chain of Thought (Visual CoT): a pre-training framework that encourages a model to reason about how a scene evolves before predicting what it will look like. We instantiate this principle in FlowVLA, which predicts a future frame ($v_{t+1}$) only after generating an intermediate optical flow representation ($f_t$) that encodes motion dynamics. This ``$v_t \rightarrow f_t \rightarrow v_{t+1}$'' reasoning process is implemented within a single autoregressive Transformer, guiding the model to learn disentangled dynamics. As a result, FlowVLA produces coherent visual predictions and facilitates more efficient policy learning. Experiments on challenging robotics manipulation benchmarks demonstrate state-of-the-art performance with substantially improved sample efficiency, pointing toward a more principled foundation for world modeling. Project page: https://irpn-lab.github.io/FlowVLA/




Abstract:Recent advances in Vision-Language-Action (VLA) models have enabled robotic agents to integrate multimodal understanding with action execution. However, our empirical analysis reveals that current VLAs struggle to allocate visual attention to target regions. Instead, visual attention is always dispersed. To guide the visual attention grounding on the correct target, we propose ReconVLA, a reconstructive VLA model with an implicit grounding paradigm. Conditioned on the model's visual outputs, a diffusion transformer aims to reconstruct the gaze region of the image, which corresponds to the target manipulated objects. This process prompts the VLA model to learn fine-grained representations and accurately allocate visual attention, thus effectively leveraging task-specific visual information and conducting precise manipulation. Moreover, we curate a large-scale pretraining dataset comprising over 100k trajectories and 2 million data samples from open-source robotic datasets, further boosting the model's generalization in visual reconstruction. Extensive experiments in simulation and the real world demonstrate the superiority of our implicit grounding method, showcasing its capabilities of precise manipulation and generalization. Our project page is https://zionchow.github.io/ReconVLA/.




Abstract:Photometric bundle adjustment (PBA) is widely used in estimating the camera pose and 3D geometry by assuming a Lambertian world. However, the assumption of photometric consistency is often violated since the non-diffuse reflection is common in real-world environments. The photometric inconsistency significantly affects the reliability of existing PBA methods. To solve this problem, we propose a novel physically-based PBA method. Specifically, we introduce the physically-based weights regarding material, illumination, and light path. These weights distinguish the pixel pairs with different levels of photometric inconsistency. We also design corresponding models for material estimation based on sequential images and illumination estimation based on point clouds. In addition, we establish the first SLAM-related dataset of non-Lambertian scenes with complete ground truth of illumination and material. Extensive experiments demonstrated that our PBA method outperforms existing approaches in accuracy.




Abstract:Human motion prediction is important for virtual reality (VR) applications, e.g., for realistic avatar animation. Existing methods have synthesised body motion only from observed past motion, despite the fact that human gaze is known to correlate strongly with body movements and is readily available in recent VR headsets. We present GazeMoDiff -- a novel gaze-guided denoising diffusion model to generate stochastic human motions. Our method first uses a graph attention network to learn the spatio-temporal correlations between eye gaze and human movements and to fuse them into cross-modal gaze-motion features. These cross-modal features are injected into a noise prediction network via a cross-attention mechanism and progressively denoised to generate realistic human full-body motions. Experimental results on the MoGaze and GIMO datasets demonstrate that our method outperforms the state-of-the-art methods by a large margin in terms of average displacement error (15.03% on MoGaze and 9.20% on GIMO). We further conducted an online user study to compare our method with state-of-the-art methods and the responses from 23 participants validate that the motions generated by our method are more realistic than those from other methods. Taken together, our work makes a first important step towards gaze-guided stochastic human motion prediction and guides future work on this important topic in VR research.