This paper introduces a new open-source platform named Muskits for end-to-end music processing, which mainly focuses on end-to-end singing voice synthesis (E2E-SVS). Muskits supports state-of-the-art SVS models, including RNN SVS, transformer SVS, and XiaoiceSing. The design of Muskits follows the style of widely-used speech processing toolkits, ESPnet and Kaldi, for data prepossessing, training, and recipe pipelines. To the best of our knowledge, this toolkit is the first platform that allows a fair and highly-reproducible comparison between several published works in SVS. In addition, we also demonstrate several advanced usages based on the toolkit functionalities, including multilingual training and transfer learning. This paper describes the major framework of Muskits, its functionalities, and experimental results in single-singer, multi-singer, multilingual, and transfer learning scenarios. The toolkit is publicly available at https://github.com/SJTMusicTeam/Muskits.
Traditionally, many text-mining tasks treat individual word-tokens as the finest meaningful semantic granularity. However, in many languages and specialized corpora, words are composed by concatenating semantically meaningful subword structures. Word-level analysis cannot leverage the semantic information present in such subword structures. With regard to word embedding techniques, this leads to not only poor embeddings for infrequent words in long-tailed text corpora but also weak capabilities for handling out-of-vocabulary words. In this paper we propose MorphMine for unsupervised morpheme segmentation. MorphMine applies a parsimony criterion to hierarchically segment words into the fewest number of morphemes at each level of the hierarchy. This leads to longer shared morphemes at each level of segmentation. Experiments show that MorphMine segments words in a variety of languages into human-verified morphemes. Additionally, we experimentally demonstrate that utilizing MorphMine morphemes to enrich word embeddings consistently improves embedding quality on a variety of of embedding evaluations and a downstream language modeling task.
Controlled generation of text is of high practical use. Recent efforts have made impressive progress in generating or editing sentences with given textual attributes (e.g., sentiment). This work studies a new practical setting of text content manipulation. Given a structured record, such as `(PLAYER: Lebron, POINTS: 20, ASSISTS: 10)', and a reference sentence, such as `Kobe easily dropped 30 points', we aim to generate a sentence that accurately describes the full content in the record, with the same writing style (e.g., wording, transitions) of the reference. The problem is unsupervised due to lack of parallel data in practice, and is challenging to minimally yet effectively manipulate the text (by rewriting/adding/deleting text portions) to ensure fidelity to the structured content. We derive a dataset from a basketball game report corpus as our testbed, and develop a neural method with unsupervised competing objectives and explicit content coverage constraints. Automatic and human evaluations show superiority of our approach over competitive methods including a strong rule-based baseline and prior approaches designed for style transfer.