The strong relation between face and voice can aid active speaker detection systems when faces are visible, even in difficult settings, when the face of a speaker is not clear or when there are several people in the same scene. By being capable of estimating the frontal facial representation of a person from his/her speech, it becomes easier to determine whether he/she is a potential candidate for being classified as an active speaker, even in challenging cases in which no mouth movement is detected from any person in that same scene. By incorporating a face-voice association neural network into an existing state-of-the-art active speaker detection model, we introduce FaVoA (Face-Voice Association Ambiguous Speaker Detector), a neural network model that can correctly classify particularly ambiguous scenarios. FaVoA not only finds positive associations, but helps to rule out non-matching face-voice associations, where a face does not match a voice. Its use of a gated-bimodal-unit architecture for the fusion of those models offers a way to quantitatively determine how much each modality contributes to the classification.
Neural networks can be powerful function approximators, which are able to model high-dimensional feature distributions from a subset of examples drawn from the target distribution. Naturally, they perform well at generalizing within the limits of their target function, but they often fail to generalize outside of the explicitly learned feature space. It is therefore an open research topic whether and how neural network-based architectures can be deployed for systematic reasoning. Many studies have shown evidence for poor generalization, but they often work with abstract data or are limited to single-channel input. Humans, however, learn and interact through a combination of multiple sensory modalities, and rarely rely on just one. To investigate compositional generalization in a multimodal setting, we generate an extensible dataset with multimodal input sequences from simulation. We investigate the influence of the underlying training data distribution on compostional generalization in a minimal LSTM-based network trained in a supervised, time continuous setting. We find compositional generalization to fail in simple setups while improving with the number of objects, actions, and particularly with a lot of color overlaps between objects. Furthermore, multimodality strongly improves compositional generalization in settings where a pure vision model struggles to generalize.
Reasoning about potential occlusions is essential for robots to efficiently predict whether an object exists in an environment. Though existing work shows that a robot with active perception can achieve various tasks, it is still unclear if occlusion reasoning can be achieved. To answer this question, we introduce the task of robotic object existence prediction: when being asked about an object, a robot needs to move as few steps as possible around a table with randomly placed objects to predict whether the queried object exists. To address this problem, we propose a novel recurrent neural network model that can be jointly trained with supervised and reinforcement learning methods using a curriculum training strategy. Experimental results show that 1) both active perception and occlusion reasoning are necessary to successfully achieve the task; 2) the proposed model demonstrates a good occlusion reasoning ability by achieving a similar prediction accuracy to an exhaustive exploration baseline while requiring only about $10\%$ of the baseline's number of movement steps on average; and 3) the model generalizes to novel object combinations with a moderate loss of accuracy.
In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language processing tasks. For instance, some of these algorithms leveraging deep neural learning have found their way into conversational systems. This paper reviews the state of the art of RL methods for their possible use for different problems of natural language processing, focusing primarily on conversational systems, mainly due to their growing relevance. We provide detailed descriptions of the problems as well as discussions of why RL is well-suited to solve them. Also, we analyze the advantages and limitations of these methods. Finally, we elaborate on promising research directions in natural language processing that might benefit from reinforcement learning.
Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on large quantities of labeled data with intensive human annotation. In this work, we propose visual distant supervision, a novel paradigm of visual relation learning, which can train scene graph models without any human-labeled data. The intuition is that by aligning commonsense knowledge bases and images, we can automatically create large-scale labeled data to provide distant supervision for visual relation learning. To alleviate the noise in distantly labeled data, we further propose a framework that iteratively estimates the probabilistic relation labels and eliminates the noisy ones. Comprehensive experimental results show that our distantly supervised model outperforms strong weakly supervised and semi-supervised baselines. By further incorporating human-labeled data in a semi-supervised fashion, our model outperforms state-of-the-art fully supervised models by a large margin (e.g., 8.6 micro- and 7.6 macro-recall@50 improvements for predicate classification in Visual Genome evaluation). All the data and code will be available to facilitate future research.
In domains where computational resources and labeled data are limited, such as in robotics, deep networks with millions of weights might not be the optimal solution. In this paper, we introduce a connectivity scheme for pyramidal architectures to increase their capacity for learning features. Experiments on facial expression recognition of unseen people demonstrate that our approach is a potential candidate for applications with restricted resources, due to good generalization performance and low computational cost. We show that our approach generalizes as well as convolutional architectures in this task but uses fewer trainable parameters and is more robust for low-resolution faces.
Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the MuZero Algorithm, the environment model can even be learned dynamically, generalizing the agent to many more tasks while at the same time achieving state-of-the-art performance. Notably, MuZero uses internal state representations derived from real environment states for its predictions. In this paper, we bind the model's predicted internal state representation to the environment state via two additional terms: a reconstruction model loss and a simpler consistency loss, both of which work independently and unsupervised, acting as constraints to stabilize the learning process. Our experiments show that this new integration of reconstruction model loss and simpler consistency loss provide a significant performance increase in OpenAI Gym environments. Our modifications also enable self-supervised pretraining for MuZero, so the algorithm can learn about environment dynamics before a goal is made available.
Human infants are able to acquire natural language seemingly easily at an early age. Their language learning seems to occur simultaneously with learning other cognitive functions as well as with playful interactions with the environment and caregivers. From a neuroscientific perspective, natural language is embodied, grounded in most, if not all, sensory and sensorimotor modalities, and acquired by means of crossmodal integration. However, characterising the underlying mechanisms in the brain is difficult and explaining the grounding of language in crossmodal perception and action remains challenging. In this paper, we present a neurocognitive model for language grounding which reflects bio-inspired mechanisms such as an implicit adaptation of timescales as well as end-to-end multimodal abstraction. It addresses developmental robotic interaction and extends its learning capabilities using larger-scale knowledge-based data. In our scenario, we utilise the humanoid robot NICO in obtaining the EMIL data collection, in which the cognitive robot interacts with objects in a children's playground environment while receiving linguistic labels from a caregiver. The model analysis shows that crossmodally integrated representations are sufficient for acquiring language merely from sensory input through interaction with objects in an environment. The representations self-organise hierarchically and embed temporal and spatial information through composition and decomposition. This model can also provide the basis for further crossmodal integration of perceptually grounded cognitive representations.
Combining model-based and model-free learning systems has been shown to improve the sample efficiency of learning to perform complex robotic tasks. However, dual-system approaches fail to consider the reliability of the learned model when it is applied to make multiple-step predictions, resulting in a compounding of prediction errors and performance degradation. In this paper, we present a novel dual-system motor learning approach where a meta-controller arbitrates online between model-based and model-free decisions based on an estimate of the local reliability of the learned model. The reliability estimate is used in computing an intrinsic feedback signal, encouraging actions that lead to data that improves the model. Our approach also integrates arbitration with imagination where a learned latent-space model generates imagined experiences, based on its local reliability, to be used as additional training data. We evaluate our approach against baseline and state-of-the-art methods on learning vision-based robotic grasping in simulation and real world. The results show that our approach outperforms the compared methods and learns near-optimal grasping policies in dense- and sparse-reward environments.